Player Matchup

Neith
Neith
Dante91V
Neith
Level 8
God Stats
3W - 3L
1,549 SR
Queue Stats
7W - 15L
1,239 Elo+
Solo
Cu Chulainn
Cu Chulainn
Darklight54300
Cu Chulainn
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,214 Elo+
Party 1
Ra
Ra
Mystob
Ra
Level 22
God Stats
8W - 5L
1,500 SR
Queue Stats
60W - 42L
1,500 Elo+
Party 2
Merlin
Merlin
Rage-_-Zerox
Merlin
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 12L
1,174 Elo+
Party 1
Bakasura
Bakasura
WhatDatDogDoin
Bakasura
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 46L
1,500 Elo+
Party 2
Team Averages
Level 13
1,510 SR
1,325 Elo+

VS

Team Averages
Level 16
1,638 SR
1,247 Elo+
Bellona
Bellona
Alufólia
Bellona
Level 29
God Stats
2W - 0L
1,699 SR
Queue Stats
61W - 78L
1,303 Elo+
Solo
Neith
Neith
Archieee
Neith
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
165W - 172L
1,273 Elo+
Solo
Cthulhu
Cthulhu
ArtPOter
Cthulhu
Level 3
God Stats
2W - 6L
1,500 SR
Queue Stats
4W - 7L
1,113 Elo+
Solo
Thoth
Thoth
GorillazFan2D
Thoth
Level 8
God Stats
5W - 4L
1,778 SR
Queue Stats
25W - 18L
1,256 Elo+
Solo
Kali
Kali
MinnSigThar
Kali
Level 20
God Stats
2W - 0L
1,715 SR
Queue Stats
42W - 50L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dante91V
Neith
16
4 / 8 / 3
10,325
492
8,458
17,258
5,235
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
Darklight54300
Cu Chulainn
14
0 / 4 / 6
8,941
426
6,069
14,378
11,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ra
16
2 / 6 / 3
10,211
486
5,869
10,245
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
16
4 / 10 / 1
10,147
483
8,034
15,163
4,017
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
16
3 / 7 / 2
10,028
478
5,918
18,912
7,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alufólia
Bellona
15
4 / 4 / 5
10,127
482
9,620
13,305
9,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
Archieee
Neith
17
5 / 3 / 9
11,892
566
11,170
12,720
4,749
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ArtPOter
Cthulhu
15
4 / 6 / 8
10,064
479
6,586
16,169
15,801
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
19 / 3 / 4
14,748
702
21,815
12,877
5,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
3 / 0 / 8
12,095
576
3,857
16,899
9,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
69
13
Kills
35
35
Deaths
16
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bellona
Alufólia
Bellona
4
4
5
1.63
W
Neith
Archieee
Neith
5
3
9
3.17
W
Cthulhu
ArtPOter
Cthulhu
4
6
8
1.33
L
Neith
Dante91V
Neith
4
8
3
0.69
L
Cu Chulainn
Darklight54300
Cu Chulainn
0
4
6
0.75
W
19
3
4
7
W
3
0
8
7
L
Ra
2
6
3
0.58
L
Merlin
4
10
1
0.45
L
Bakasura
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,348
Damage
53,048
75,956
Taken
71,970
31,162
Mitigated
44,561
16,777
Healing
20,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Alufólia
Bellona
9,620
2,313
738
1,562
13,305
9,604
803
4,056
8,318
0
33,903
W
Neith
Archieee
Neith
11,170
5,482
0
4,999
12,720
4,749
3,837
2,008
10,541
0
76,837
W
Cthulhu
ArtPOter
Cthulhu
6,586
596
1,165
1,658
16,169
15,801
472
4,205
11,116
20,432
0
L
Neith
Dante91V
Neith
8,458
3,856
0
5,817
17,258
5,235
1,714
7,552
9,706
0
46,035
L
Cu Chulainn
Darklight54300
Cu Chulainn
6,069
1,272
0
1,588
14,378
11,747
231
2,907
11,471
0
31,037
W
21,815
1,508
0
2,629
12,877
5,164
2,249
3,121
9,502
110,912
0
W
3,857
1,650
0
7,587
16,899
9,243
2,910
4,284
12,411
0
101,990
L
Ra
5,869
498
464
2,623
10,245
2,851
2,871
2,656
7,589
54,970
0
L
Merlin
8,034
520
610
1,703
15,163
4,017
1,288
9,462
5,701
52,803
0
L
Bakasura
5,918
4,007
0
3,972
18,912
7,312
525
6,311
12,601
0
65,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,652
Gold Earned
58,926
427
Minions Killed
541
0
Camps Cleared
0
1,812,593
Distance Traveled
1,789,291
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,127
482
64
3
0
279,772
5
W
Neith
11,892
566
137
7
0
352,975
5
W
Cthulhu
10,064
479
31
1
0
367,149
2
L
Neith
10,325
492
81
4
0
314,459
2
L
Cu Chulainn
8,941
426
52
2
0
340,955
1
W
Thoth
14,748
702
173
8
0
394,844
2
W
Kali
12,095
576
136
6
0
394,551
5
L
Ra
10,211
486
95
5
0
388,384
2
L
Merlin
10,147
483
101
5
0
338,966
0
L
Bakasura
10,028
478
98
5
0
429,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role