Player Matchup

Persephone
Persephone
AnthonyYea2
Persephone
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,583 Elo+
Solo
Chernobog
Chernobog
Asura0smite
Chernobog
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,539 Elo+
Solo
Loki
Loki
afogaoganso
Loki
Level 13
God Stats
5W - 4L
1,669 SR
Queue Stats
7W - 9L
1,509 Elo+
Solo
Cthulhu
Cthulhu
pepelepaul
Cthulhu
Level 30
God Stats
3W - 3L
1,641 SR
Queue Stats
9W - 15L
1,386 Elo+
Solo
Hercules
Hercules
sweetums455
Hercules
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,684 Elo+
Solo
Team Averages
Level 16
1,562 SR
1,540 Elo+

VS

Team Averages
Level 19
1,465 SR
1,538 Elo+
Neith
Neith
 
Neith
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
KIRLEYs
Gilgamesh
Level 29
God Stats
10W - 13L
1,570 SR
Queue Stats
269W - 238L
1,595 Elo+
Solo
Fenrir
Fenrir
Lian59
Fenrir
Level 4
God Stats
0W - 1L
1,255 SR
Queue Stats
3W - 2L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AnthonyYea2
Persephone
16
4 / 0 / 2
9,700
606
3,449
4,691
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
Asura0smite
Chernobog
12
6 / 4 / 2
7,927
495
5,031
8,577
2,848
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 3 / 3
8,560
535
4,528
9,499
4,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
pepelepaul
Cthulhu
13
3 / 3 / 8
7,646
478
10,415
12,721
7,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
sweetums455
Hercules
17
6 / 0 / 1
10,026
627
10,482
9,238
5,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 5 / 5
7,536
471
9,802
9,427
3,195
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
 
Sylvanus
11
5 / 6 / 2
7,437
465
7,821
12,415
10,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
 
Persephone
12
0 / 4 / 0
7,216
451
751
6,375
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
KIRLEYs
Gilgamesh
13
2 / 3 / 0
7,343
459
5,234
11,069
10,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Lian59
Fenrir
9
0 / 5 / 1
6,019
376
1,514
9,570
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
23
Kills
10
10
Deaths
23
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
5
5
1.1
L
Sylvanus
 
Sylvanus
5
6
2
1
L
Persephone
 
Persephone
0
4
0
0
W
Persephone
AnthonyYea2
Persephone
4
0
2
5
W
Chernobog
Asura0smite
Chernobog
6
4
2
1.75
L
Gilgamesh
KIRLEYs
Gilgamesh
2
3
0
0.67
L
Fenrir
Lian59
Fenrir
0
5
1
0.1
W
4
3
3
1.83
W
Cthulhu
pepelepaul
Cthulhu
3
3
8
2.33
W
Hercules
sweetums455
Hercules
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,905
Damage
25,122
44,726
Taken
48,856
21,424
Mitigated
29,177
15,608
Healing
11,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,802
6,038
0
2,067
9,427
3,195
0
3,876
5,023
0
33,075
L
Sylvanus
 
Sylvanus
7,821
3,115
390
3,712
12,415
10,132
0
5,026
6,786
30,736
8,790
L
Persephone
 
Persephone
751
0
0
897
6,375
1,982
52
1,161
5,106
38,751
0
W
Persephone
AnthonyYea2
Persephone
3,449
243
0
3,104
4,691
1,645
198
272
4,379
60,662
0
W
Chernobog
Asura0smite
Chernobog
5,031
2,626
0
1,146
8,577
2,848
0
1,833
6,744
0
31,492
L
Gilgamesh
KIRLEYs
Gilgamesh
5,234
1,549
0
3,129
11,069
10,271
0
342
10,695
0
43,123
L
Fenrir
Lian59
Fenrir
1,514
144
0
1,372
9,570
3,597
0
2,092
7,380
0
30,388
W
4,528
1,052
0
2,876
9,499
4,200
0
651
8,786
0
62,867
W
Cthulhu
pepelepaul
Cthulhu
10,415
985
173
5,073
12,721
7,641
316
4,637
8,044
25,116
0
W
Hercules
sweetums455
Hercules
10,482
3,972
0
3,236
9,238
5,090
0
0
9,238
0
73,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,859
Gold Earned
35,551
489
Minions Killed
326
0
Camps Cleared
0
1,486,038
Distance Traveled
1,315,275
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,536
471
54
3
0
246,745
6
L
Sylvanus
7,437
465
58
4
0
224,514
10
L
Persephone
7,216
451
86
5
0
252,534
3
W
Persephone
9,700
606
140
9
0
304,305
0
W
Chernobog
7,927
495
65
4
0
238,922
0
L
Gilgamesh
7,343
459
76
5
0
304,573
4
L
Fenrir
6,019
376
52
3
0
286,909
1
W
Loki
8,560
535
110
7
0
331,457
4
W
Cthulhu
7,646
478
27
2
0
289,287
5
W
Hercules
10,026
627
147
9
0
322,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role