Player Matchup

Neith
Neith
Genius12121
Neith
Level 24
God Stats
0W - 1L
1,608 SR
Queue Stats
9W - 9L
1,379 Elo+
Solo
Eset
Eset
Honorkapwn
Eset
Level 28
God Stats
1W - 2L
1,767 SR
Queue Stats
34W - 35L
1,509 Elo+
Solo
Ares
Ares
Shkiper1488
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,264 Elo+
Solo
Amaterasu
Amaterasu
iGromek
Amaterasu
Level 23
God Stats
5W - 3L
1,263 SR
Queue Stats
70W - 54L
1,551 Elo+
Solo
Awilix
Awilix
spacecake77
Awilix
Level 16
God Stats
2W - 2L
1,833 SR
Queue Stats
27W - 25L
1,550 Elo+
Solo
Team Averages
Level 20
1,594 SR
1,451 Elo+

VS

Team Averages
Level 16
1,523 SR
1,467 Elo+
Hel
Hel
 
Hel
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
SrWilliamss
Loki
Level 28
God Stats
8W - 9L
1,615 SR
Queue Stats
148W - 156L
1,480 Elo+
Solo
Izanami
Izanami
baba111
Izanami
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,355 Elo+
Solo
Artemis
Artemis
egorius222
Artemis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 4
4,833
439
4,965
7,913
1,932
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

3
0 / 3 / 0
3,778
343
554
2,599
665
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 3 / 1
5,154
469
1,805
8,635
4,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
iGromek
Amaterasu
9
3 / 2 / 0
5,571
506
2,382
6,979
3,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
9
3 / 2 / 1
5,307
482
2,751
7,056
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
5 / 0 / 4
7,257
660
8,064
6,815
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
 
Nu Wa
10
2 / 3 / 2
5,847
532
5,396
5,011
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 0 / 5
6,829
621
3,019
5,760
1,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
baba111
Izanami
9
1 / 2 / 2
5,862
533
2,209
4,409
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
egorius222
Artemis
11
4 / 3 / 0
6,457
587
5,566
5,570
1,709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
8
Kills
15
16
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
0
4
7
W
Nu Wa
 
Nu Wa
2
3
2
1
L
0
6
4
0.33
L
0
3
0
0
L
2
3
1
0.83
W
3
0
5
5.5
W
Izanami
baba111
Izanami
1
2
2
1
W
Artemis
egorius222
Artemis
4
3
0
1.33
L
Amaterasu
iGromek
Amaterasu
3
2
0
1.5
L
Awilix
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,457
Damage
24,254
33,182
Taken
27,565
12,324
Mitigated
7,865
7,824
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,064
821
1,128
4,205
6,815
2,253
1,595
1,296
5,519
39,783
0
W
Nu Wa
 
Nu Wa
5,396
1,796
0
1,714
5,011
1,055
512
0
5,011
22,316
0
L
4,965
2,434
0
1,070
7,913
1,932
0
2,859
4,876
0
19,236
L
554
138
0
310
2,599
665
0
1,377
1,042
4,838
0
L
1,805
198
456
2,287
8,635
4,664
0
2,261
6,180
10,209
0
W
3,019
581
0
2,892
5,760
1,652
486
40
5,720
0
33,224
W
Izanami
baba111
Izanami
2,209
1,430
0
733
4,409
1,196
2,583
437
3,972
0
31,901
W
Artemis
egorius222
Artemis
5,566
3,289
0
1,014
5,570
1,709
694
586
4,984
0
23,491
L
Amaterasu
iGromek
Amaterasu
2,382
1,045
0
2,295
6,979
3,063
0
3,785
2,913
0
17,378
L
Awilix
2,751
895
0
1,406
7,056
2,000
0
2,185
4,711
0
19,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,643
Gold Earned
32,252
141
Minions Killed
312
0
Camps Cleared
0
880,980
Distance Traveled
978,886
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,257
660
91
8
0
221,963
3
W
Nu Wa
5,847
532
41
4
0
195,452
3
L
Neith
4,833
439
45
4
0
202,978
4
L
Eset
3,778
343
7
1
0
69,137
2
L
Ares
5,154
469
13
1
0
202,705
1
W
Loki
6,829
621
64
6
0
220,653
3
W
Izanami
5,862
533
73
7
0
177,539
2
W
Artemis
6,457
587
43
4
0
163,279
0
L
Amaterasu
5,571
506
43
4
0
178,179
2
L
Awilix
5,307
482
33
3
0
227,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role