Player Matchup

Cupid
Cupid
Allaguatov
Cupid
Level 6
God Stats
2W - 1L
1,667 SR
Queue Stats
30W - 41L
1,132 Elo+
Solo
Scylla
Scylla
FFx_Laser
Scylla
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,290 Elo+
Party 1
Ares
Ares
ToXiC_Panda8492
Ares
Level 8
God Stats
3W - 5L
1,441 SR
Queue Stats
43W - 58L
1,215 Elo+
Party 1
Loki
Loki
jakunDESU
Loki
Level 28
God Stats
6W - 7L
1,358 SR
Queue Stats
146W - 133L
1,410 Elo+
Solo
Kukulkan
Kukulkan
meifufch
Kukulkan
Level 3
God Stats
1W - 2L
1,744 SR
Queue Stats
1W - 4L
1,676 Elo+
Solo
Team Averages
Level 12
1,542 SR
1,345 Elo+

VS

Team Averages
Level 19
1,559 SR
1,343 Elo+
Cthulhu
Cthulhu
GG-Menace229
Cthulhu
Level 29
God Stats
19W - 12L
1,612 SR
Queue Stats
65W - 55L
1,511 Elo+
Solo
Skadi
Skadi
RotaryPanda5988
Skadi
Level 17
God Stats
2W - 5L
1,415 SR
Queue Stats
114W - 119L
1,127 Elo+
Solo
Olorun
Olorun
jaideryyider123
Olorun
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,450 Elo+
Solo
Ah Puch
Ah Puch
redito_liquido
Ah Puch
Level 26
God Stats
5W - 5L
1,884 SR
Queue Stats
108W - 101L
1,560 Elo+
Solo
Fenrir
Fenrir
thepack6266
Fenrir
Level 18
God Stats
3W - 12L
1,384 SR
Queue Stats
32W - 45L
1,068 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
9
1 / 2 / 4
6,316
421
7,871
5,632
1,726
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
FFx_Laser
Scylla
9
0 / 11 / 2
6,409
427
6,831
11,585
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 3 / 1
8,219
548
11,615
11,427
10,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
12
6 / 4 / 0
8,393
560
8,880
10,642
3,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
meifufch
Kukulkan
8
0 / 11 / 1
5,709
381
1,684
8,208
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GG-Menace229
Cthulhu
13
2 / 3 / 5
8,108
541
6,019
17,013
7,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 2 / 1
7,453
497
4,242
7,613
2,597
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
12 / 3 / 3
9,707
647
13,635
15,752
5,722
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
7 / 1 / 2
10,291
686
6,953
7,353
3,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
12
7 / 2 / 1
7,973
532
7,012
10,024
4,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
11
Kills
31
31
Deaths
11
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cupid
1
2
4
1.5
L
Scylla
FFx_Laser
Scylla
0
11
2
0.09
W
Cthulhu
GG-Menace229
Cthulhu
2
3
5
1.5
W
3
2
1
1.75
L
4
3
1
1.5
W
12
3
3
4.5
L
Loki
6
4
0
1.5
L
Kukulkan
meifufch
Kukulkan
0
11
1
0.05
W
7
1
2
8
W
Fenrir
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,881
Damage
37,861
47,494
Taken
57,755
22,456
Mitigated
24,581
2,538
Healing
25,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
7,871
4,781
58
1,221
5,632
1,726
315
3,097
2,535
0
24,352
L
Scylla
FFx_Laser
Scylla
6,831
1,738
0
0
11,585
3,766
0
7,884
3,701
26,712
0
W
Cthulhu
GG-Menace229
Cthulhu
6,019
198
2,007
6,242
17,013
7,952
563
7,458
9,515
32,186
0
W
4,242
2,061
0
1,045
7,613
2,597
1,975
3,036
4,577
0
34,155
L
11,615
641
0
700
11,427
10,450
313
4,753
6,674
43,270
0
W
13,635
8,142
50
9,364
15,752
5,722
3,946
7,362
8,342
49,161
0
L
Loki
8,880
3,242
0
486
10,642
3,962
898
5,770
4,872
0
38,843
L
Kukulkan
meifufch
Kukulkan
1,684
358
0
73
8,208
2,552
0
5,350
2,858
10,712
0
W
6,953
577
0
4,507
7,353
3,346
387
319
7,034
71,358
0
W
Fenrir
7,012
1,177
0
2,462
10,024
4,964
624
1,823
8,157
247
34,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,046
Gold Earned
43,532
230
Minions Killed
390
0
Camps Cleared
0
1,240,568
Distance Traveled
1,306,652
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,316
421
39
3
0
202,600
0
L
Scylla
6,409
427
41
3
0
235,492
0
W
Cthulhu
8,108
541
46
3
0
290,634
1
W
Skadi
7,453
497
64
4
0
207,232
0
L
Ares
8,219
548
54
4
0
282,067
1
W
Olorun
9,707
647
79
5
0
235,354
1
L
Loki
8,393
560
68
5
0
310,980
0
L
Kukulkan
5,709
381
28
2
0
209,429
2
W
Ah Puch
10,291
686
145
10
0
268,267
0
W
Fenrir
7,973
532
56
4
0
305,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role