Player Matchup

Odin
Odin
CMGilgamesh
Odin
Level 148
God Stats
5W - 4L
1,669 SR
Queue Stats
299W - 252L
1,620 Elo+
Party 1
Medusa
Medusa
Lipsteruski
Medusa
Level 151
God Stats
15W - 8L
1,658 SR
Queue Stats
960W - 944L
1,734 Elo+
Solo
Arachne
Arachne
NicoDTB
Arachne
Level 107
God Stats
12W - 10L
1,669 SR
Queue Stats
239W - 205L
1,577 Elo+
Solo
Aphrodite
Aphrodite
lovelysnowie
Aphrodite
Level 61
God Stats
31W - 21L
1,744 SR
Queue Stats
122W - 77L
1,598 Elo+
Party 1
Sylvanus
Sylvanus
mFrenzy
Sylvanus
Level 152
God Stats
54W - 42L
1,679 SR
Queue Stats
385W - 366L
1,676 Elo+
Solo
Team Averages
Level 124
1,684 SR
1,641 Elo+

VS

Team Averages
Level 137
1,597 SR
1,600 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Cleanadmiral
Horus
Level 125
God Stats
10W - 4L
1,729 SR
Queue Stats
619W - 584L
1,586 Elo+
Solo
He Bo
He Bo
DrRhubarb
He Bo
Level 116
God Stats
47W - 37L
1,669 SR
Queue Stats
708W - 706L
1,629 Elo+
Solo
Chernobog
Chernobog
Kenurd
Chernobog
Level 152
God Stats
1W - 1L
1,314 SR
Queue Stats
233W - 226L
1,635 Elo+
Solo
Da Ji
Da Ji
Lace
Da Ji
Level 144
God Stats
13W - 7L
1,772 SR
Queue Stats
150W - 128L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
8,627
479
4,038
10,911
8,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
19
4 / 1 / 4
11,433
635
6,951
7,261
2,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
NicoDTB
Arachne
14
4 / 4 / 2
9,091
505
6,797
13,982
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
lovelysnowie
Aphrodite
12
2 / 7 / 3
7,961
442
4,835
10,899
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sylvanus
mFrenzy
Sylvanus
12
3 / 8 / 6
8,113
451
6,522
18,549
16,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
1 / 0 / 5
10,147
564
5,616
6,668
6,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 11
7,871
437
5,093
9,727
8,636
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

He Bo
DrRhubarb
He Bo
17
8 / 3 / 5
10,435
580
14,387
8,858
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
Kenurd
Chernobog
15
1 / 5 / 3
9,086
505
4,271
12,130
3,871
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
Lace
Da Ji
16
10 / 3 / 4
9,980
554
15,424
13,642
6,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
13
Kills
21
21
Deaths
13
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
5
3.5
L
0
1
2
1
W
1
2
11
3.25
W
He Bo
DrRhubarb
He Bo
8
3
5
3.5
W
Chernobog
Kenurd
Chernobog
1
5
3
0.5
W
Da Ji
Lace
Da Ji
10
3
4
4
L
Medusa
4
1
4
6
L
Arachne
NicoDTB
Arachne
4
4
2
1.25
L
Aphrodite
lovelysnowie
Aphrodite
2
7
3
0.5
L
Sylvanus
mFrenzy
Sylvanus
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,143
Damage
44,791
61,602
Taken
51,025
35,466
Mitigated
27,903
23,008
Healing
24,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,616
802
974
4,380
6,668
6,414
294
1,247
5,099
65,090
0
L
4,038
646
0
3,605
10,911
8,106
0
3,262
7,637
4,504
40,969
W
5,093
1,708
2,665
3,190
9,727
8,636
0
2,494
7,091
0
13,926
W
He Bo
DrRhubarb
He Bo
14,387
1,146
112
2,993
8,858
2,946
121
2,921
5,937
83,701
0
W
Chernobog
Kenurd
Chernobog
4,271
2,063
0
3,994
12,130
3,871
0
1,785
10,166
0
68,141
W
Da Ji
Lace
Da Ji
15,424
4,605
0
6,336
13,642
6,036
35
3,320
10,235
0
74,150
L
Medusa
6,951
2,974
0
2,516
7,261
2,717
260
739
6,472
0
96,524
L
Arachne
NicoDTB
Arachne
6,797
4,522
0
3,501
13,982
4,742
0
2,942
10,952
0
51,191
L
Aphrodite
lovelysnowie
Aphrodite
4,835
81
1,800
4,173
10,899
3,648
0
5,175
5,558
37,947
0
L
Sylvanus
mFrenzy
Sylvanus
6,522
1,698
1,426
5,987
18,549
16,253
0
7,369
10,908
25,503
8,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,225
Gold Earned
47,519
494
Minions Killed
563
0
Camps Cleared
0
1,715,617
Distance Traveled
1,706,384
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,147
564
159
9
0
335,141
3
L
Odin
8,627
479
111
6
0
329,836
3
W
Horus
7,871
437
26
1
0
379,401
4
W
He Bo
10,435
580
147
8
0
340,175
8
W
Chernobog
9,086
505
125
7
0
303,201
4
W
Da Ji
9,980
554
106
6
0
348,466
8
L
Medusa
11,433
635
174
10
0
340,508
1
L
Arachne
9,091
505
80
4
0
407,020
7
L
Aphrodite
7,961
442
75
4
0
342,547
6
L
Sylvanus
8,113
451
54
3
0
295,706
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role