Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DeadlyBunnies
Izanami
Level 38
God Stats
8W - 3L
1,560 SR
Queue Stats
422W - 488L
1,353 Elo+
Solo
Ao Kuang
Ao Kuang
XxcalertyxX
Ao Kuang
Level 61
God Stats
13W - 16L
1,365 SR
Queue Stats
133W - 175L
1,370 Elo+
Party 2
Chernobog
Chernobog
tuputafav
Chernobog
Level 42
God Stats
4W - 2L
1,500 SR
Queue Stats
132W - 162L
1,403 Elo+
Party 2
Team Averages
Level 83
1,485 SR
1,425 Elo+

VS

Team Averages
Level 48
1,450 SR
1,411 Elo+
He Bo
He Bo
Devil Pasi
He Bo
Level 43
God Stats
0W - 2L
1,703 SR
Queue Stats
99W - 95L
1,587 Elo+
Solo
Artio
Artio
KRK_KiiniQ
Artio
Level 61
God Stats
8W - 13L
1,345 SR
Queue Stats
125W - 170L
1,316 Elo+
Party 1
Ra
Ra
TrustThePlan
Ra
Level 70
God Stats
11W - 7L
1,546 SR
Queue Stats
449W - 495L
1,534 Elo+
Solo
Chernobog
Chernobog
akkaynt
Chernobog
Level 38
God Stats
7W - 10L
1,504 SR
Queue Stats
18W - 39L
1,298 Elo+
Solo
Fenrir
Fenrir
raul_pc_992
Fenrir
Level 27
God Stats
1W - 7L
1,151 SR
Queue Stats
62W - 100L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
4 / 3 / 4
6,527
653
5,402
7,766
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
 
Kuzenbo
8
2 / 0 / 4
5,377
538
3,371
4,673
3,384
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
11
4 / 2 / 1
6,796
680
4,299
6,465
2,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
XxcalertyxX
Ao Kuang
9
4 / 0 / 2
5,575
558
4,711
6,220
1,867
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
tuputafav
Chernobog
9
2 / 1 / 6
5,866
587
4,865
3,071
858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
10
2 / 4 / 0
5,775
578
5,011
8,891
4,006
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artio
6
0 / 1 / 0
4,624
462
2,089
7,781
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
4 / 4 / 0
5,814
581
5,079
7,885
2,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
akkaynt
Chernobog
8
0 / 3 / 1
5,083
508
2,324
5,206
1,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
6
0 / 4 / 0
4,288
429
620
6,191
3,656
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
16
Kills
6
6
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
3
4
2
W
Kuzenbo
 
Kuzenbo
2
0
4
4
W
Izanami
4
2
1
2.25
L
He Bo
2
4
0
0.5
L
Artio
0
1
0
0
L
4
4
0
1
W
Ao Kuang
XxcalertyxX
Ao Kuang
4
0
2
5
L
Chernobog
akkaynt
Chernobog
0
3
1
0.17
L
Fenrir
0
4
0
0
W
Chernobog
tuputafav
Chernobog
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,648
Damage
15,123
28,195
Taken
35,954
10,639
Mitigated
16,030
9,798
Healing
9,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,402
542
617
3,213
7,766
2,356
0
3,327
4,177
36,474
0
W
Kuzenbo
 
Kuzenbo
3,371
2,025
174
1,551
4,673
3,384
0
1,272
3,365
15,578
0
W
Izanami
4,299
3,340
0
1,527
6,465
2,174
0
4,205
2,234
0
34,868
L
He Bo
5,011
637
0
3,038
8,891
4,006
0
1,778
7,113
27,533
0
L
Artio
2,089
366
358
3,717
7,781
4,327
0
2,787
4,994
9,665
0
L
5,079
843
165
1,492
7,885
2,601
0
4,505
3,380
27,516
0
W
Ao Kuang
XxcalertyxX
Ao Kuang
4,711
1,483
0
2,473
6,220
1,867
0
1,928
4,224
21,688
0
L
Chernobog
akkaynt
Chernobog
2,324
1,784
0
390
5,206
1,440
0
2,676
2,530
0
30,722
L
Fenrir
620
175
0
215
6,191
3,656
0
1,738
4,453
0
14,883
W
Chernobog
tuputafav
Chernobog
4,865
2,589
120
123
3,071
858
0
995
2,016
0
30,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,141
Gold Earned
25,584
264
Minions Killed
211
0
Camps Cleared
0
1,037,815
Distance Traveled
965,966
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,527
653
59
6
0
210,198
1
W
Kuzenbo
5,377
538
15
2
0
220,208
6
W
Izanami
6,796
680
82
8
0
196,724
1
L
He Bo
5,775
578
47
5
0
183,386
3
L
Artio
4,624
462
17
2
0
205,364
0
L
Ra
5,814
581
51
5
0
197,211
4
W
Ao Kuang
5,575
558
44
4
0
210,780
0
L
Chernobog
5,083
508
68
7
0
195,982
3
L
Fenrir
4,288
429
28
3
0
184,023
3
W
Chernobog
5,866
587
64
6
0
199,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role