Player Matchup

Chaac
Chaac
Fersetii
Chaac
Level 23
God Stats
3W - 1L
1,927 SR
Queue Stats
81W - 50L
1,608 Elo+
Solo
Tiamat
Tiamat
HelperSyndrome
Tiamat
Level 28
God Stats
4W - 6L
1,462 SR
Queue Stats
96W - 84L
1,648 Elo+
Party 1
Anhur
Anhur
LittleМisfortune
Anhur
Level 27
God Stats
3W - 8L
1,401 SR
Queue Stats
122W - 87L
1,598 Elo+
Solo
Kali
Kali
Lyzarath
Kali
Level 26
God Stats
8W - 11L
1,741 SR
Queue Stats
21W - 16L
1,652 Elo+
Solo
Aphrodite
Aphrodite
POLISHJUNGLEDIFF
Aphrodite
Level 26
God Stats
0W - 2L
1,306 SR
Queue Stats
106W - 89L
1,600 Elo+
Party 1
Team Averages
Level 26
1,568 SR
1,621 Elo+

VS

Team Averages
Level 20
1,587 SR
1,543 Elo+
King Arthur
King Arthur
DaddyMacky
King Arthur
Level 29
God Stats
2W - 8L
1,576 SR
Queue Stats
116W - 74L
1,674 Elo+
Solo
Susano
Susano
Gabryyh-_-
Susano
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 79L
1,245 Elo+
Party 2
Sol
Sol
Gymandros
Sol
Level 28
God Stats
5W - 8L
1,423 SR
Queue Stats
101W - 81L
1,660 Elo+
Solo
Anhur
Anhur
SetCookie
Anhur
Level 15
God Stats
2W - 0L
1,943 SR
Queue Stats
28W - 10L
1,824 Elo+
Solo
Fenrir
Fenrir
kirill454
Fenrir
Level 8
God Stats
11W - 9L
1,495 SR
Queue Stats
24W - 37L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fersetii
Chaac
11
1 / 1 / 0
5,959
596
3,396
5,570
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

10
1 / 2 / 1
5,630
563
4,191
6,436
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
9 / 4 / 2
6,244
624
6,792
6,291
1,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kali
9
1 / 0 / 0
5,357
536
1,230
4,082
1,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
9
2 / 3 / 6
5,532
553
2,908
7,346
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaddyMacky
King Arthur
10
1 / 2 / 0
5,528
553
655
6,269
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
Gabryyh-_-
Susano
7
0 / 7 / 4
4,887
489
958
6,660
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 1
6,127
613
5,322
7,678
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
SetCookie
Anhur
13
7 / 0 / 2
7,467
747
9,169
6,699
2,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
kirill454
Fenrir
7
1 / 4 / 0
4,723
472
806
5,456
957
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
14
Kills
10
10
Deaths
14
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DaddyMacky
King Arthur
1
2
0
0.5
L
Chaac
Fersetii
Chaac
1
1
0
1
W
Susano
Gabryyh-_-
Susano
0
7
4
0.29
W
1
1
1
1.5
L
1
2
1
0.75
L
9
4
2
2.5
L
Kali
1
0
0
1
L
Aphrodite
2
3
6
1.67
W
Anhur
SetCookie
Anhur
7
0
2
8
W
Fenrir
kirill454
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,517
Damage
16,910
29,725
Taken
32,762
10,873
Mitigated
9,651
13,098
Healing
10,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DaddyMacky
King Arthur
655
363
0
2,199
6,269
2,320
0
503
5,766
0
28,833
L
Chaac
Fersetii
Chaac
3,396
776
0
2,371
5,570
1,841
823
0
5,570
0
34,466
W
Susano
Gabryyh-_-
Susano
958
117
0
527
6,660
1,576
0
1,215
5,445
0
11,872
W
5,322
819
0
4,982
7,678
2,211
548
4,424
3,254
44,376
0
L
4,191
391
0
1,776
6,436
3,654
105
2,360
4,076
29,782
0
L
6,792
2,876
0
361
6,291
1,967
1,011
0
6,291
0
26,490
L
Kali
1,230
701
0
3,330
4,082
1,232
0
770
3,312
0
22,061
L
Aphrodite
2,908
740
1,808
3,452
7,346
2,179
538
2,192
5,154
23,389
0
W
Anhur
SetCookie
Anhur
9,169
4,689
0
2,297
6,699
2,587
275
707
5,992
0
41,370
W
Fenrir
kirill454
Fenrir
806
61
0
632
5,456
957
0
250
5,206
0
10,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,722
Gold Earned
28,732
299
Minions Killed
275
0
Camps Cleared
0
942,891
Distance Traveled
1,022,568
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,528
553
67
7
0
164,511
0
L
Chaac
5,959
596
75
8
0
170,920
0
W
Susano
4,887
489
17
2
0
186,612
0
W
Sol
6,127
613
94
9
0
174,764
1
L
Tiamat
5,630
563
71
7
0
197,320
7
L
Anhur
6,244
624
47
5
0
173,343
2
L
Kali
5,357
536
59
6
0
218,300
1
L
Aphrodite
5,532
553
47
5
0
183,008
3
W
Anhur
7,467
747
75
8
0
305,755
0
W
Fenrir
4,723
472
22
2
0
190,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role