Player Matchup

Neith
Neith
BestiauDu38
Neith
Level 13
God Stats
8W - 12L
1,499 SR
Queue Stats
8W - 12L
1,448 Elo+
Party 2
Fenrir
Fenrir
DraGØnRise
Fenrir
Level 121
God Stats
5W - 6L
1,480 SR
Queue Stats
96W - 105L
1,490 Elo+
Party 2
Tiamat
Tiamat
Guerria62
Tiamat
Level 160
God Stats
3W - 6L
1,582 SR
Queue Stats
56W - 67L
1,588 Elo+
Party 2
Ganesha
Ganesha
Wactumban
Ganesha
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 89L
1,585 Elo+
Party 2
Achilles
Achilles
Wayllender26
Achilles
Level 56
God Stats
1W - 4L
1,369 SR
Queue Stats
133W - 122L
1,601 Elo+
Party 2
Team Averages
Level 81
1,486 SR
1,542 Elo+

VS

Team Averages
Level 83
1,471 SR
1,505 Elo+
Yemoja
Yemoja
 
Yemoja
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AmiroF
Artemis
Level 105
God Stats
12W - 9L
1,580 SR
Queue Stats
714W - 789L
1,470 Elo+
Party 1
Fenrir
Fenrir
Farhad1829
Fenrir
Level 87
God Stats
18W - 28L
1,398 SR
Queue Stats
508W - 550L
1,508 Elo+
Party 1
Anubis
Anubis
Maarkoh
Anubis
Level 28
God Stats
2W - 2L
1,371 SR
Queue Stats
148W - 109L
1,551 Elo+
Party 3
Gilgamesh
Gilgamesh
xDoomDaY
Gilgamesh
Level 85
God Stats
22W - 19L
1,504 SR
Queue Stats
867W - 695L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 0
8,153
453
5,520
12,356
2,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
13
1 / 5 / 3
8,036
446
6,359
13,471
5,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Guerria62
Tiamat
15
5 / 4 / 0
8,837
491
15,409
12,071
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Wactumban
Ganesha
13
0 / 5 / 6
8,198
455
5,813
17,688
15,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Wayllender26
Achilles
14
1 / 5 / 1
8,294
461
7,399
15,072
10,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
3 / 1 / 7
10,105
561
5,226
11,511
11,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
AmiroF
Artemis
20
12 / 0 / 2
12,935
719
14,184
9,929
4,122
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Farhad1829
Fenrir
17
7 / 3 / 6
11,269
626
8,880
15,406
6,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Maarkoh
Anubis
17
3 / 2 / 8
11,116
618
10,145
12,886
7,339
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
xDoomDaY
Gilgamesh
18
3 / 1 / 6
11,409
634
15,880
15,113
9,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
7
Kills
28
28
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
1
7
6.5
W
Artemis
AmiroF
Artemis
12
0
2
13
L
0
9
0
0
L
Fenrir
1
5
3
0.5
W
Fenrir
Farhad1829
Fenrir
7
3
6
3.33
L
Tiamat
Guerria62
Tiamat
5
4
0
1.25
W
Anubis
Maarkoh
Anubis
3
2
8
3.5
L
Ganesha
Wactumban
Ganesha
0
5
6
0.6
L
Achilles
Wayllender26
Achilles
1
5
1
0.3
W
Gilgamesh
xDoomDaY
Gilgamesh
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,500
Damage
54,315
70,658
Taken
64,845
41,453
Mitigated
39,194
10,601
Healing
34,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,226
1,161
3,311
4,511
11,511
11,652
66
5,753
5,758
19,921
0
W
Artemis
AmiroF
Artemis
14,184
8,287
0
6,189
9,929
4,122
3,071
1,210
8,719
0
118,286
L
5,520
3,472
0
1,310
12,356
2,701
816
768
11,588
0
53,826
L
Fenrir
6,359
1,395
0
2,934
13,471
5,998
0
2,095
11,376
0
49,167
W
Fenrir
Farhad1829
Fenrir
8,880
1,214
0
6,177
15,406
6,578
223
6,146
9,260
0
82,475
L
Tiamat
Guerria62
Tiamat
15,409
2,321
103
3,573
12,071
6,238
0
3,957
8,114
59,583
0
W
Anubis
Maarkoh
Anubis
10,145
317
0
7,856
12,886
7,339
158
6,664
6,222
90,771
0
L
Ganesha
Wactumban
Ganesha
5,813
492
0
1,348
17,688
15,704
0
7,685
10,003
32,261
0
L
Achilles
Wayllender26
Achilles
7,399
2,389
0
1,333
15,072
10,812
0
866
14,206
0
45,848
W
Gilgamesh
xDoomDaY
Gilgamesh
15,880
5,454
0
6,123
15,113
9,503
462
3,678
11,435
0
78,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,518
Gold Earned
56,834
400
Minions Killed
674
0
Camps Cleared
0
1,618,231
Distance Traveled
1,772,262
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,105
561
31
2
0
319,151
6
W
Artemis
12,935
719
192
11
0
351,437
2
L
Neith
8,153
453
110
6
0
276,147
9
L
Fenrir
8,036
446
90
5
0
341,805
3
W
Fenrir
11,269
626
138
8
0
397,132
6
L
Tiamat
8,837
491
101
6
0
325,440
8
W
Anubis
11,116
618
180
10
0
291,046
6
L
Ganesha
8,198
455
16
1
0
318,435
6
L
Achilles
8,294
461
83
5
0
356,404
3
W
Gilgamesh
11,409
634
133
7
0
413,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role