Player Matchup

Mercury
Mercury
Milums
Mercury
Level 155
God Stats
2W - 12L
1,183 SR
Queue Stats
374W - 612L
1,342 Elo+
Solo
Kukulkan
Kukulkan
Valhensing300
Kukulkan
Level 60
God Stats
0W - 2L
1,201 SR
Queue Stats
2W - 4L
1,556 Elo+
Party 1
Tyr
Tyr
load021
Tyr
Level 50
God Stats
0W - 2L
1,201 SR
Queue Stats
3W - 3L
1,556 Elo+
Party 1
Team Averages
Level 88
1,195 SR
1,484 Elo+

VS

Team Averages
Level 68
1,337 SR
1,420 Elo+
Merlin
Merlin
BluCha0S
Merlin
Level 105
God Stats
3W - 5L
1,419 SR
Queue Stats
33W - 58L
1,400 Elo+
Party 2
Achilles
Achilles
Devil Pasi
Achilles
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 30L
1,554 Elo+
Solo
Gilgamesh
Gilgamesh
dccdr
Gilgamesh
Level 57
God Stats
1W - 5L
1,091 SR
Queue Stats
22W - 52L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Milums
Mercury
11
0 / 5 / 1
7,353
566
1,927
9,500
3,268
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Valhensing300
Kukulkan
12
3 / 4 / 0
8,264
636
13,294
8,357
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tyr
10
0 / 4 / 2
7,267
559
4,541
11,710
8,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BluCha0S
Merlin
14
4 / 1 / 9
9,209
708
11,473
6,669
2,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Achilles
Devil Pasi
Achilles
13
6 / 2 / 4
9,182
706
7,913
13,818
10,212
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gilgamesh
dccdr
Gilgamesh
13
3 / 0 / 10
9,031
695
6,176
9,013
7,912
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
13
13
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
BluCha0S
Merlin
4
1
9
8.5
W
Achilles
Devil Pasi
Achilles
6
2
4
4
L
Mercury
Milums
Mercury
0
5
1
0.1
L
Kukulkan
Valhensing300
Kukulkan
3
4
0
0.75
W
Gilgamesh
dccdr
Gilgamesh
3
0
10
8
L
Tyr
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,762
Damage
25,562
29,567
Taken
29,500
14,603
Mitigated
20,625
4,775
Healing
4,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BluCha0S
Merlin
11,473
283
0
375
6,669
2,501
507
3,423
3,246
43,763
0
W
Achilles
Devil Pasi
Achilles
7,913
1,724
388
3,085
13,818
10,212
916
5,444
8,374
0
33,460
L
Mercury
Milums
Mercury
1,927
395
0
1,515
9,500
3,268
0
3,661
5,839
0
14,708
L
Kukulkan
Valhensing300
Kukulkan
13,294
1,566
0
1,337
8,357
3,079
0
3,589
4,768
46,444
0
W
Gilgamesh
dccdr
Gilgamesh
6,176
1,153
0
455
9,013
7,912
480
4,813
4,200
0
9,729
L
Tyr
4,541
940
0
1,923
11,710
8,256
0
4,610
7,100
0
12,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,884
Gold Earned
27,422
138
Minions Killed
149
4
Camps Cleared
7
709,023
Distance Traveled
742,497
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,209
708
74
6
0
243,983
5
W
Achilles
9,182
706
65
5
7
242,815
2
L
Mercury
7,353
566
43
3
1
234,595
4
L
Kukulkan
8,264
636
75
6
3
222,718
0
W
Gilgamesh
9,031
695
10
1
0
255,699
2
L
Tyr
7,267
559
20
2
0
251,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role