Player Matchup

Danzaburou
Danzaburou
Davidoobdoo
Danzaburou
Level 45
God Stats
7W - 6L
1,524 SR
Queue Stats
13W - 9L
1,529 Elo+
Party 2
Scylla
Scylla
ScarfedSylveon
Scylla
Level 149
God Stats
0W - 2L
1,703 SR
Queue Stats
113W - 123L
1,573 Elo+
Party 2
Chaac
Chaac
sanholo9
Chaac
Level 23
God Stats
1W - 1L
1,643 SR
Queue Stats
3W - 2L
1,593 Elo+
Party 2
Team Averages
Level 72
1,623 SR
1,565 Elo+

VS

Team Averages
Level 107
1,643 SR
1,559 Elo+
Khepri
Khepri
Pokeyfish
Khepri
Level 111
God Stats
6W - 2L
1,778 SR
Queue Stats
178W - 113L
1,565 Elo+
Party 1
Hera
Hera
SirPotatoBattery
Hera
Level 87
God Stats
17W - 14L
1,567 SR
Queue Stats
264W - 183L
1,549 Elo+
Party 1
Cupid
Cupid
ZNAUSHAHI95
Cupid
Level 122
God Stats
9W - 5L
1,584 SR
Queue Stats
289W - 215L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Davidoobdoo
Danzaburou
10
0 / 8 / 0
7,133
549
2,992
10,669
3,845
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 0
7,275
560
7,182
9,250
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
sanholo9
Chaac
9
0 / 6 / 0
6,822
525
2,464
10,466
8,060
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Pokeyfish
Khepri
12
2 / 0 / 14
8,583
660
4,124
8,145
7,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 0 / 14
9,132
702
12,858
5,015
2,116
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
11 / 0 / 4
10,131
779
10,115
6,967
2,815
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
48
0
Kills
16
17
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Davidoobdoo
Danzaburou
0
8
0
0
W
Khepri
Pokeyfish
Khepri
2
0
14
9
L
0
3
0
0
W
3
0
14
10
W
11
0
4
13
L
Chaac
sanholo9
Chaac
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,638
Damage
27,097
30,385
Taken
20,127
14,938
Mitigated
12,369
2,341
Healing
7,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Davidoobdoo
Danzaburou
2,992
615
0
705
10,669
3,845
0
6,099
4,234
0
14,912
W
Khepri
Pokeyfish
Khepri
4,124
353
73
2,412
8,145
7,438
73
1,963
6,012
9,436
0
L
7,182
108
0
1,408
9,250
3,033
0
5,766
3,264
37,935
0
W
12,858
3,251
0
1,200
5,015
2,116
399
2,576
2,249
35,533
0
W
10,115
4,501
519
2,944
6,967
2,815
1,349
2,558
4,257
0
48,864
L
Chaac
sanholo9
Chaac
2,464
157
0
228
10,466
8,060
0
4,902
5,349
0
10,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,230
Gold Earned
27,846
123
Minions Killed
166
3
Camps Cleared
8
610,841
Distance Traveled
738,199
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,133
549
29
2
0
171,969
0
W
Khepri
8,583
660
12
1
2
241,822
2
L
Scylla
7,275
560
77
6
3
234,344
2
W
Hera
9,132
702
60
5
3
256,320
2
W
Cupid
10,131
779
94
7
3
240,057
3
L
Chaac
6,822
525
17
1
0
204,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role