Player Matchup

Ymir
Ymir
ArmATV
Ymir
Level 28
God Stats
4W - 0L
1,885 SR
Queue Stats
57W - 53L
1,302 Elo+
Party 2
Mercury
Mercury
Japie7
Mercury
Level 24
God Stats
4W - 3L
1,486 SR
Queue Stats
254W - 340L
1,221 Elo+
Party 1
Raijin
Raijin
PompusBrutus
Raijin
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 26L
1,500 Elo+
Solo
Artemis
Artemis
Seuntjie90
Artemis
Level 24
God Stats
3W - 2L
1,483 SR
Queue Stats
60W - 123L
1,188 Elo+
Party 1
Danzaburou
Danzaburou
ДикийЕнотик
Danzaburou
Level 18
God Stats
14W - 13L
1,401 SR
Queue Stats
17W - 16L
1,320 Elo+
Party 2
Team Averages
Level 19
1,551 SR
1,306 Elo+

VS

Team Averages
Level 20
1,493 SR
1,342 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Anhur
Anhur
BaconFocaccia
Anhur
Level 20
God Stats
5W - 6L
1,674 SR
Queue Stats
67W - 104L
1,144 Elo+
Party 3
Hun Batz
Hun Batz
RinHaoJade
Hun Batz
Level 20
God Stats
1W - 3L
1,466 SR
Queue Stats
57W - 100L
1,138 Elo+
Party 3
Olorun
Olorun
ZEROBOY00000000
Olorun
Level 4
God Stats
3W - 3L
1,327 SR
Queue Stats
7W - 8L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ArmATV
Ymir
10
2 / 3 / 5
7,057
504
4,955
10,575
7,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Japie7
Mercury
12
3 / 5 / 3
7,702
550
4,572
10,475
3,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
18
2 / 0 / 0
10,037
717
2,142
5,540
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Seuntjie90
Artemis
12
1 / 4 / 2
7,552
539
5,188
8,582
2,855
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 5 / 5
7,806
558
10,903
7,596
2,079
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 1 / 0
6,627
473
1,134
4,040
1,361
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
 
Ymir
10
3 / 5 / 5
6,615
473
5,141
13,263
11,342
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
4 / 4 / 4
6,605
472
7,990
9,720
2,477
Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hun Batz
RinHaoJade
Hun Batz
12
5 / 1 / 3
7,374
527
5,903
8,197
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 2 / 2
7,394
528
4,209
5,957
2,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
12
Kills
16
17
Deaths
13
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
1
0
0
L
Ymir
 
Ymir
3
5
5
1.1
W
Ymir
ArmATV
Ymir
2
3
5
1.5
L
4
4
4
1.5
W
Mercury
Japie7
Mercury
3
5
3
0.9
W
Raijin
2
0
0
2
L
Hun Batz
RinHaoJade
Hun Batz
5
1
3
6.5
W
Artemis
Seuntjie90
Artemis
1
4
2
0.5
L
4
2
2
2.5
W
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,760
Damage
24,377
42,768
Taken
41,177
18,061
Mitigated
20,845
9,978
Healing
10,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,134
124
0
369
4,040
1,361
0
530
3,412
36,774
0
L
Ymir
 
Ymir
5,141
1,268
549
2,150
13,263
11,342
0
2,979
10,242
27,195
0
W
Ymir
ArmATV
Ymir
4,955
1,171
0
1,796
10,575
7,832
52
2,644
7,931
16,979
0
L
7,990
5,067
0
2,929
9,720
2,477
0
2,256
7,420
0
19,997
W
Mercury
Japie7
Mercury
4,572
1,925
0
1,443
10,475
3,133
1,156
2,128
8,347
12
40,280
W
Raijin
2,142
43
0
2,601
5,540
2,162
0
247
5,293
85,883
0
L
Hun Batz
RinHaoJade
Hun Batz
5,903
3,178
0
1,988
8,197
2,957
252
1,112
7,049
0
29,097
W
Artemis
Seuntjie90
Artemis
5,188
2,665
0
2,167
8,582
2,855
1,534
2,565
6,017
0
38,187
L
4,209
2,686
0
2,624
5,957
2,708
972
12
5,945
22,738
4,158
W
10,903
5,324
0
1,971
7,596
2,079
374
2,198
5,398
0
39,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,154
Gold Earned
34,615
413
Minions Killed
283
0
Camps Cleared
0
1,311,075
Distance Traveled
1,152,880
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,627
473
90
6
0
215,437
0
L
Ymir
6,615
473
50
4
0
208,233
2
W
Ymir
7,057
504
25
2
0
263,647
2
L
Anhur
6,605
472
35
3
0
207,775
1
W
Mercury
7,702
550
72
5
0
299,399
2
W
Raijin
10,037
717
186
13
0
282,840
1
L
Hun Batz
7,374
527
51
4
0
297,622
3
W
Artemis
7,552
539
73
5
0
211,034
0
L
Olorun
7,394
528
57
4
0
223,813
2
W
Danzaburou
7,806
558
57
4
0
254,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role