Player Matchup

Bacchus
Bacchus
DonPoisonTrue
Bacchus
Level 125
God Stats
2W - 2L
1,611 SR
Queue Stats
85W - 99L
1,317 Elo+
Solo
Tiamat
Tiamat
Tiamat F7
Tiamat
Level 4
God Stats
2W - 0L
1,762 SR
Queue Stats
2W - 0L
1,680 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TsukuyomiF7
Tsukuyomi
Level 14
God Stats
40W - 8L
1,907 SR
Queue Stats
40W - 8L
1,774 Elo+
Party 1
Team Averages
Level 48
1,760 SR
1,590 Elo+

VS

Team Averages
Level 65
1,408 SR
1,385 Elo+
Gilgamesh
Gilgamesh
KonekoToujou17
Gilgamesh
Level 27
God Stats
1W - 4L
1,314 SR
Queue Stats
25W - 45L
1,287 Elo+
Solo
Bacchus
Bacchus
Leoncio8803
Bacchus
Level 69
God Stats
3W - 12L
1,277 SR
Queue Stats
68W - 92L
1,292 Elo+
Solo
Nox
Nox
SkummyJake
Nox
Level 100
God Stats
16W - 10L
1,633 SR
Queue Stats
397W - 348L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
3 / 2 / 15
10,475
698
5,349
12,635
13,530
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiamat
Tiamat F7
Tiamat
15
7 / 3 / 11
11,319
755
14,749
10,403
8,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
TsukuyomiF7
Tsukuyomi
14
11 / 4 / 10
11,207
747
16,498
13,604
7,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KonekoToujou17
Gilgamesh
14
4 / 7 / 3
10,351
690
9,671
16,858
9,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Leoncio8803
Bacchus
13
3 / 9 / 4
10,398
693
6,209
15,404
13,576
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 5 / 5
10,443
696
7,661
12,171
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
21
Kills
9
9
Deaths
21
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
2
15
5.25
L
Gilgamesh
KonekoToujou17
Gilgamesh
4
7
3
0.79
L
Bacchus
Leoncio8803
Bacchus
3
9
4
0.56
L
2
5
5
0.9
W
Tiamat
Tiamat F7
Tiamat
7
3
11
4.17
W
Tsukuyomi
TsukuyomiF7
Tsukuyomi
11
4
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,596
Damage
23,541
36,642
Taken
44,433
29,086
Mitigated
26,302
6,312
Healing
4,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
5,349
1,004
400
1,390
12,635
13,530
158
4,794
6,912
18,908
0
L
Gilgamesh
KonekoToujou17
Gilgamesh
9,671
2,534
0
1,036
16,858
9,849
0
7,827
8,340
0
26,865
L
Bacchus
Leoncio8803
Bacchus
6,209
652
198
550
15,404
13,576
0
8,537
5,911
19,129
0
L
7,661
473
0
2,815
12,171
2,877
0
3,093
8,243
34,728
0
W
Tiamat
Tiamat F7
Tiamat
14,749
965
233
2,128
10,403
8,518
974
3,872
6,281
47,588
0
W
Tsukuyomi
TsukuyomiF7
Tsukuyomi
16,498
3,780
0
2,161
13,604
7,038
1,161
5,488
7,825
0
39,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,001
Gold Earned
31,192
153
Minions Killed
115
10
Camps Cleared
3
810,729
Distance Traveled
739,993
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,475
698
32
2
2
275,282
2
L
Gilgamesh
10,351
690
39
3
1
245,686
0
L
Bacchus
10,398
693
21
1
0
235,177
1
L
Nox
10,443
696
55
4
2
259,130
3
W
Tiamat
11,319
755
81
5
3
249,511
0
W
Tsukuyomi
11,207
747
40
3
5
285,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role