Player Matchup

Chronos
Chronos
FederFrosch5907
Chronos
Level 20
God Stats
0W - 2L
1,326 SR
Queue Stats
21W - 42L
1,295 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Gulasch_Anna_
Cu Chulainn
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,665 Elo+
Party 1
Cabrakan
Cabrakan
ILikeCheese1940
Cabrakan
Level 28
God Stats
3W - 3L
1,643 SR
Queue Stats
247W - 246L
1,362 Elo+
Solo
Hel
Hel
Ryol4869Ban
Hel
Level 18
God Stats
1W - 5L
1,245 SR
Queue Stats
28W - 35L
1,332 Elo+
Solo
Ravana
Ravana
Wizardsoos12347
Ravana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 20L
1,554 Elo+
Solo
Team Averages
Level 17
1,443 SR
1,442 Elo+

VS

Team Averages
Level 27
1,555 SR
1,453 Elo+
Yemoja
Yemoja
AcG_xKirschi
Yemoja
Level 8
God Stats
3W - 2L
1,818 SR
Queue Stats
13W - 17L
1,559 Elo+
Party 2
Merlin
Merlin
GoddMm
Merlin
Level 28
God Stats
14W - 6L
1,548 SR
Queue Stats
141W - 161L
1,495 Elo+
Solo
Skadi
Skadi
Kieferdaddy
Skadi
Level 25
God Stats
6W - 7L
1,391 SR
Queue Stats
46W - 49L
1,347 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KingRem1ngton
Morgan Le Fay
Level 26
God Stats
3W - 3L
1,426 SR
Queue Stats
72W - 68L
1,385 Elo+
Solo
Arachne
Arachne
RuehrTeiGRambO
Arachne
Level 47
God Stats
7W - 7L
1,591 SR
Queue Stats
75W - 84L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 7
6,998
437
3,412
9,398
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cu Chulainn
Gulasch_Anna_
Cu Chulainn
14
7 / 6 / 0
9,018
564
8,447
14,638
10,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
11
4 / 8 / 6
7,620
476
8,133
14,322
7,690
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 4
7,276
455
3,323
8,792
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
9 / 1 / 0
10,245
640
7,805
7,620
3,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
3 / 4 / 12
8,571
536
7,399
9,843
6,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
GoddMm
Merlin
14
2 / 4 / 9
8,464
529
7,348
8,480
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 8 / 7
7,893
493
4,356
9,753
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
KingRem1ngton
Morgan Le Fay
13
2 / 5 / 3
8,280
518
4,758
7,967
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
18 / 1 / 4
10,965
685
15,407
9,061
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
63
22
Kills
28
28
Deaths
22
17
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
4
12
2.25
L
2
7
7
0.79
W
Merlin
GoddMm
Merlin
2
4
9
1.63
L
Cu Chulainn
Gulasch_Anna_
Cu Chulainn
7
6
0
1.17
L
Cabrakan
4
8
6
0.88
W
3
8
7
0.81
W
Morgan Le Fay
KingRem1ngton
Morgan Le Fay
2
5
3
0.7
W
18
1
4
20
L
0
6
4
0.33
L
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,120
Damage
39,268
54,770
Taken
45,104
28,072
Mitigated
17,682
13,914
Healing
9,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
7,399
1,304
241
597
9,843
6,631
909
4,865
4,714
27,298
0
L
3,412
1,555
0
763
9,398
3,203
224
2,802
6,596
18,332
0
W
Merlin
GoddMm
Merlin
7,348
427
43
2,438
8,480
2,255
1,435
2,324
5,947
45,984
0
L
Cu Chulainn
Gulasch_Anna_
Cu Chulainn
8,447
1,206
0
4,414
14,638
10,988
1,020
5,421
8,795
0
50,891
L
Cabrakan
8,133
1,468
0
1,780
14,322
7,690
272
6,313
8,009
41,268
0
W
4,356
1,605
0
510
9,753
2,676
3,399
4,622
4,963
0
28,520
W
Morgan Le Fay
KingRem1ngton
Morgan Le Fay
4,758
926
57
414
7,967
1,861
2,048
0
7,379
32,193
0
W
15,407
11,419
26
5,013
9,061
4,259
0
2,428
6,416
0
55,565
L
3,323
563
1,262
1,737
8,792
2,776
780
3,482
5,310
25,773
0
L
7,805
3,300
0
3,958
7,620
3,415
0
1,311
6,297
0
83,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,157
Gold Earned
44,173
384
Minions Killed
297
0
Camps Cleared
0
1,438,640
Distance Traveled
1,443,621
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,571
536
36
2
0
279,173
0
L
Chronos
6,998
437
38
2
0
256,718
0
W
Merlin
8,464
529
74
5
0
270,069
3
L
Cu Chulainn
9,018
564
98
6
0
287,350
0
L
Cabrakan
7,620
476
54
3
0
272,418
2
W
Skadi
7,893
493
59
4
0
232,803
0
W
Morgan Le Fay
8,280
518
64
4
0
286,956
0
W
Arachne
10,965
685
64
4
0
374,620
1
L
Hel
7,276
455
52
3
0
259,058
3
L
Ravana
10,245
640
142
9
0
363,096
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role