Player Matchup

Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
FaTe Pingu
Pele
Level 57
God Stats
2W - 9L
1,298 SR
Queue Stats
205W - 225L
1,377 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mango_Gamma_VoiD
Morgan Le Fay
Level 60
God Stats
61W - 61L
1,446 SR
Queue Stats
223W - 253L
1,382 Elo+
Party 1
Fafnir
Fafnir
Z0mb1e_Wolf_TV
Fafnir
Level 150
God Stats
10W - 13L
1,671 SR
Queue Stats
935W - 891L
1,507 Elo+
Party 2
Mulan
Mulan
st3n3dm3nk3y
Mulan
Level 84
God Stats
35W - 28L
1,552 SR
Queue Stats
96W - 88L
1,444 Elo+
Party 2
Team Averages
Level 99
1,494 SR
1,442 Elo+

VS

Team Averages
Level 91
1,608 SR
1,428 Elo+
Artemis
Artemis
Blacky081
Artemis
Level 147
God Stats
16W - 16L
1,565 SR
Queue Stats
117W - 116L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
CaptainHD99
Baron Samedi
Level 79
God Stats
2W - 0L
1,637 SR
Queue Stats
206W - 223L
1,416 Elo+
Solo
Hades
Hades
FROUFROU_JAGUAR
Hades
Level 123
God Stats
5W - 2L
1,563 SR
Queue Stats
291W - 276L
1,462 Elo+
Solo
Zeus
Zeus
Knechtofisto
Zeus
Level 49
God Stats
3W - 5L
1,808 SR
Queue Stats
145W - 171L
1,378 Elo+
Solo
Arachne
Arachne
saldigo
Arachne
Level 59
God Stats
10W - 9L
1,465 SR
Queue Stats
112W - 135L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 0 / 0
6,683
557
1,948
3,859
1,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 3 / 4
6,116
510
5,443
8,331
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Mango_Gamma_VoiD
Morgan Le Fay
12
1 / 2 / 1
6,649
554
4,619
5,728
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 2
6,855
571
2,524
7,492
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 4 / 0
5,861
488
4,514
9,578
5,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blacky081
Artemis
11
1 / 0 / 0
6,153
513
2,662
3,792
1,260
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
CaptainHD99
Baron Samedi
10
1 / 1 / 4
6,406
534
2,969
6,001
4,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 0 / 1
8,155
680
8,129
9,980
6,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 2 / 2
6,400
533
4,081
5,173
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
saldigo
Arachne
9
0 / 2 / 4
5,622
469
2,400
6,991
1,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
10
10
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
0
1
W
Artemis
Blacky081
Artemis
1
0
0
1
W
Baron Samedi
CaptainHD99
Baron Samedi
1
1
4
3
W
5
0
1
5.5
L
1
3
4
1
W
3
2
2
2
L
Morgan Le Fay
Mango_Gamma_VoiD
Morgan Le Fay
1
2
1
0.75
L
2
1
2
3
W
Arachne
saldigo
Arachne
0
2
4
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,048
Damage
20,241
34,988
Taken
31,937
17,276
Mitigated
14,878
9,720
Healing
16,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,948
1,078
0
582
3,859
1,058
1,588
657
3,202
0
49,572
W
Artemis
Blacky081
Artemis
2,662
1,000
0
1,136
3,792
1,260
0
207
3,585
0
33,552
W
Baron Samedi
CaptainHD99
Baron Samedi
2,969
274
513
3,088
6,001
4,401
0
1,159
4,697
26,032
0
W
8,129
908
57
8,287
9,980
6,186
811
1,041
8,450
48,270
0
L
5,443
867
0
946
8,331
2,685
0
3,402
4,929
0
32,000
W
4,081
257
0
1,299
5,173
1,383
0
2,779
2,226
31,335
0
L
Morgan Le Fay
Mango_Gamma_VoiD
Morgan Le Fay
4,619
864
0
1,077
5,728
2,198
0
3,126
2,602
41,995
0
L
2,524
298
320
2,592
7,492
6,023
0
2,876
4,616
20,062
0
W
Arachne
saldigo
Arachne
2,400
1,609
0
1,809
6,991
1,648
535
1,650
5,233
0
23,699
L
4,514
1,085
0
4,203
9,578
5,312
0
5,326
4,252
0
32,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,164
Gold Earned
32,736
331
Minions Killed
339
0
Camps Cleared
0
1,134,124
Distance Traveled
1,095,860
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,683
557
105
9
0
232,668
0
W
Artemis
6,153
513
73
6
0
225,842
2
W
Baron Samedi
6,406
534
37
3
0
222,050
2
W
Hades
8,155
680
113
9
0
209,992
1
L
Pele
6,116
510
59
5
0
236,055
2
W
Zeus
6,400
533
63
5
0
211,266
2
L
Morgan Le Fay
6,649
554
79
7
0
218,412
2
L
Fafnir
6,855
571
33
3
0
235,577
1
W
Arachne
5,622
469
53
4
0
226,710
0
L
Mulan
5,861
488
55
5
0
211,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role