Player Matchup

Bellona
Bellona
Ares00005
Bellona
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Charybdis
Charybdis
GraveEndeavor
Charybdis
Level 27
God Stats
0W - 2L
1,311 SR
Queue Stats
59W - 56L
1,526 Elo+
Solo
Nemesis
Nemesis
ISuccToes
Nemesis
Level 22
God Stats
3W - 2L
1,614 SR
Queue Stats
20W - 20L
1,594 Elo+
Solo
Kukulkan
Kukulkan
VEEDENTE
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
fengkuangdajiba
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 11
1,485 SR
1,524 Elo+

VS

Team Averages
Level 10
1,436 SR
1,414 Elo+
Cthulhu
Cthulhu
Frezerlp
Cthulhu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Leozinn19
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,417 Elo+
Solo
Ymir
Ymir
LeviLP
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,159 Elo+
Party 1
Neith
Neith
MarioSyntek
Neith
Level 16
God Stats
1W - 5L
1,179 SR
Queue Stats
43W - 81L
1,228 Elo+
Solo
Nemesis
Nemesis
midbot69
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 19L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ares00005
Bellona
10
3 / 10 / 4
7,005
467
7,211
14,682
12,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
GraveEndeavor
Charybdis
14
9 / 3 / 3
9,012
601
9,670
10,987
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
ISuccToes
Nemesis
10
4 / 6 / 0
6,774
452
4,175
10,126
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
VEEDENTE
Kukulkan
10
2 / 9 / 2
6,554
437
3,343
7,214
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

4
0 / 2 / 0
4,781
319
443
1,858
877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Frezerlp
Cthulhu
12
2 / 6 / 2
7,516
501
4,059
9,698
6,421
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Leozinn19
Kukulkan
13
7 / 5 / 9
8,866
591
9,839
9,013
2,795
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
LeviLP
Ymir
10
3 / 2 / 4
7,237
482
2,425
6,848
6,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
5 / 6 / 10
8,251
550
5,020
6,739
1,867
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
midbot69
Nemesis
16
12 / 0 / 5
10,241
683
8,875
8,738
6,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
18
Kills
29
30
Deaths
19
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ares00005
Bellona
3
10
4
0.5
W
Cthulhu
Frezerlp
Cthulhu
2
6
2
0.5
L
Charybdis
GraveEndeavor
Charybdis
9
3
3
3.5
L
Nemesis
ISuccToes
Nemesis
4
6
0
0.67
W
Kukulkan
Leozinn19
Kukulkan
7
5
9
2.3
W
Ymir
LeviLP
Ymir
3
2
4
2.5
W
5
6
10
1.67
L
Kukulkan
VEEDENTE
Kukulkan
2
9
2
0.33
L
0
2
0
0
W
Nemesis
midbot69
Nemesis
12
0
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,842
Damage
30,218
44,867
Taken
41,036
22,508
Mitigated
23,858
6,800
Healing
8,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ares00005
Bellona
7,211
1,171
0
590
14,682
12,338
122
5,017
9,393
9,958
22,209
W
Cthulhu
Frezerlp
Cthulhu
4,059
100
0
713
9,698
6,421
441
1,995
7,489
25,824
0
L
Charybdis
GraveEndeavor
Charybdis
9,670
6,022
0
4,495
10,987
3,408
1,342
3,613
7,321
0
58,002
L
Nemesis
ISuccToes
Nemesis
4,175
1,192
0
1,691
10,126
3,928
0
3,606
6,470
0
24,862
W
Kukulkan
Leozinn19
Kukulkan
9,839
1,295
100
1,513
9,013
2,795
1,145
1,500
7,433
36,097
0
W
Ymir
LeviLP
Ymir
2,425
988
0
1,135
6,848
6,074
34
1,017
5,791
22,822
6,070
W
5,020
2,501
0
864
6,739
1,867
1,054
735
5,964
0
20,321
L
Kukulkan
VEEDENTE
Kukulkan
3,343
793
0
0
7,214
1,957
0
3,143
4,028
15,633
0
L
443
109
0
24
1,858
877
0
404
1,454
3,937
0
W
Nemesis
midbot69
Nemesis
8,875
4,765
0
4,611
8,738
6,701
0
807
7,931
0
75,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,126
Gold Earned
42,111
246
Minions Killed
322
0
Camps Cleared
0
948,746
Distance Traveled
1,433,002
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,005
467
55
4
0
239,466
7
W
Cthulhu
7,516
501
36
2
0
277,483
0
L
Charybdis
9,012
601
102
7
0
235,439
4
L
Nemesis
6,774
452
47
3
0
245,929
0
W
Kukulkan
8,866
591
74
5
0
247,234
0
W
Ymir
7,237
482
49
3
0
235,842
2
W
Neith
8,251
550
32
2
0
307,549
0
L
Kukulkan
6,554
437
38
3
0
180,248
2
L
Ymir
4,781
319
4
0
0
47,664
0
W
Nemesis
10,241
683
131
9
0
364,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role