Player Matchup

Apollo
Apollo
 
Apollo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Cxbers
Hun Batz
Level 76
God Stats
6W - 7L
1,348 SR
Queue Stats
365W - 300L
1,587 Elo+
Party 1
Raijin
Raijin
Poneyguy
Raijin
Level 128
God Stats
2W - 2L
1,854 SR
Queue Stats
111W - 96L
1,619 Elo+
Party 1
Nike
Nike
StarrFox
Nike
Level 147
God Stats
1W - 1L
1,447 SR
Queue Stats
351W - 346L
1,626 Elo+
Solo
Guan Yu
Guan Yu
ThatGuyOrgoth
Guan Yu
Level 77
God Stats
2W - 1L
1,407 SR
Queue Stats
36W - 24L
1,514 Elo+
Solo
Team Averages
Level 117
1,511 SR
1,569 Elo+

VS

Team Averages
Level 107
1,609 SR
1,527 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
EpitomeOfDeath
Bakasura
Level 149
God Stats
48W - 32L
1,645 SR
Queue Stats
428W - 423L
1,531 Elo+
Solo
Heimdallr
Heimdallr
GoBananasNoSplit
Heimdallr
Level 63
God Stats
15W - 16L
1,581 SR
Queue Stats
235W - 163L
1,541 Elo+
Party 2
Ares
Ares
TheSavvyGent
Ares
Level 58
God Stats
12W - 11L
1,517 SR
Queue Stats
216W - 217L
1,515 Elo+
Solo
Vamana
Vamana
chubbyappIesauce
Vamana
Level 159
God Stats
5W - 11L
1,801 SR
Queue Stats
446W - 403L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
1 / 2 / 1
8,279
591
2,996
8,955
2,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Cxbers
Hun Batz
14
3 / 1 / 4
8,102
579
8,934
10,275
3,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Poneyguy
Raijin
13
3 / 2 / 4
7,949
568
3,826
4,917
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nike
11
3 / 1 / 3
7,012
501
3,980
6,294
3,444
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
13
3 / 1 / 2
7,699
550
7,636
9,073
10,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
3 / 2 / 0
8,435
603
3,873
6,323
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
11
2 / 3 / 0
6,795
485
4,657
7,894
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
13
1 / 3 / 2
7,322
523
3,296
9,393
3,010
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 0
5,753
411
2,175
8,746
4,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 1
6,789
485
7,387
11,343
7,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
7
7
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
2
1
0.75
L
The Morrigan
 
The Morrigan
3
2
0
1.5
W
Hun Batz
Cxbers
Hun Batz
3
1
4
5
L
Bakasura
2
3
0
0.67
L
Heimdallr
1
3
2
0.67
W
Raijin
Poneyguy
Raijin
3
2
4
2.5
W
Nike
3
1
3
4.5
W
Guan Yu
3
1
2
4
L
0
2
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,372
Damage
21,388
39,514
Taken
43,699
22,129
Mitigated
20,416
17,285
Healing
14,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,996
2,125
0
4,191
8,955
2,713
0
1,518
7,228
0
61,628
L
The Morrigan
 
The Morrigan
3,873
901
0
1,511
6,323
2,174
0
1,411
4,760
56,989
2,648
W
Hun Batz
Cxbers
Hun Batz
8,934
4,128
0
4,950
10,275
3,965
0
884
9,184
0
64,201
L
Bakasura
4,657
2,965
0
2,572
7,894
3,202
63
297
7,338
0
34,038
L
Heimdallr
3,296
1,778
0
2,535
9,393
3,010
329
0
9,393
0
47,144
W
Raijin
Poneyguy
Raijin
3,826
260
0
1,328
4,917
1,692
0
1,438
3,405
48,789
0
W
Nike
3,980
167
165
421
6,294
3,444
0
771
5,053
0
23,196
W
Guan Yu
7,636
1,330
879
5,351
9,073
10,315
0
665
8,077
0
36,525
L
2,175
0
852
1,647
8,746
4,273
0
1,120
7,402
11,110
0
L
7,387
3,965
0
5,035
11,343
7,757
0
667
9,768
0
43,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,041
Gold Earned
35,094
467
Minions Killed
399
0
Camps Cleared
0
1,479,800
Distance Traveled
1,391,773
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,279
591
127
9
0
260,018
2
L
The Morrigan
8,435
603
134
10
0
298,287
4
W
Hun Batz
8,102
579
116
8
0
340,291
2
L
Bakasura
6,795
485
98
7
0
310,598
0
L
Heimdallr
7,322
523
84
6
0
247,714
5
W
Raijin
7,949
568
103
7
0
282,866
6
W
Nike
7,012
501
35
3
0
329,714
3
W
Guan Yu
7,699
550
86
6
0
266,911
0
L
Ares
5,753
411
16
1
0
280,808
5
L
Vamana
6,789
485
67
5
0
254,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role