Player Matchup

Artemis
Artemis
 
Artemis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Berkusch
Gilgamesh
Level 23
God Stats
3W - 1L
1,492 SR
Queue Stats
158W - 185L
1,418 Elo+
Solo
Fenrir
Fenrir
ImDemiGodSon
Fenrir
Level 28
God Stats
4W - 6L
1,263 SR
Queue Stats
14W - 17L
1,355 Elo+
Party 1
Osiris
Osiris
MavrouKouraki
Osiris
Level 10
God Stats
2W - 1L
1,712 SR
Queue Stats
8W - 11L
1,310 Elo+
Party 1
Ra
Ra
nikoszeppos
Ra
Level 9
God Stats
6W - 6L
1,338 SR
Queue Stats
6W - 6L
1,353 Elo+
Party 1
Team Averages
Level 40
1,461 SR
1,387 Elo+

VS

Team Averages
Level 17
1,459 SR
1,324 Elo+
Bakasura
Bakasura
 
Bakasura
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ArrrMissDestiny
Tiamat
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 4L
1,076 Elo+
Solo
Neith
Neith
DimitriBalance
Neith
Level 17
God Stats
8W - 10L
1,407 SR
Queue Stats
182W - 197L
1,371 Elo+
Solo
Bacchus
Bacchus
klim68
Bacchus
Level 29
God Stats
4W - 8L
1,389 SR
Queue Stats
110W - 123L
1,363 Elo+
Solo
Amaterasu
Amaterasu
qLed
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
6 / 3 / 13
8,715
581
11,566
10,907
3,609
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Berkusch
Gilgamesh
13
2 / 3 / 4
8,133
542
3,848
8,696
8,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
13
8 / 5 / 8
8,146
543
5,001
9,038
5,514
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
7 / 3 / 6
8,421
561
6,086
10,855
6,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 7
8,211
547
4,114
5,457
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
3
0 / 1 / 1
4,739
316
325
1,556
317
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 4 / 3
7,613
508
2,944
7,434
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 7 / 3
8,396
560
6,733
10,914
2,799
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
klim68
Bacchus
12
3 / 9 / 4
7,400
493
8,113
11,769
5,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
qLed
Amaterasu
13
5 / 4 / 1
7,814
521
6,833
11,382
9,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
24
Kills
14
15
Deaths
25
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
3
13
4.17
L
Bakasura
 
Bakasura
0
1
1
0.5
L
1
4
3
0.63
W
Gilgamesh
Berkusch
Gilgamesh
2
3
4
1.33
L
5
7
3
0.93
W
Fenrir
8
5
8
2.4
W
7
3
6
3.33
L
Bacchus
klim68
Bacchus
3
9
4
0.56
W
1
1
7
4.5
L
Amaterasu
qLed
Amaterasu
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,615
Damage
24,948
44,953
Taken
43,055
25,644
Mitigated
21,319
13,316
Healing
6,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,566
5,354
0
4,082
10,907
3,609
2,905
3,179
7,628
0
47,643
L
Bakasura
 
Bakasura
325
240
0
355
1,556
317
0
0
1,556
0
3,378
L
2,944
86
0
1,147
7,434
3,202
0
1,247
6,037
39,537
0
W
Gilgamesh
Berkusch
Gilgamesh
3,848
1,012
0
2,470
8,696
8,113
351
784
7,868
0
37,094
L
6,733
2,603
0
2,561
10,914
2,799
72
144
10,653
0
37,895
W
Fenrir
5,001
1,121
0
1,147
9,038
5,514
640
2,616
6,396
0
28,012
W
6,086
2,200
0
1,945
10,855
6,545
1,353
2,396
8,316
0
44,980
L
Bacchus
klim68
Bacchus
8,113
369
0
0
11,769
5,842
168
900
10,784
21,197
0
W
4,114
755
942
2,730
5,457
1,863
1,401
1,745
3,622
49,162
0
L
Amaterasu
qLed
Amaterasu
6,833
2,963
0
2,733
11,382
9,159
0
1,430
9,775
0
33,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,626
Gold Earned
35,962
389
Minions Killed
244
0
Camps Cleared
0
1,450,693
Distance Traveled
1,159,199
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,715
581
79
5
0
276,360
1
L
Bakasura
4,739
316
11
1
0
65,548
1
L
Tiamat
7,613
508
90
6
0
275,905
4
W
Gilgamesh
8,133
542
72
5
0
266,602
0
L
Neith
8,396
560
62
4
0
260,690
2
W
Fenrir
8,146
543
42
3
0
285,820
5
W
Osiris
8,421
561
69
5
0
303,699
4
L
Bacchus
7,400
493
20
1
0
268,466
0
W
Ra
8,211
547
127
8
0
318,212
5
L
Amaterasu
7,814
521
61
4
0
288,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role