Player Matchup

Fafnir
Fafnir
HateYouName
Fafnir
Level 49
God Stats
3W - 3L
1,541 SR
Queue Stats
72W - 81L
1,443 Elo+
Solo
Nemesis
Nemesis
Hаgаkure
Nemesis
Level 15
God Stats
0W - 3L
1,262 SR
Queue Stats
17W - 15L
1,586 Elo+
Party 2
Achilles
Achilles
Jilinonk
Achilles
Level 82
God Stats
5W - 4L
1,542 SR
Queue Stats
373W - 356L
1,496 Elo+
Party 2
Tiamat
Tiamat
Walbos
Tiamat
Level 26
God Stats
10W - 11L
1,486 SR
Queue Stats
48W - 52L
1,411 Elo+
Party 3
Charybdis
Charybdis
heen59
Charybdis
Level 37
God Stats
23W - 19L
1,625 SR
Queue Stats
107W - 87L
1,461 Elo+
Party 3
Team Averages
Level 42
1,491 SR
1,479 Elo+

VS

Team Averages
Level 73
1,579 SR
1,500 Elo+
Vulcan
Vulcan
FeelsPoloMan
Vulcan
Level 96
God Stats
2W - 1L
1,775 SR
Queue Stats
359W - 312L
1,499 Elo+
Solo
Set
Set
HULLGANG
Set
Level 16
God Stats
2W - 1L
1,542 SR
Queue Stats
4W - 5L
1,489 Elo+
Party 1
Ymir
Ymir
Nagminny
Ymir
Level 108
God Stats
2W - 1L
1,318 SR
Queue Stats
32W - 48L
1,451 Elo+
Solo
Chiron
Chiron
SkepticalPrism3
Chiron
Level 98
God Stats
13W - 10L
1,677 SR
Queue Stats
193W - 187L
1,572 Elo+
Party 1
Fenrir
Fenrir
Wiistry
Fenrir
Level 47
God Stats
30W - 26L
1,582 SR
Queue Stats
196W - 183L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
1 / 3 / 3
7,035
469
4,642
10,408
9,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Hаgаkure
Nemesis
13
3 / 4 / 2
7,802
520
5,066
10,461
4,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Jilinonk
Achilles
13
1 / 4 / 1
7,702
513
7,092
12,750
8,437
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Walbos
Tiamat
11
1 / 4 / 2
6,721
448
5,466
12,094
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
heen59
Charybdis
10
1 / 7 / 3
6,373
425
6,433
10,221
2,413
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
4 / 1 / 4
8,284
552
11,170
6,566
2,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 1
9,138
609
11,966
12,890
9,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
11
2 / 1 / 5
7,013
468
3,727
9,022
4,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

14
4 / 3 / 3
8,264
551
8,257
9,235
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Fenrir
Wiistry
Fenrir
15
7 / 0 / 4
8,763
584
5,195
9,614
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
7
Kills
22
22
Deaths
7
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vulcan
4
1
4
6
W
5
2
1
2.75
L
Fafnir
1
3
3
0.83
L
Nemesis
Hаgаkure
Nemesis
3
4
2
1
L
Achilles
Jilinonk
Achilles
1
4
1
0.38
W
Ymir
2
1
5
4.5
W
4
3
3
1.83
L
Tiamat
Walbos
Tiamat
1
4
2
0.5
W
Fenrir
Wiistry
Fenrir
7
0
4
9
L
Charybdis
heen59
Charybdis
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,699
Damage
40,315
55,934
Taken
47,327
28,033
Mitigated
24,168
16,359
Healing
15,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
11,170
3,305
0
1,752
6,566
2,325
1,312
4,187
2,027
57,442
0
W
11,966
5,810
0
5,007
12,890
9,898
0
280
12,570
0
66,617
L
Fafnir
4,642
810
0
2,008
10,408
9,267
0
4,553
5,855
21,924
0
L
Nemesis
Hаgаkure
Nemesis
5,066
2,421
0
4,228
10,461
4,147
0
1,817
8,470
0
41,743
L
Achilles
Jilinonk
Achilles
7,092
2,309
0
4,232
12,750
8,437
0
106
11,920
0
43,606
W
Ymir
3,727
327
0
1,226
9,022
4,799
424
1,528
7,404
25,531
0
W
8,257
2,602
173
3,791
9,235
2,791
1,264
2,653
6,507
0
55,654
L
Tiamat
Walbos
Tiamat
5,466
875
0
4,149
12,094
3,769
0
5,477
6,617
37,174
0
W
Fenrir
Wiistry
Fenrir
5,195
763
0
4,048
9,614
4,355
0
1,245
8,333
0
50,168
L
Charybdis
heen59
Charybdis
6,433
4,503
0
1,742
10,221
2,413
0
2,944
7,227
0
34,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,633
Gold Earned
41,462
345
Minions Killed
471
0
Camps Cleared
0
1,351,971
Distance Traveled
1,391,328
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,284
552
107
7
0
293,690
9
W
Set
9,138
609
138
9
0
279,844
1
L
Fafnir
7,035
469
29
2
0
282,300
2
L
Nemesis
7,802
520
84
6
0
310,538
4
L
Achilles
7,702
513
96
6
0
274,402
4
W
Ymir
7,013
468
35
2
0
247,924
2
W
Chiron
8,264
551
102
7
0
246,994
2
L
Tiamat
6,721
448
75
5
0
247,855
4
W
Fenrir
8,763
584
89
6
0
322,876
3
L
Charybdis
6,373
425
61
4
0
236,876
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role