Player Matchup

Sol
Sol
MonoSym
Sol
Level 65
God Stats
5W - 12L
1,151 SR
Queue Stats
203W - 318L
1,374 Elo+
Party 1
Ares
Ares
REVENANT_010
Ares
Level 63
God Stats
26W - 44L
1,364 SR
Queue Stats
212W - 333L
1,345 Elo+
Party 1
Bellona
Bellona
Rlmv
Bellona
Level 52
God Stats
27W - 20L
1,568 SR
Queue Stats
95W - 109L
1,443 Elo+
Solo
Da Ji
Da Ji
clo_udz
Da Ji
Level 131
God Stats
10W - 15L
1,324 SR
Queue Stats
640W - 823L
1,402 Elo+
Party 1
Zeus
Zeus
wolf-Hunter2003
Zeus
Level 89
God Stats
19W - 23L
1,442 SR
Queue Stats
342W - 497L
1,367 Elo+
Party 1
Team Averages
Level 80
1,370 SR
1,386 Elo+

VS

Team Averages
Level 98
1,378 SR
1,409 Elo+
Hera
Hera
Azuronix
Hera
Level 88
God Stats
2W - 0L
1,161 SR
Queue Stats
304W - 339L
1,437 Elo+
Party 2
Thor
Thor
BigK2698
Thor
Level 137
God Stats
2W - 4L
1,154 SR
Queue Stats
189W - 198L
1,480 Elo+
Solo
Jing Wei
Jing Wei
GekyumeWRLD69
Jing Wei
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 153L
1,375 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SpartanTurok93
Kumbhakarna
Level 83
God Stats
5W - 4L
1,813 SR
Queue Stats
26W - 34L
1,332 Elo+
Solo
Mulan
Mulan
wizzli
Mulan
Level 116
God Stats
23W - 24L
1,263 SR
Queue Stats
279W - 299L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
5 / 1 / 5
5,896
590
8,689
5,696
1,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
4 / 2 / 5
5,886
589
5,323
6,835
4,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Rlmv
Bellona
3
0 / 1 / 0
3,838
384
860
1,172
456
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Da Ji
clo_udz
Da Ji
10
3 / 2 / 0
5,593
559
4,010
7,144
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 7 / 1
5,188
519
3,572
5,474
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
4 / 3 / 3
6,117
612
3,461
4,410
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
10
5 / 1 / 2
6,200
620
4,200
6,759
2,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
GekyumeWRLD69
Jing Wei
8
1 / 4 / 2
5,021
502
4,610
6,415
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
SpartanTurok93
Kumbhakarna
5
0 / 5 / 0
4,183
418
1,276
10,477
4,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
wizzli
Mulan
12
3 / 0 / 0
6,606
661
1,755
3,777
2,213
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
13
Kills
13
13
Deaths
13
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hera
4
3
3
1.83
W
Thor
5
1
2
6
W
Jing Wei
GekyumeWRLD69
Jing Wei
1
4
2
0.5
L
Sol
5
1
5
7.5
L
4
2
5
3.25
L
Bellona
Rlmv
Bellona
0
1
0
0
W
Kumbhakarna
SpartanTurok93
Kumbhakarna
0
5
0
0
L
Da Ji
clo_udz
Da Ji
3
2
0
1.5
W
Mulan
wizzli
Mulan
3
0
0
3
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,454
Damage
15,302
26,321
Taken
31,838
11,261
Mitigated
11,393
9,456
Healing
6,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
3,461
397
0
250
4,410
1,111
565
2,562
1,650
23,538
0
W
Thor
4,200
1,469
0
2,269
6,759
2,187
0
1,539
5,168
0
25,203
W
Jing Wei
GekyumeWRLD69
Jing Wei
4,610
3,228
198
1,415
6,415
1,799
0
4,402
2,013
0
21,155
L
Sol
8,689
4,499
428
2,386
5,696
1,854
615
650
5,046
31,667
4,365
L
5,323
679
405
2,514
6,835
4,818
51
626
6,209
15,264
0
L
Bellona
Rlmv
Bellona
860
464
0
248
1,172
456
0
0
1,060
0
4,867
W
Kumbhakarna
SpartanTurok93
Kumbhakarna
1,276
310
0
477
10,477
4,083
0
7,585
2,892
8,730
0
L
Da Ji
clo_udz
Da Ji
4,010
944
51
3,237
7,144
2,731
0
620
6,388
0
25,501
W
Mulan
wizzli
Mulan
1,755
327
0
2,299
3,777
2,213
141
0
3,777
0
31,226
L
3,572
473
0
187
5,474
1,402
216
2,617
2,635
17,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,401
Gold Earned
28,127
175
Minions Killed
230
0
Camps Cleared
0
731,412
Distance Traveled
885,950
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,117
612
50
5
0
180,208
2
W
Thor
6,200
620
41
4
0
187,698
1
W
Jing Wei
5,021
502
36
4
0
186,059
0
L
Sol
5,896
590
62
6
0
162,206
4
L
Ares
5,886
589
17
2
0
175,538
1
L
Bellona
3,838
384
13
1
0
45,882
1
W
Kumbhakarna
4,183
418
17
2
0
168,416
5
L
Da Ji
5,593
559
52
5
0
191,516
0
W
Mulan
6,606
661
86
9
0
163,569
1
L
Zeus
5,188
519
31
3
0
156,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role