Player Matchup

Hera
Hera
GodHasArrived
Hera
Level 47
God Stats
7W - 9L
1,543 SR
Queue Stats
17W - 28L
1,373 Elo+
Party 3
Bacchus
Bacchus
Rakeriko
Bacchus
Level 44
God Stats
6W - 3L
1,753 SR
Queue Stats
42W - 39L
1,563 Elo+
Solo
Ao Kuang
Ao Kuang
ViciousAlien
Ao Kuang
Level 109
God Stats
61W - 46L
1,520 SR
Queue Stats
367W - 352L
1,541 Elo+
Solo
Fenrir
Fenrir
huggablecash
Fenrir
Level 79
God Stats
15W - 9L
1,588 SR
Queue Stats
30W - 30L
1,480 Elo+
Party 3
Izanami
Izanami
ultraplague21
Izanami
Level 43
God Stats
61W - 30L
1,502 SR
Queue Stats
238W - 235L
1,530 Elo+
Solo
Team Averages
Level 64
1,581 SR
1,497 Elo+

VS

Team Averages
Level 94
1,518 SR
1,441 Elo+
Da Ji
Da Ji
 
Da Ji
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Nova180599
Horus
Level 127
God Stats
5W - 4L
1,504 SR
Queue Stats
290W - 336L
1,457 Elo+
Solo
Ullr
Ullr
RedKingJay
Ullr
Level 106
God Stats
0W - 2L
1,333 SR
Queue Stats
54W - 51L
1,486 Elo+
Party 2
Aphrodite
Aphrodite
SirenShortie
Aphrodite
Level 41
God Stats
2W - 6L
1,354 SR
Queue Stats
4W - 9L
1,233 Elo+
Party 1
Sylvanus
Sylvanus
TheEnglishTroll
Sylvanus
Level 89
God Stats
6W - 4L
1,899 SR
Queue Stats
106W - 113L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 7
13,575
617
19,042
10,784
4,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Rakeriko
Bacchus
16
5 / 5 / 9
12,480
567
7,957
21,728
26,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ao Kuang
ViciousAlien
Ao Kuang
19
9 / 7 / 8
13,341
606
18,736
24,858
9,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
20
8 / 3 / 8
14,292
650
12,334
15,912
14,425
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
20
6 / 4 / 7
13,213
601
14,544
16,099
5,673
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
13 / 6 / 2
11,751
534
14,075
19,129
8,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
15
0 / 9 / 3
9,315
423
6,520
19,575
13,488
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 7 / 1
9,174
417
8,823
16,357
6,164
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
SirenShortie
Aphrodite
15
0 / 4 / 5
9,290
422
3,982
15,655
16,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
18
6 / 6 / 4
11,931
542
13,629
21,691
12,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
35
32
Kills
20
21
Deaths
32
39
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
13
6
2
2.33
W
4
2
7
3.75
L
Horus
0
9
3
0.17
W
Bacchus
Rakeriko
Bacchus
5
5
9
1.9
L
1
7
1
0.21
L
Aphrodite
SirenShortie
Aphrodite
0
4
5
0.63
L
Sylvanus
6
6
4
1.33
W
Ao Kuang
ViciousAlien
Ao Kuang
9
7
8
1.86
W
Fenrir
8
3
8
4
W
Izanami
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,613
Damage
47,029
89,381
Taken
92,407
59,687
Mitigated
56,506
32,366
Healing
26,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
14,075
3,744
0
4,970
19,129
8,210
0
9,322
9,719
0
78,674
W
19,042
4,870
207
5,354
10,784
4,005
3,845
3,617
7,167
101,224
0
L
Horus
6,520
3,039
441
3,727
19,575
13,488
0
6,731
12,782
0
55,485
W
Bacchus
Rakeriko
Bacchus
7,957
640
467
5,933
21,728
26,426
900
4,478
17,250
26,288
0
L
8,823
3,720
0
2,216
16,357
6,164
1,056
7,494
8,807
0
73,218
L
Aphrodite
SirenShortie
Aphrodite
3,982
579
2,774
5,904
15,655
16,612
286
7,351
8,178
26,613
0
L
Sylvanus
13,629
2,694
1,305
5,403
21,691
12,032
0
14,141
7,186
63,913
10,792
W
Ao Kuang
ViciousAlien
Ao Kuang
18,736
5,859
0
11,341
24,858
9,158
1,710
6,165
18,693
90,756
0
W
Fenrir
12,334
2,959
334
3,059
15,912
14,425
527
2,407
13,505
0
75,176
W
Izanami
14,544
10,605
0
5,671
16,099
5,673
5,585
4,367
11,732
0
138,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,901
Gold Earned
51,461
665
Minions Killed
528
0
Camps Cleared
0
2,052,962
Distance Traveled
1,950,409
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,751
534
122
6
0
434,503
4
W
Hera
13,575
617
185
8
0
392,405
4
L
Horus
9,315
423
101
5
0
386,265
2
W
Bacchus
12,480
567
29
1
0
415,496
5
L
Ullr
9,174
417
135
6
0
343,799
3
L
Aphrodite
9,290
422
47
2
0
398,659
4
L
Sylvanus
11,931
542
123
6
0
387,183
3
W
Ao Kuang
13,341
606
98
4
0
444,366
5
W
Fenrir
14,292
650
129
6
0
419,599
3
W
Izanami
13,213
601
224
10
0
381,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role