Player Matchup

Ganesha
Ganesha
Derringerr
Ganesha
Level 123
God Stats
6W - 4L
1,524 SR
Queue Stats
361W - 337L
1,561 Elo+
Party 1
Ra
Ra
Mersie
Ra
Level 121
God Stats
2W - 0L
1,575 SR
Queue Stats
47W - 28L
1,609 Elo+
Party 1
Sun Wukong
Sun Wukong
SHIZZZ666
Sun Wukong
Level 144
God Stats
3W - 3L
1,567 SR
Queue Stats
418W - 424L
1,600 Elo+
Solo
Sol
Sol
Vraton
Sol
Level 106
God Stats
12W - 10L
1,426 SR
Queue Stats
369W - 345L
1,555 Elo+
Party 1
Odin
Odin
vicehr
Odin
Level 115
God Stats
3W - 2L
1,645 SR
Queue Stats
257W - 262L
1,529 Elo+
Solo
Team Averages
Level 122
1,548 SR
1,571 Elo+

VS

Team Averages
Level 145
1,461 SR
1,582 Elo+
Hades
Hades
AvengerSenju
Hades
Level 153
God Stats
2W - 2L
1,511 SR
Queue Stats
99W - 65L
1,590 Elo+
Party 2
Hou Yi
Hou Yi
MoNsTeRShoOtT
Hou Yi
Level 154
God Stats
1W - 3L
1,189 SR
Queue Stats
88W - 66L
1,641 Elo+
Party 2
Terra
Terra
Neiitab
Terra
Level 144
God Stats
0W - 1L
1,587 SR
Queue Stats
86W - 69L
1,566 Elo+
Party 2
Hercules
Hercules
Rocket Mk 24867
Hercules
Level 148
God Stats
3W - 4L
1,420 SR
Queue Stats
164W - 135L
1,582 Elo+
Party 2
Artio
Artio
TuniDelicious
Artio
Level 125
God Stats
2W - 3L
1,600 SR
Queue Stats
103W - 106L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Derringerr
Ganesha
18
0 / 4 / 16
10,649
710
9,308
26,946
35,459
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ra
16
1 / 6 / 13
10,151
677
22,607
18,013
11,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
SHIZZZ666
Sun Wukong
17
2 / 6 / 13
10,403
694
14,152
22,793
33,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Vraton
Sol
19
10 / 5 / 7
12,387
826
38,191
18,883
9,835
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
vicehr
Odin
17
5 / 5 / 10
11,140
743
16,045
19,174
16,605
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 9
12,655
844
22,958
23,096
23,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
10 / 4 / 7
10,782
719
21,706
12,667
6,171
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Neiitab
Terra
17
0 / 4 / 20
10,713
714
13,324
27,196
31,438
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
16
2 / 4 / 19
10,235
682
17,992
34,387
33,731
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
2 / 3 / 22
10,923
728
12,132
28,602
33,480
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
103
18
Kills
26
26
Deaths
18
59
Assists
77
Player
Kills
Deaths
Assists
KDA
L
12
3
9
5.5
W
Ganesha
Derringerr
Ganesha
0
4
16
2
W
Ra
1
6
13
1.25
L
10
4
7
3.38
L
Terra
Neiitab
Terra
0
4
20
2.5
L
Hercules
2
4
19
2.88
W
Sun Wukong
SHIZZZ666
Sun Wukong
2
6
13
1.42
L
2
3
22
4.33
W
Sol
Vraton
Sol
10
5
7
2.7
W
Odin
vicehr
Odin
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,303
Damage
88,112
105,809
Taken
125,948
106,870
Mitigated
128,091
45,390
Healing
62,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,958
1,913
7,110
8,480
23,096
23,271
2,640
11,628
11,273
40,715
0
W
Ganesha
Derringerr
Ganesha
9,308
1,219
1,203
4,255
26,946
35,459
342
11,310
15,636
14,227
0
W
Ra
22,607
627
13,793
6,644
18,013
11,406
668
9,635
8,378
50,046
0
L
21,706
9,283
93
31
12,667
6,171
1,663
6,620
5,916
0
38,924
L
Terra
Neiitab
Terra
13,324
765
7,605
7,247
27,196
31,438
476
16,444
10,231
22,299
0
L
Hercules
17,992
4,043
3,693
14,222
34,387
33,731
204
17,357
16,386
5,452
21,787
W
Sun Wukong
SHIZZZ666
Sun Wukong
14,152
1,889
1,917
5,127
22,793
33,565
427
10,946
11,847
0
25,313
L
12,132
674
7,126
7,326
28,602
33,480
181
15,963
12,036
21,438
0
W
Sol
Vraton
Sol
38,191
12,558
2,595
5,825
18,883
9,835
3,411
11,384
7,499
64,355
0
W
Odin
vicehr
Odin
16,045
2,039
1,287
2,744
19,174
16,605
561
8,634
10,540
0
26,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,730
Gold Earned
55,308
133
Minions Killed
133
0
Camps Cleared
0
1,322,062
Distance Traveled
1,262,421
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
12,655
844
40
3
0
227,213
1
W
Ganesha
10,649
710
0
0
0
277,404
0
W
Ra
10,151
677
42
3
0
252,254
0
L
Hou Yi
10,782
719
27
2
0
209,275
0
L
Terra
10,713
714
14
1
0
262,412
0
L
Hercules
10,235
682
29
2
0
284,491
1
W
Sun Wukong
10,403
694
14
1
0
275,704
3
L
Artio
10,923
728
23
2
0
279,030
0
W
Sol
12,387
826
59
4
0
245,136
0
W
Odin
11,140
743
18
1
0
271,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role