Player Matchup

Chaac
Chaac
 
Chaac
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
 
Serqet
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Mihajlo06
Discordia
Level 89
God Stats
6W - 1L
1,733 SR
Queue Stats
24W - 28L
1,458 Elo+
Party 3
Sylvanus
Sylvanus
RompePirat
Sylvanus
Level 159
God Stats
4W - 6L
1,449 SR
Queue Stats
195W - 263L
1,467 Elo+
Party 2
Olorun
Olorun
radegamer456
Olorun
Level 104
God Stats
1W - 1L
1,108 SR
Queue Stats
33W - 32L
1,492 Elo+
Party 3
Team Averages
Level 121
1,458 SR
1,483 Elo+

VS

Team Averages
Level 124
1,497 SR
1,459 Elo+
Achilles
Achilles
 
Achilles
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
BerlinDriver98
Cerberus
Level 119
God Stats
0W - 1L
1,649 SR
Queue Stats
5W - 6L
1,302 Elo+
Party 1
Fenrir
Fenrir
Craiger1712
Fenrir
Level 119
God Stats
0W - 1L
1,425 SR
Queue Stats
11W - 14L
1,468 Elo+
Party 1
Artemis
Artemis
Evil Blood 1995
Artemis
Level 125
God Stats
0W - 2L
1,668 SR
Queue Stats
4W - 13L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Sgapetti
Ao Kuang
Level 116
God Stats
4W - 4L
1,242 SR
Queue Stats
109W - 110L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
7 / 0 / 15
11,776
785
12,809
13,839
18,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
 
Serqet
18
6 / 2 / 10
11,331
755
9,053
10,956
5,138
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Mihajlo06
Discordia
19
7 / 0 / 11
12,214
814
16,165
5,989
2,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
RompePirat
Sylvanus
17
2 / 1 / 20
11,796
786
10,348
14,031
15,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Olorun
19
7 / 5 / 14
12,475
832
23,714
15,687
7,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
1 / 5 / 3
8,998
600
7,728
18,575
19,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
16
1 / 2 / 5
9,098
607
6,825
22,649
23,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
4 / 8 / 1
10,110
674
8,232
15,692
8,437
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 6 / 4
8,475
565
9,544
10,357
3,494
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
Sgapetti
Ao Kuang
16
2 / 8 / 2
9,727
648
9,617
16,200
5,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
23
29
Kills
8
8
Deaths
29
70
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
0
15
14.5
W
Serqet
 
Serqet
6
2
10
5.5
L
Achilles
 
Achilles
1
5
3
0.5
L
Cerberus
1
2
5
1.75
L
Fenrir
4
8
1
0.56
L
0
6
4
0.33
W
Discordia
Mihajlo06
Discordia
7
0
11
12.5
W
Sylvanus
RompePirat
Sylvanus
2
1
20
12
L
Ao Kuang
Sgapetti
Ao Kuang
2
8
2
0.38
W
Olorun
7
5
14
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,089
Damage
41,946
60,502
Taken
83,473
48,606
Mitigated
60,568
28,180
Healing
18,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,809
1,774
0
7,569
13,839
18,488
90
3,097
10,425
1,222
25,296
W
Serqet
 
Serqet
9,053
1,645
0
1,543
10,956
5,138
1,177
2,967
7,858
0
30,403
L
Achilles
 
Achilles
7,728
1,223
0
5,794
18,575
19,320
0
9,167
7,838
308
24,606
L
Cerberus
6,825
37
0
7,984
22,649
23,361
0
14,009
7,614
31,759
0
L
Fenrir
8,232
533
0
828
15,692
8,437
0
10,219
4,919
0
20,277
L
9,544
2,532
0
981
10,357
3,494
0
5,731
3,901
0
32,720
W
Discordia
Mihajlo06
Discordia
16,165
2,465
0
410
5,989
2,601
910
2,410
3,531
47,372
0
W
Sylvanus
RompePirat
Sylvanus
10,348
2,190
5,855
6,792
14,031
15,328
786
4,537
9,145
26,946
0
L
Ao Kuang
Sgapetti
Ao Kuang
9,617
1,789
0
3,159
16,200
5,956
0
10,605
5,181
24,569
1,415
W
Olorun
23,714
12,980
728
5,283
15,687
7,051
1,981
3,799
11,693
64,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,592
Gold Earned
46,408
317
Minions Killed
288
9
Camps Cleared
6
1,432,264
Distance Traveled
1,304,980
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,776
785
34
2
0
303,308
0
W
Serqet
11,331
755
55
4
2
327,396
2
L
Achilles
8,998
600
44
3
1
271,127
1
L
Cerberus
9,098
607
90
6
2
277,496
9
L
Fenrir
10,110
674
43
3
1
257,238
3
L
Artemis
8,475
565
52
3
0
223,042
1
W
Discordia
12,214
814
103
7
2
299,331
0
W
Sylvanus
11,796
786
32
2
0
249,163
0
L
Ao Kuang
9,727
648
59
4
2
276,077
4
W
Olorun
12,475
832
93
6
5
253,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role