Player Matchup

Cthulhu
Cthulhu
Platinum IV
Daniexme100
Cthulhu
Platinum IV
Level 144
God Stats
2W - 5L
1,680 SR
Queue Stats
167W - 152L
1,742 MMR
Party 1
Thanatos
Thanatos
Gold V
Nereuconrado
Thanatos
Gold V
Level 31
God Stats
1W - 2L
1,582 SR
Queue Stats
3W - 3L
1,646 MMR
Solo
Ullr
Ullr
Platinum IV
TIAOPEDRERO
Ullr
Platinum IV
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
2,016 MMR
Solo
Sol
Sol
Platinum II
Trollman2015xD
Sol
Platinum II
Level 139
God Stats
6W - 1L
1,848 SR
Queue Stats
175W - 166L
1,894 MMR
Party 1
Apollo
Apollo
Platinum II
theInco
Apollo
Platinum II
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 16L
1,814 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 101
1,622 SR
1,823 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,603 SR
1,741 MMR
Jormungandr
Jormungandr
Platinum V
 
Jormungandr
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold I
 
Ra
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond V
Drαgοn
Ymir
Diamond V
Level 48
God Stats
2W - 5L
1,604 SR
Queue Stats
181W - 170L
2,129 MMR
Solo
Bellona
Bellona
Platinum IV
LostNido
Bellona
Platinum IV
Level 88
God Stats
67W - 62L
1,591 SR
Queue Stats
422W - 436L
1,779 MMR
Solo
Anhur
Anhur
Platinum IV
MKodee
Anhur
Platinum IV
Level 59
God Stats
12W - 6L
1,820 SR
Queue Stats
79W - 75L
1,798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daniexme100
Cthulhu
13
1 / 0 / 6
9,424
524
4,503
6,182
4,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Nereuconrado
Thanatos
13
2 / 2 / 1
8,870
493
2,210
12,463
3,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
11 / 0 / 4
12,513
695
21,250
13,330
4,885
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
1 / 2 / 0
10,699
594
7,751
13,726
5,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
theInco
Apollo
18
4 / 2 / 3
11,180
621
10,205
11,067
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GebAthenaArtioMorgan Le FayOdin

VS

Bans
TiamatGilgameshNemesisSobekAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 2 / 1
8,118
451
5,576
14,021
17,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ra
 
Ra
8
0 / 8 / 0
6,385
355
1,972
7,757
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
16
0 / 2 / 2
8,897
494
3,755
11,857
6,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
LostNido
Bellona
16
2 / 2 / 0
9,090
505
9,044
15,669
14,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
MKodee
Anhur
15
3 / 5 / 0
8,981
499
8,078
15,499
6,464
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
19
Kills
6
6
Deaths
19
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
1
0.75
L
Ra
 
Ra
0
8
0
0
W
Cthulhu
Daniexme100
Cthulhu
1
0
6
4
L
Ymir
0
2
2
0.5
L
Bellona
LostNido
Bellona
2
2
0
1
L
Anhur
MKodee
Anhur
3
5
0
0.6
W
Thanatos
Nereuconrado
Thanatos
2
2
1
1.25
W
11
0
4
13
W
1
2
0
0.5
W
Apollo
theInco
Apollo
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,919
Damage
28,425
56,768
Taken
64,803
22,429
Mitigated
47,208
28,914
Healing
17,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,576
1,228
975
1,445
14,021
17,321
0
2,012
12,009
45,967
0
L
Ra
 
Ra
1,972
90
149
651
7,757
2,558
0
300
7,457
22,648
0
W
Cthulhu
Daniexme100
Cthulhu
4,503
452
2,003
1,404
6,182
4,535
270
2,385
3,757
29,623
0
L
Ymir
3,755
903
0
4,558
11,857
6,437
616
2,971
8,886
60,523
7,381
L
Bellona
LostNido
Bellona
9,044
2,103
0
6,068
15,669
14,428
486
5,417
10,252
0
60,098
L
Anhur
MKodee
Anhur
8,078
3,920
0
3,192
15,499
6,464
0
677
14,822
0
58,679
W
Thanatos
Nereuconrado
Thanatos
2,210
722
0
11,220
12,463
3,916
601
1,995
10,468
0
47,766
W
21,250
12,642
0
5,070
13,330
4,885
504
4,154
9,022
0
108,117
W
7,751
2,753
0
7,984
13,726
5,717
859
2,328
11,398
74,938
9,272
W
Apollo
theInco
Apollo
10,205
7,155
0
1,233
11,067
3,376
1,588
2,486
8,497
0
87,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,686
Gold Earned
41,471
611
Minions Killed
488
0
Camps Cleared
0
1,813,179
Distance Traveled
1,599,953
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,118
451
82
5
0
340,949
9
L
Ra
6,385
355
43
2
0
247,968
2
W
Cthulhu
9,424
524
52
3
0
369,243
10
L
Ymir
8,897
494
140
8
0
333,144
4
L
Bellona
9,090
505
121
7
0
369,433
4
L
Anhur
8,981
499
102
6
0
308,459
7
W
Thanatos
8,870
493
78
4
0
349,949
8
W
Ullr
12,513
695
175
10
0
401,579
2
W
Sol
10,699
594
162
9
0
338,345
4
W
Apollo
11,180
621
144
8
0
354,063
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role