Player Matchup

He Bo
He Bo
Jeaske
He Bo
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Nova2462
Danzaburou
Level 118
God Stats
4W - 4L
1,637 SR
Queue Stats
221W - 151L
1,664 Elo+
Party 1
Hercules
Hercules
TheSplitBananas
Hercules
Level 129
God Stats
0W - 2L
1,262 SR
Queue Stats
402W - 336L
1,526 Elo+
Party 1
Team Averages
Level 100
1,466 SR
1,564 Elo+

VS

Team Averages
Level 110
1,588 SR
1,523 Elo+
Scylla
Scylla
 
Scylla
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BruisingOrc98
Chaac
Level 105
God Stats
7W - 2L
1,782 SR
Queue Stats
153W - 108L
1,579 Elo+
Party 2
Nemesis
Nemesis
jpmtg123
Nemesis
Level 109
God Stats
3W - 4L
1,481 SR
Queue Stats
95W - 108L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Jeaske
He Bo
10
2 / 10 / 4
7,856
655
5,327
9,674
2,141
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Nova2462
Danzaburou
13
5 / 4 / 4
9,088
757
7,644
9,764
2,866
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
12
3 / 3 / 7
8,432
703
4,658
11,450
11,875
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
6 / 5 / 8
9,669
806
12,719
8,225
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 2 / 9
10,135
845
10,319
11,096
6,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
jpmtg123
Nemesis
13
6 / 3 / 7
9,448
787
4,161
6,842
2,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
10
Kills
17
17
Deaths
10
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
5
8
2
W
5
2
9
4.75
L
He Bo
Jeaske
He Bo
2
10
4
0.4
L
Danzaburou
Nova2462
Danzaburou
5
4
4
1.75
L
Hercules
3
3
7
2.17
W
Nemesis
jpmtg123
Nemesis
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,629
Damage
27,199
30,888
Taken
26,163
16,882
Mitigated
12,616
5,197
Healing
7,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,719
161
0
975
8,225
2,924
600
2,577
5,648
35,534
0
W
10,319
1,077
194
5,026
11,096
6,924
1,254
1,897
9,199
0
34,942
L
He Bo
Jeaske
He Bo
5,327
310
0
659
9,674
2,141
0
3,352
6,082
14,699
0
L
Danzaburou
Nova2462
Danzaburou
7,644
3,594
0
2,704
9,764
2,866
0
4,328
5,206
0
35,646
L
Hercules
4,658
814
0
1,834
11,450
11,875
0
4,404
6,656
0
12,175
W
Nemesis
jpmtg123
Nemesis
4,161
1,527
0
809
6,842
2,768
1,099
1,305
5,537
0
22,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,376
Gold Earned
29,252
121
Minions Killed
140
4
Camps Cleared
5
573,021
Distance Traveled
692,888
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,669
806
60
5
1
210,576
1
W
Chaac
10,135
845
52
4
1
251,578
2
L
He Bo
7,856
655
24
2
1
171,465
1
L
Danzaburou
9,088
757
71
6
3
192,721
4
L
Hercules
8,432
703
26
2
0
208,835
0
W
Nemesis
9,448
787
28
2
3
230,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role