Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Chipmunk04
Morgan Le Fay
Level 85
God Stats
6W - 3L
1,491 SR
Queue Stats
253W - 300L
1,280 Elo+
Solo
Baba Yaga
Baba Yaga
TipTheScales96
Baba Yaga
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,140 Elo+
Solo
Sol
Sol
Wildbil2222
Sol
Level 103
God Stats
10W - 5L
1,263 SR
Queue Stats
205W - 215L
1,303 Elo+
Party 1
Chaac
Chaac
shadowwolf2007
Chaac
Level 94
God Stats
6W - 1L
1,500 SR
Queue Stats
99W - 113L
1,268 Elo+
Party 1
Team Averages
Level 87
1,451 SR
1,298 Elo+

VS

Team Averages
Level 62
1,418 SR
1,459 Elo+
Fenrir
Fenrir
 
Fenrir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BongBerserker
Tiamat
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,603 Elo+
Solo
The Morrigan
The Morrigan
DarkMatter422
The Morrigan
Level 38
God Stats
0W - 6L
1,124 SR
Queue Stats
288W - 302L
1,324 Elo+
Solo
Ares
Ares
F8L_Savage
Ares
Level 86
God Stats
6W - 8L
1,466 SR
Queue Stats
306W - 407L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
6 / 6 / 16
9,008
901
9,326
10,794
10,499
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Chipmunk04
Morgan Le Fay
15
2 / 3 / 21
8,974
897
7,476
7,045
2,475
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baba Yaga
TipTheScales96
Baba Yaga
17
5 / 2 / 19
9,665
967
10,603
7,314
2,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 2 / 16
9,639
964
9,751
7,719
3,029
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
8 / 0 / 13
9,751
975
9,358
4,490
4,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 9 / 2
9,062
906
11,647
12,836
10,462
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
 
Cthulhu
10
1 / 5 / 2
6,496
650
5,383
7,996
3,844
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 4 / 5
7,408
741
3,081
10,502
7,350
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

The Morrigan
DarkMatter422
The Morrigan
14
1 / 4 / 1
7,667
767
4,504
6,063
2,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 8
8,660
866
4,305
14,493
15,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
31
26
Kills
13
13
Deaths
26
85
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
6
16
2.33
L
Fenrir
 
Fenrir
8
9
2
1
L
Cthulhu
 
Cthulhu
1
5
2
0.4
L
1
4
5
0.88
W
Morgan Le Fay
Chipmunk04
Morgan Le Fay
2
3
21
4.17
L
The Morrigan
DarkMatter422
The Morrigan
1
4
1
0.38
L
2
4
8
1.5
W
Baba Yaga
TipTheScales96
Baba Yaga
5
2
19
7.25
W
5
2
16
6.5
W
8
0
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,514
Damage
28,920
37,362
Taken
51,890
23,222
Mitigated
39,352
14,150
Healing
10,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,326
3,323
430
809
10,794
10,499
510
6,293
4,501
18,871
0
L
Fenrir
 
Fenrir
11,647
2,307
457
364
12,836
10,462
0
9,460
3,087
0
15,123
L
Cthulhu
 
Cthulhu
5,383
538
252
572
7,996
3,844
0
6,221
1,732
10,169
0
L
3,081
848
788
1,834
10,502
7,350
0
8,220
2,189
15,774
0
W
Morgan Le Fay
Chipmunk04
Morgan Le Fay
7,476
2,352
790
1,073
7,045
2,475
1,095
2,516
4,529
16,547
0
L
The Morrigan
DarkMatter422
The Morrigan
4,504
267
500
485
6,063
2,621
0
3,604
2,229
14,946
1,659
L
4,305
140
978
4,114
14,493
15,075
0
10,773
3,340
10,332
0
W
Baba Yaga
TipTheScales96
Baba Yaga
10,603
859
493
2,947
7,314
2,805
676
3,367
3,947
20,181
0
W
9,751
1,970
368
2,781
7,719
3,029
2,430
2,588
5,131
29,086
0
W
9,358
471
1,498
2,961
4,490
4,414
371
1,801
2,689
2,532
11,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,037
Gold Earned
39,293
116
Minions Killed
79
0
Camps Cleared
0
941,301
Distance Traveled
783,404
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,008
901
8
1
0
158,662
0
L
Fenrir
9,062
906
13
1
0
152,609
5
L
Cthulhu
6,496
650
9
1
0
144,061
1
L
Tiamat
7,408
741
25
3
0
150,716
3
W
Morgan Le Fay
8,974
897
28
3
0
177,667
0
L
The Morrigan
7,667
767
24
2
0
149,827
0
L
Ares
8,660
866
8
1
0
186,191
0
W
Baba Yaga
9,665
967
30
3
0
208,498
0
W
Sol
9,639
964
42
4
0
175,719
0
W
Chaac
9,751
975
8
1
0
220,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role