Player Matchup

Chaac
Chaac
 
Chaac
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
iQCrystalZz
Tiamat
Level 123
God Stats
11W - 10L
1,652 SR
Queue Stats
225W - 168L
1,569 Elo+
Party 2
Ne Zha
Ne Zha
maestriani
Ne Zha
Level 18
God Stats
4W - 10L
1,274 SR
Queue Stats
13W - 32L
1,239 Elo+
Solo
Team Averages
Level 72
1,475 SR
1,436 Elo+

VS

Team Averages
Level 41
1,490 SR
1,309 Elo+
Cerberus
Cerberus
 
Cerberus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
FallenFalcon495
Serqet
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 358L
1,180 Elo+
Party 1
Hades
Hades
Shinypengu1n
Hades
Level 29
God Stats
21W - 27L
1,469 SR
Queue Stats
275W - 526L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 3 / 5
9,536
795
13,203
16,222
11,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
14
7 / 0 / 5
9,663
805
16,056
6,676
4,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
maestriani
Ne Zha
9
0 / 6 / 5
7,328
611
1,757
8,827
2,569
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
4 / 1 / 4
8,613
718
8,790
16,406
17,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
2 / 6 / 6
7,567
631
3,815
8,608
3,145
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 6 / 6
8,050
671
8,830
14,793
7,031
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
13
Kills
9
9
Deaths
13
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
3
5
2.83
L
Cerberus
 
Cerberus
4
1
4
6
L
2
6
6
0.83
L
3
6
6
1
W
Tiamat
7
0
5
9.5
W
Ne Zha
maestriani
Ne Zha
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,016
Damage
21,435
31,725
Taken
39,807
18,629
Mitigated
28,114
10,801
Healing
11,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,203
4,043
0
6,420
16,222
11,559
766
8,709
6,988
0
27,122
L
Cerberus
 
Cerberus
8,790
769
385
4,944
16,406
17,938
0
6,771
9,170
28,583
0
L
3,815
702
0
453
8,608
3,145
0
2,539
5,771
0
10,165
L
8,830
508
1,286
4,382
14,793
7,031
0
7,271
7,102
27,280
0
W
Tiamat
16,056
568
353
3,995
6,676
4,501
239
3,910
2,766
46,121
0
W
Ne Zha
maestriani
Ne Zha
1,757
752
0
33
8,827
2,569
0
5,580
3,247
0
5,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,527
Gold Earned
24,230
121
Minions Killed
129
6
Camps Cleared
6
691,747
Distance Traveled
576,924
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,536
795
30
3
1
222,564
0
L
Cerberus
8,613
718
56
5
2
219,576
5
L
Serqet
7,567
631
21
2
2
193,116
1
L
Hades
8,050
671
52
4
2
164,232
0
W
Tiamat
9,663
805
88
7
4
241,177
2
W
Ne Zha
7,328
611
3
0
1
228,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role