Player Matchup

Cthulhu
Cthulhu
Arkanev
Cthulhu
Level 17
God Stats
3W - 1L
1,280 SR
Queue Stats
7W - 4L
1,495 Elo+
Party 1
Izanami
Izanami
DracKo7
Izanami
Level 42
God Stats
5W - 3L
1,280 SR
Queue Stats
18W - 12L
1,594 Elo+
Party 1
Amaterasu
Amaterasu
GajFun
Amaterasu
Level 7
God Stats
4W - 1L
1,835 SR
Queue Stats
6W - 8L
1,280 Elo+
Solo
Thanatos
Thanatos
Kykarus
Thanatos
Level 15
God Stats
1W - 2L
1,268 SR
Queue Stats
12W - 9L
1,393 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XINGYA
Morgan Le Fay
Level 18
God Stats
9W - 16L
1,276 SR
Queue Stats
54W - 75L
1,346 Elo+
Solo
Team Averages
Level 20
1,388 SR
1,422 Elo+

VS

Team Averages
Level 14
1,562 SR
1,370 Elo+
Ra
Ra
Dante91V
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,126 Elo+
Solo
Thanatos
Thanatos
DawidV221
Thanatos
Level 15
God Stats
2W - 2L
1,715 SR
Queue Stats
34W - 38L
1,451 Elo+
Solo
Ymir
Ymir
EOV23
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cupid
Cupid
StoneDrg
Cupid
Level 17
God Stats
24W - 19L
1,593 SR
Queue Stats
142W - 181L
1,390 Elo+
Solo
Osiris
Osiris
dijqk
Osiris
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 128L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arkanev
Cthulhu
13
2 / 1 / 14
9,493
527
4,945
10,574
14,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
DracKo7
Izanami
17
12 / 0 / 3
10,934
607
10,579
6,959
2,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
GajFun
Amaterasu
14
4 / 4 / 4
9,006
500
4,887
10,567
4,036
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Kykarus
Thanatos
17
11 / 1 / 8
10,813
601
15,668
13,992
7,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
XINGYA
Morgan Le Fay
15
9 / 3 / 10
10,070
559
13,050
9,281
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
7,135
396
2,291
9,741
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
DawidV221
Thanatos
13
3 / 7 / 2
8,572
476
6,293
13,852
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
EOV23
Ymir
10
0 / 16 / 2
6,892
383
3,452
21,689
15,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
StoneDrg
Cupid
12
2 / 5 / 1
8,079
449
5,940
9,679
2,292
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
dijqk
Osiris
15
4 / 3 / 1
9,225
513
7,840
14,091
9,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
15
38
Kills
9
9
Deaths
38
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Arkanev
Cthulhu
2
1
14
9
L
0
7
0
0
L
Thanatos
DawidV221
Thanatos
3
7
2
0.57
W
Izanami
DracKo7
Izanami
12
0
3
13.5
L
Ymir
EOV23
Ymir
0
16
2
0.06
W
Amaterasu
GajFun
Amaterasu
4
4
4
1.5
W
Thanatos
Kykarus
Thanatos
11
1
8
15
L
Cupid
StoneDrg
Cupid
2
5
1
0.5
W
Morgan Le Fay
XINGYA
Morgan Le Fay
9
3
10
4.67
L
Osiris
dijqk
Osiris
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,129
Damage
25,816
51,373
Taken
69,052
32,241
Mitigated
34,078
27,060
Healing
17,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Arkanev
Cthulhu
4,945
701
0
2,043
10,574
14,744
633
1,742
8,792
22,499
0
L
2,291
233
293
2,094
9,741
2,409
604
4,274
5,467
35,779
0
L
Thanatos
DawidV221
Thanatos
6,293
2,575
0
9,032
13,852
3,928
0
2,629
11,223
0
44,731
W
Izanami
DracKo7
Izanami
10,579
8,649
0
4,020
6,959
2,621
3,778
1,522
5,363
0
83,053
L
Ymir
EOV23
Ymir
3,452
1,338
0
653
21,689
15,703
0
6,423
15,266
11,045
0
W
Amaterasu
GajFun
Amaterasu
4,887
1,310
0
3,170
10,567
4,036
0
502
10,065
0
33,806
W
Thanatos
Kykarus
Thanatos
15,668
5,963
0
15,052
13,992
7,097
2,992
219
13,773
0
81,178
L
Cupid
StoneDrg
Cupid
5,940
1,879
99
1,093
9,679
2,292
0
3,323
6,356
0
29,161
W
Morgan Le Fay
XINGYA
Morgan Le Fay
13,050
1,451
0
2,775
9,281
3,743
1,047
1,755
7,410
46,617
0
L
Osiris
dijqk
Osiris
7,840
2,318
0
3,886
14,091
9,746
44
1,346
12,745
0
51,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,316
Gold Earned
39,903
406
Minions Killed
319
0
Camps Cleared
0
1,674,794
Distance Traveled
1,495,405
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,493
527
18
1
0
329,585
2
L
Ra
7,135
396
66
4
0
276,806
3
L
Thanatos
8,572
476
78
4
0
346,386
1
W
Izanami
10,934
607
147
8
0
330,009
0
L
Ymir
6,892
383
7
0
0
296,554
0
W
Amaterasu
9,006
500
55
3
0
367,625
2
W
Thanatos
10,813
601
113
6
0
346,185
2
L
Cupid
8,079
449
53
3
0
274,646
1
W
Morgan Le Fay
10,070
559
73
4
0
301,390
4
L
Osiris
9,225
513
115
6
0
301,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role