Player Matchup

Jormungandr
Jormungandr
Davisbomber2002
Jormungandr
Level 27
God Stats
12W - 5L
1,460 SR
Queue Stats
50W - 52L
1,291 Elo+
Solo
Zhong Kui
Zhong Kui
Hyrat
Zhong Kui
Level 27
God Stats
18W - 20L
1,369 SR
Queue Stats
185W - 214L
1,281 Elo+
Solo
Raijin
Raijin
SHADEx03
Raijin
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 65L
1,500 Elo+
Solo
Artemis
Artemis
barak266
Artemis
Level 25
God Stats
18W - 12L
1,454 SR
Queue Stats
87W - 101L
1,296 Elo+
Solo
Awilix
Awilix
clapitron69
Awilix
Level 19
God Stats
1W - 0L
1,321 SR
Queue Stats
6W - 7L
1,296 Elo+
Solo
Team Averages
Level 20
1,421 SR
1,333 Elo+

VS

Team Averages
Level 9
1,447 SR
1,348 Elo+
Neith
Neith
Gabryyh-_-
Neith
Level 19
God Stats
5W - 7L
1,471 SR
Queue Stats
56W - 79L
1,235 Elo+
Solo
Bakasura
Bakasura
PirateClown
Bakasura
Level 15
God Stats
9W - 10L
1,490 SR
Queue Stats
86W - 83L
1,284 Elo+
Solo
Anhur
Anhur
Sweat4MyNxdesx
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
pixoto09
Ymir
Level 3
God Stats
0W - 2L
1,275 SR
Queue Stats
4W - 3L
1,220 Elo+
Solo
Danzaburou
Danzaburou
zrener
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Davisbomber2002
Jormungandr
16
2 / 2 / 7
10,107
481
7,580
12,397
10,978
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Hyrat
Zhong Kui
16
7 / 1 / 4
10,963
522
12,653
13,691
8,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
SHADEx03
Raijin
17
0 / 5 / 2
10,775
513
5,494
10,190
3,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
barak266
Artemis
17
7 / 5 / 5
10,901
519
14,483
12,320
4,126
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Awilix
19
15 / 3 / 0
12,588
599
13,641
13,264
5,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
3 / 4 / 3
9,100
433
8,843
11,311
3,874
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
PirateClown
Bakasura
17
5 / 4 / 1
10,365
494
6,344
15,880
7,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 9 / 3
9,378
447
5,592
13,396
4,250
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
13
2 / 5 / 5
9,162
436
5,462
14,481
15,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
zrener
Danzaburou
12
2 / 9 / 0
8,203
391
4,504
13,499
5,126
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
31
Kills
15
16
Deaths
31
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Davisbomber2002
Jormungandr
2
2
7
2.75
L
Neith
3
4
3
1.13
W
Zhong Kui
Hyrat
Zhong Kui
7
1
4
9
L
Bakasura
PirateClown
Bakasura
5
4
1
1.38
W
Raijin
SHADEx03
Raijin
0
5
2
0.2
L
3
9
3
0.5
W
Artemis
barak266
Artemis
7
5
5
1.9
W
Awilix
15
3
0
5
L
Ymir
2
5
5
0.9
L
Danzaburou
zrener
Danzaburou
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,851
Damage
30,745
61,862
Taken
68,567
32,732
Mitigated
35,993
15,597
Healing
7,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Davisbomber2002
Jormungandr
7,580
2,053
0
2,260
12,397
10,978
1,098
2,100
10,297
51,787
0
L
Neith
8,843
1,791
0
925
11,311
3,874
1,020
4,596
6,715
0
50,433
W
Zhong Kui
Hyrat
Zhong Kui
12,653
2,512
0
5,145
13,691
8,454
2,562
1,408
12,283
66,272
0
L
Bakasura
PirateClown
Bakasura
6,344
3,937
0
3,112
15,880
7,586
770
6,109
9,771
0
60,397
W
Raijin
SHADEx03
Raijin
5,494
121
0
2,710
10,190
3,803
2,938
0
10,190
60,801
0
L
5,592
3,036
0
1,778
13,396
4,250
459
4,499
8,897
0
32,792
W
Artemis
barak266
Artemis
14,483
8,696
0
1,152
12,320
4,126
1,887
1,975
10,345
0
63,540
W
Awilix
13,641
5,240
0
4,330
13,264
5,371
61
300
12,964
0
85,367
L
Ymir
5,462
737
0
762
14,481
15,157
565
5,190
9,291
16,707
0
L
Danzaburou
zrener
Danzaburou
4,504
1,821
162
879
13,499
5,126
0
5,333
8,166
0
39,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,334
Gold Earned
46,208
507
Minions Killed
334
0
Camps Cleared
0
1,933,023
Distance Traveled
1,812,603
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,107
481
75
4
0
360,077
5
L
Neith
9,100
433
62
3
0
376,890
1
W
Zhong Kui
10,963
522
104
5
0
372,323
0
L
Bakasura
10,365
494
130
6
0
462,921
5
W
Raijin
10,775
513
105
5
0
388,243
2
L
Anhur
9,378
447
50
2
0
326,920
4
W
Artemis
10,901
519
106
5
0
341,378
2
W
Awilix
12,588
599
117
6
0
471,002
4
L
Ymir
9,162
436
25
1
0
341,278
0
L
Danzaburou
8,203
391
67
3
0
304,594
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role