Player Matchup

Kukulkan
Kukulkan
Gold IV
 
Kukulkan
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold III
 
Ullr
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
Cancer_SA
Bacchus
Gold V
Level 59
God Stats
12W - 13L
1,633 SR
Queue Stats
42W - 53L
1,415 MMR
Solo
Chronos
Chronos
Gold V
KANTARON
Chronos
Gold V
Level 159
God Stats
50W - 34L
1,615 SR
Queue Stats
247W - 247L
1,346 MMR
Solo
Awilix
Awilix
Gold IV
cadri-11
Awilix
Gold IV
Level 89
God Stats
26W - 25L
1,583 SR
Queue Stats
310W - 320L
1,427 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,566 SR
1,437 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,644 SR
1,409 MMR
Hun Batz
Hun Batz
Silver II
DaviZs0ne1
Hun Batz
Silver II
Level 41
God Stats
2W - 0L
1,776 SR
Queue Stats
10W - 6L
1,506 MMR
Party 1
Nike
Nike
Gold IV
KIRITO3_3
Nike
Gold IV
Level 124
God Stats
25W - 6L
1,587 SR
Queue Stats
225W - 215L
1,359 MMR
Solo
Skadi
Skadi
Gold V
SoHeartlesz
Skadi
Gold V
Level 45
God Stats
10W - 4L
1,601 SR
Queue Stats
40W - 46L
1,392 MMR
Solo
Vulcan
Vulcan
Gold IV
xCARMINIONx
Vulcan
Gold IV
Level 108
God Stats
17W - 8L
1,678 SR
Queue Stats
485W - 469L
1,454 MMR
Party 1
Hercules
Hercules
Gold V
xX_anddres_Xx
Hercules
Gold V
Level 141
God Stats
3W - 2L
1,574 SR
Queue Stats
441W - 436L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
2 / 4 / 2
10,448
498
12,286
10,776
4,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
 
Ullr
16
1 / 6 / 4
9,356
446
6,210
14,277
4,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Cancer_SA
Bacchus
12
0 / 5 / 5
8,243
393
6,007
17,845
22,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos
KANTARON
Chronos
16
4 / 4 / 1
10,092
481
7,709
23,296
16,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
cadri-11
Awilix
16
4 / 2 / 3
10,493
500
9,348
16,006
5,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
TiamatMorgan Le FayAthenaOdinGilgamesh

VS

Bans
PersephoneArtioDanzaburouGebSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DaviZs0ne1
Hun Batz
20
9 / 1 / 8
13,253
631
16,417
16,925
7,448
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
17
3 / 5 / 8
11,269
537
16,566
19,615
15,335
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 2 / 4
10,932
521
8,360
16,445
5,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
19
4 / 3 / 3
12,206
581
12,421
8,844
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
xX_anddres_Xx
Hercules
17
3 / 0 / 8
11,647
555
6,202
15,926
19,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
11
Kills
21
21
Deaths
11
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
4
2
0.75
L
Ullr
 
Ullr
1
6
4
0.5
L
Bacchus
Cancer_SA
Bacchus
0
5
5
0.5
W
Hun Batz
DaviZs0ne1
Hun Batz
9
1
8
13
L
Chronos
KANTARON
Chronos
4
4
1
1.13
W
Nike
3
5
8
1.4
W
2
2
4
2
L
Awilix
cadri-11
Awilix
4
2
3
2.75
W
Vulcan
4
3
3
1.83
W
Hercules
xX_anddres_Xx
Hercules
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,560
Damage
59,966
82,200
Taken
77,755
53,046
Mitigated
52,159
18,213
Healing
25,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
12,286
284
0
1,660
10,776
4,196
0
2,758
7,938
88,227
0
L
Ullr
 
Ullr
6,210
1,292
0
1,663
14,277
4,614
0
548
13,649
0
62,473
L
Bacchus
Cancer_SA
Bacchus
6,007
775
0
1,881
17,845
22,347
0
5,276
12,497
16,923
0
W
Hun Batz
DaviZs0ne1
Hun Batz
16,417
4,231
0
9,075
16,925
7,448
1,451
4,133
12,746
0
105,436
L
Chronos
KANTARON
Chronos
7,709
1,904
704
6,987
23,296
16,247
0
3,547
19,669
52,775
0
W
Nike
16,566
1,923
0
2,780
19,615
15,335
778
7,214
12,309
7,475
51,203
W
8,360
2,951
0
5,957
16,445
5,725
3,486
4,596
11,785
0
93,068
L
Awilix
cadri-11
Awilix
9,348
3,432
0
5,318
16,006
5,642
322
2,934
13,072
0
71,497
W
Vulcan
12,421
5,187
0
1,277
8,844
4,264
1,087
3,878
4,848
103,423
0
W
Hercules
xX_anddres_Xx
Hercules
6,202
1,305
0
6,886
15,926
19,387
1,100
6,052
9,622
461
31,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,632
Gold Earned
59,307
544
Minions Killed
586
0
Camps Cleared
0
1,991,464
Distance Traveled
2,176,190
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,448
498
182
9
0
369,262
5
L
Ullr
9,356
446
116
6
0
379,626
3
L
Bacchus
8,243
393
21
1
0
421,685
6
W
Hun Batz
13,253
631
153
7
0
503,773
4
L
Chronos
10,092
481
102
5
0
369,302
5
W
Nike
11,269
537
80
4
0
403,894
0
W
Skadi
10,932
521
117
6
0
413,086
10
L
Awilix
10,493
500
123
6
0
451,589
7
W
Vulcan
12,206
581
188
9
0
406,349
10
W
Hercules
11,647
555
48
2
0
449,088
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role