Player Matchup

Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond IV
AlphaTeenie98
Chaac
Diamond IV
Level 149
God Stats
181W - 148L
1,726 SR
Queue Stats
323W - 318L
2,073 MMR
Solo
Scylla
Scylla
Masters
Benzeya
Scylla
Masters
Level 148
God Stats
30W - 26L
1,708 SR
Queue Stats
437W - 422L
2,477 MMR
Solo
Medusa
Medusa
Diamond I
BigDev93
Medusa
Diamond I
Level 160
God Stats
3W - 5L
1,482 SR
Queue Stats
279W - 278L
2,451 MMR
Solo
Da Ji
Da Ji
Diamond I
DS-Manus
Da Ji
Diamond I
Level 65
God Stats
11W - 5L
1,745 SR
Queue Stats
152W - 128L
2,254 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,632 SR
2,151 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,619 SR
2,291 MMR
Thoth
Thoth
Diamond IV
BesT-FaHaD-21
Thoth
Diamond IV
Level 156
God Stats
37W - 25L
1,649 SR
Queue Stats
143W - 126L
2,305 MMR
Party 1
Loki
Loki
Masters
EduanKhun
Loki
Masters
Level 150
God Stats
4W - 10L
1,602 SR
Queue Stats
269W - 235L
2,830 MMR
Solo
Ymir
Ymir
Platinum III
SaS_uuKee
Ymir
Platinum III
Level 128
God Stats
0W - 2L
1,729 SR
Queue Stats
114W - 94L
2,123 MMR
Party 1
Sobek
Sobek
Diamond II
XD__ZD
Sobek
Diamond II
Level 149
God Stats
5W - 9L
1,681 SR
Queue Stats
328W - 317L
2,169 MMR
Solo
Artemis
Artemis
Platinum I
iSecret__Shadows
Artemis
Platinum I
Level 160
God Stats
3W - 5L
1,435 SR
Queue Stats
399W - 417L
2,030 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 5 / 7
9,869
493
7,180
18,864
25,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 4 / 4
11,096
555
15,481
22,909
19,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
Benzeya
Scylla
19
6 / 1 / 8
12,562
628
16,767
10,563
4,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
BigDev93
Medusa
20
9 / 2 / 5
13,175
659
21,581
15,108
6,277
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
DS-Manus
Da Ji
20
8 / 3 / 3
12,693
635
13,030
14,175
7,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
PersephoneArtioGilgameshOdinUllr

VS

Bans
Morgan Le FayFenrirHou YiAthenaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 5
9,871
494
8,324
13,099
4,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
17
5 / 4 / 7
10,636
532
12,642
16,745
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
16
3 / 5 / 5
10,487
524
11,054
24,698
28,198
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
XD__ZD
Sobek
13
0 / 7 / 5
7,817
391
6,770
22,481
20,488
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 6 / 2
9,070
454
7,246
13,871
4,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
38
28
Kills
14
15
Deaths
28
27
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
5
7
1.3
W
2
4
4
1
W
Scylla
Benzeya
Scylla
6
1
8
10
L
3
6
5
0.92
W
Medusa
BigDev93
Medusa
9
2
5
5.75
W
Da Ji
DS-Manus
Da Ji
8
3
3
3.17
L
Loki
5
4
7
2.13
L
Ymir
3
5
5
1.1
L
Sobek
XD__ZD
Sobek
0
7
5
0.36
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,039
Damage
46,036
81,619
Taken
90,894
62,728
Mitigated
63,660
32,455
Healing
20,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,180
1,671
0
2,414
18,864
25,016
497
4,517
14,198
20,894
0
W
15,481
4,579
0
13,918
22,909
19,730
1,383
9,583
13,282
0
73,476
W
Scylla
Benzeya
Scylla
16,767
944
590
5,093
10,563
4,266
769
5,462
4,771
91,606
0
L
8,324
143
0
2,186
13,099
4,939
123
4,619
8,226
63,841
0
W
Medusa
BigDev93
Medusa
21,581
10,242
0
6,009
15,108
6,277
6,130
4,005
10,979
0
111,940
W
Da Ji
DS-Manus
Da Ji
13,030
4,015
0
4,431
14,175
7,439
565
2,168
11,957
0
105,051
L
Loki
12,642
4,656
0
5,452
16,745
5,872
0
2,582
14,085
0
78,885
L
Ymir
11,054
3,019
0
4,672
24,698
28,198
0
3,997
19,205
60,481
0
L
Sobek
XD__ZD
Sobek
6,770
849
394
5,146
22,481
20,488
0
9,490
12,501
26,720
0
L
7,246
3,848
0
2,341
13,871
4,163
1,417
2,519
11,330
0
53,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,395
Gold Earned
47,881
597
Minions Killed
560
0
Camps Cleared
0
1,973,773
Distance Traveled
1,868,691
37
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,869
493
10
1
0
398,141
14
W
Chaac
11,096
555
119
6
0
375,165
10
W
Scylla
12,562
628
163
8
0
406,053
5
L
Thoth
9,871
494
128
6
0
383,847
8
W
Medusa
13,175
659
173
9
0
389,678
3
W
Da Ji
12,693
635
132
7
0
404,736
5
L
Loki
10,636
532
142
7
0
412,652
2
L
Ymir
10,487
524
141
7
0
334,518
6
L
Sobek
7,817
391
37
2
0
382,262
4
L
Artemis
9,070
454
112
6
0
355,412
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role