Player Matchup

Zeus
Zeus
 
Zeus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
RichiEZclapz
Yemoja
Level 158
God Stats
4W - 7L
1,431 SR
Queue Stats
373W - 365L
1,624 Elo+
Solo
Xbalanque
Xbalanque
Tchatz
Xbalanque
Level 157
God Stats
4W - 4L
1,406 SR
Queue Stats
270W - 300L
1,553 Elo+
Solo
Vamana
Vamana
Uzhkada
Vamana
Level 151
God Stats
7W - 5L
1,528 SR
Queue Stats
522W - 534L
1,527 Elo+
Solo
Medusa
Medusa
rasengan99
Medusa
Level 139
God Stats
2W - 1L
1,701 SR
Queue Stats
6W - 15L
1,257 Elo+
Solo
Team Averages
Level 152
1,513 SR
1,492 Elo+

VS

Team Averages
Level 149
1,517 SR
1,559 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AloneHitchhiker
Fenrir
Level 158
God Stats
7W - 2L
1,910 SR
Queue Stats
275W - 296L
1,587 Elo+
Solo
Erlang Shen
Erlang Shen
aTypicalSloth69
Erlang Shen
Level 149
God Stats
1W - 4L
1,320 SR
Queue Stats
489W - 488L
1,569 Elo+
Solo
Yemoja
Yemoja
charlieFE
Yemoja
Level 159
God Stats
1W - 5L
1,354 SR
Queue Stats
311W - 298L
1,635 Elo+
Solo
Khepri
Khepri
shadowhunters640
Khepri
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 21L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
4 / 1 / 12
11,964
748
25,490
9,945
6,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
17
0 / 2 / 9
10,311
644
5,078
15,368
19,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
Tchatz
Xbalanque
18
2 / 2 / 14
11,605
725
24,392
11,628
5,524
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
Uzhkada
Vamana
15
1 / 5 / 11
10,634
665
8,955
22,045
14,603
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
rasengan99
Medusa
20
9 / 3 / 7
12,939
809
22,715
16,131
8,174
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
7 / 2 / 4
12,205
763
16,549
14,086
7,001
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
1 / 4 / 8
9,981
624
9,736
23,209
28,450
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erlang Shen
aTypicalSloth69
Erlang Shen
16
1 / 3 / 7
10,673
667
11,537
18,164
16,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Yemoja
charlieFE
Yemoja
18
3 / 4 / 6
11,551
722
8,967
21,189
29,175
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

17
0 / 3 / 9
10,214
638
14,112
20,473
23,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
46
16
Kills
12
13
Deaths
16
53
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
1
12
10
L
Neith
 
Neith
7
2
4
4.5
L
1
4
8
1.25
W
Yemoja
0
2
9
2.25
W
Xbalanque
Tchatz
Xbalanque
2
2
14
4.5
W
Vamana
Uzhkada
Vamana
1
5
11
1.3
L
Erlang Shen
aTypicalSloth69
Erlang Shen
1
3
7
1.5
L
Yemoja
charlieFE
Yemoja
3
4
6
1.5
W
Medusa
rasengan99
Medusa
9
3
7
4.17
L
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,630
Damage
60,901
75,117
Taken
97,121
54,348
Mitigated
104,968
37,542
Healing
38,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
25,490
2,301
204
915
9,945
6,331
1,088
3,539
6,406
52,666
0
L
Neith
 
Neith
16,549
6,649
522
3,124
14,086
7,001
2,685
5,457
8,422
0
57,187
L
9,736
1,414
3,375
5,835
23,209
28,450
0
7,086
16,123
0
14,829
W
Yemoja
5,078
1,309
14,107
3,323
15,368
19,716
315
5,001
10,367
9,878
0
W
Xbalanque
Tchatz
Xbalanque
24,392
10,830
2,326
1,296
11,628
5,524
2,898
5,699
5,929
0
44,138
W
Vamana
Uzhkada
Vamana
8,955
3,314
2,984
6,347
22,045
14,603
486
2,874
19,171
0
14,172
L
Erlang Shen
aTypicalSloth69
Erlang Shen
11,537
3,186
1,424
1,869
18,164
16,590
522
5,307
12,857
0
20,331
L
Yemoja
charlieFE
Yemoja
8,967
2,731
13,876
3,959
21,189
29,175
420
7,121
14,068
19,538
0
W
Medusa
rasengan99
Medusa
22,715
10,364
2,018
4,022
16,131
8,174
1,284
5,966
10,165
0
56,756
L
14,112
916
1,227
2,800
20,473
23,752
0
5,136
15,083
26,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,453
Gold Earned
54,624
194
Minions Killed
157
0
Camps Cleared
0
1,457,852
Distance Traveled
1,601,005
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,964
748
63
4
0
285,440
6
L
Neith
12,205
763
109
7
0
321,848
0
L
Fenrir
9,981
624
11
1
0
315,505
3
W
Yemoja
10,311
644
7
0
0
294,355
0
W
Xbalanque
11,605
725
45
3
0
311,360
0
W
Vamana
10,634
665
7
0
0
291,994
2
L
Erlang Shen
10,673
667
7
0
0
333,745
6
L
Yemoja
11,551
722
17
1
0
285,364
1
W
Medusa
12,939
809
72
5
0
274,703
4
L
Khepri
10,214
638
13
1
0
344,543
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role