Player Matchup

Fenrir
Fenrir
Byrd_of_Prey
Fenrir
Level 160
God Stats
4W - 3L
1,569 SR
Queue Stats
312W - 287L
1,517 Elo+
Solo
Olorun
Olorun
Itzam99-
Olorun
Level 141
God Stats
0W - 8L
1,051 SR
Queue Stats
554W - 521L
1,510 Elo+
Solo
Loki
Loki
Reckl3ssGring0
Loki
Level 136
God Stats
4W - 7L
1,178 SR
Queue Stats
1,018W - 973L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
RelentlessHound
Gilgamesh
Level 154
God Stats
3W - 4L
1,529 SR
Queue Stats
193W - 206L
1,482 Elo+
Solo
Tiamat
Tiamat
sofaboy739
Tiamat
Level 64
God Stats
3W - 3L
1,610 SR
Queue Stats
96W - 99L
1,543 Elo+
Solo
Team Averages
Level 131
1,387 SR
1,503 Elo+

VS

Team Averages
Level 99
1,516 SR
1,474 Elo+
Nemesis
Nemesis
DatBoiChoc
Nemesis
Level 54
God Stats
9W - 9L
1,550 SR
Queue Stats
191W - 178L
1,520 Elo+
Solo
Sylvanus
Sylvanus
Epistale26
Sylvanus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,431 Elo+
Solo
Baba Yaga
Baba Yaga
GoddessPugatorio
Baba Yaga
Level 124
God Stats
8W - 8L
1,501 SR
Queue Stats
429W - 410L
1,461 Elo+
Solo
Skadi
Skadi
TheGhostsBane
Skadi
Level 102
God Stats
13W - 6L
1,593 SR
Queue Stats
839W - 806L
1,420 Elo+
Solo
Tyr
Tyr
x10cesar12x
Tyr
Level 129
God Stats
7W - 7L
1,437 SR
Queue Stats
149W - 134L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 5 / 7
10,004
455
8,988
24,272
15,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Itzam99-
Olorun
18
5 / 6 / 8
11,699
532
12,160
17,481
5,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 6 / 5
12,397
564
8,656
17,289
6,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
RelentlessHound
Gilgamesh
15
2 / 8 / 0
10,062
457
10,520
19,995
14,314
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
sofaboy739
Tiamat
16
2 / 4 / 7
10,554
480
9,397
14,249
6,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DatBoiChoc
Nemesis
20
10 / 6 / 4
13,107
596
17,486
16,951
8,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
Epistale26
Sylvanus
16
4 / 2 / 12
11,528
524
5,416
13,647
13,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
18
1 / 3 / 6
11,860
539
9,974
9,480
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
11 / 7 / 6
13,305
605
17,397
18,797
6,428
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
3 / 2 / 11
12,576
572
15,302
23,924
30,099
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
68
20
Kills
29
29
Deaths
20
27
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
5
7
1.7
W
Nemesis
DatBoiChoc
Nemesis
10
6
4
2
W
Sylvanus
Epistale26
Sylvanus
4
2
12
5
W
Baba Yaga
1
3
6
1.33
L
Olorun
Itzam99-
Olorun
5
6
8
1.5
L
6
6
5
1.42
L
Gilgamesh
RelentlessHound
Gilgamesh
2
8
0
0.25
W
11
7
6
2
L
Tiamat
sofaboy739
Tiamat
2
4
7
1.38
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,721
Damage
65,575
93,286
Taken
82,799
48,103
Mitigated
62,785
24,914
Healing
32,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,988
2,562
0
5,611
24,272
15,165
0
4,626
19,460
0
44,794
W
Nemesis
DatBoiChoc
Nemesis
17,486
10,052
0
4,547
16,951
8,599
2,706
3,783
13,008
0
95,051
W
Sylvanus
Epistale26
Sylvanus
5,416
1,110
4,805
4,139
13,647
13,298
627
3,486
10,043
17,767
0
W
Baba Yaga
9,974
1,116
0
2,941
9,480
4,361
1,245
2,936
6,268
89,022
0
L
Olorun
Itzam99-
Olorun
12,160
5,847
906
6,403
17,481
5,655
1,014
2,698
14,783
69,878
0
L
8,656
1,429
0
5,561
17,289
6,284
0
1,299
15,969
0
85,228
L
Gilgamesh
RelentlessHound
Gilgamesh
10,520
2,280
0
2,637
19,995
14,314
300
2,720
17,128
12,297
50,978
W
17,397
9,818
0
5,652
18,797
6,428
2,693
9,161
9,410
0
103,349
L
Tiamat
sofaboy739
Tiamat
9,397
156
94
3,702
14,249
6,685
0
3,727
10,522
60,953
0
W
15,302
2,165
0
10,287
23,924
30,099
553
3,736
20,036
34
85,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,716
Gold Earned
62,376
565
Minions Killed
593
0
Camps Cleared
0
1,990,911
Distance Traveled
2,133,881
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,004
455
70
3
0
400,747
4
W
Nemesis
13,107
596
125
6
0
447,783
6
W
Sylvanus
11,528
524
24
1
0
403,461
5
W
Baba Yaga
11,860
539
160
7
0
411,513
10
L
Olorun
11,699
532
126
6
0
393,826
1
L
Loki
12,397
564
137
6
0
417,701
5
L
Gilgamesh
10,062
457
110
5
0
358,094
1
W
Skadi
13,305
605
143
7
0
393,381
0
L
Tiamat
10,554
480
122
6
0
420,543
5
W
Tyr
12,576
572
141
6
0
477,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role