Player Matchup

Fenrir
Fenrir
DavidTorresKLK
Fenrir
Level 47
God Stats
8W - 10L
1,450 SR
Queue Stats
130W - 122L
1,420 Elo+
Solo
Zeus
Zeus
Vo1d_Keitaro
Zeus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 148L
1,430 Elo+
Party 1
Ymir
Ymir
Vo1d_SweezZzy
Ymir
Level 63
God Stats
5W - 9L
1,284 SR
Queue Stats
154W - 179L
1,457 Elo+
Party 1
Neith
Neith
spasak-
Neith
Level 88
God Stats
585W - 634L
1,508 SR
Queue Stats
587W - 639L
1,452 Elo+
Solo
Cthulhu
Cthulhu
yetisteve
Cthulhu
Level 57
God Stats
2W - 2L
1,766 SR
Queue Stats
95W - 106L
1,381 Elo+
Solo
Team Averages
Level 60
1,502 SR
1,428 Elo+

VS

Team Averages
Level 88
1,407 SR
1,402 Elo+
Camazotz
Camazotz
 
Camazotz
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
NoRothmans
Kukulkan
Level 44
God Stats
30W - 39L
1,395 SR
Queue Stats
137W - 145L
1,328 Elo+
Solo
Artio
Artio
WOLF2563
Artio
Level 140
God Stats
16W - 26L
1,311 SR
Queue Stats
597W - 615L
1,410 Elo+
Solo
Sol
Sol
minko239
Sol
Level 88
God Stats
56W - 53L
1,468 SR
Queue Stats
637W - 759L
1,388 Elo+
Solo
Anhur
Anhur
osito1703
Anhur
Level 82
God Stats
2W - 4L
1,361 SR
Queue Stats
115W - 124L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 2
8,670
510
5,567
12,848
4,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 9 / 2
8,438
496
8,345
11,225
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 7 / 3
7,942
467
5,558
19,218
12,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
spasak-
Neith
11
1 / 4 / 1
7,066
416
5,323
9,425
2,573
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
yetisteve
Cthulhu
14
2 / 4 / 2
8,470
498
4,929
10,379
8,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
18
7 / 2 / 5
11,251
662
8,395
11,835
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
NoRothmans
Kukulkan
16
4 / 3 / 3
10,227
602
7,206
6,041
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artio
WOLF2563
Artio
14
3 / 0 / 12
9,551
562
7,856
17,196
14,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
7 / 2 / 8
9,986
587
9,644
11,014
4,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
osito1703
Anhur
15
6 / 1 / 7
9,513
560
10,619
13,578
5,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
8
Kills
27
27
Deaths
8
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
7
2
5
4.75
L
3
3
2
1.33
W
Kukulkan
NoRothmans
Kukulkan
4
3
3
1.83
L
2
9
2
0.33
L
0
7
3
0.21
W
Artio
WOLF2563
Artio
3
0
12
9
W
7
2
8
5.5
W
Anhur
osito1703
Anhur
6
1
7
9.5
L
Neith
spasak-
Neith
1
4
1
0.38
L
Cthulhu
yetisteve
Cthulhu
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,722
Damage
43,720
63,095
Taken
59,664
31,525
Mitigated
31,603
10,933
Healing
27,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
8,395
1,884
0
7,659
11,835
4,487
0
1,744
10,091
0
70,156
L
5,567
1,474
0
2,377
12,848
4,679
0
3,249
9,599
0
57,178
W
Kukulkan
NoRothmans
Kukulkan
7,206
592
0
1,120
6,041
2,598
2,138
3,293
2,748
63,354
0
L
8,345
1,020
0
640
11,225
3,274
0
4,165
7,060
43,886
0
L
5,558
874
512
3,202
19,218
12,252
0
7,100
12,118
41,888
0
W
Artio
WOLF2563
Artio
7,856
1,233
3,052
6,231
17,196
14,978
319
5,357
11,839
22,634
0
W
9,644
4,009
463
5,529
11,014
4,440
4,172
4,278
6,736
43,049
7,343
W
Anhur
osito1703
Anhur
10,619
3,956
0
2,976
13,578
5,100
1,195
4,286
9,292
0
60,877
L
Neith
spasak-
Neith
5,323
2,272
0
2,979
9,425
2,573
0
3,801
5,624
0
23,800
L
Cthulhu
yetisteve
Cthulhu
4,929
125
311
912
10,379
8,747
600
5,186
5,193
41,184
3,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,586
Gold Earned
50,528
362
Minions Killed
462
0
Camps Cleared
0
1,407,976
Distance Traveled
1,631,434
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
11,251
662
119
7
0
374,052
1
L
Fenrir
8,670
510
88
5
0
359,245
1
W
Kukulkan
10,227
602
152
9
0
294,153
0
L
Zeus
8,438
496
77
5
0
247,190
0
L
Ymir
7,942
467
65
4
0
241,027
0
W
Artio
9,551
562
37
2
0
328,731
2
W
Sol
9,986
587
76
4
0
327,655
2
W
Anhur
9,513
560
78
5
0
306,843
4
L
Neith
7,066
416
45
3
0
241,727
0
L
Cthulhu
8,470
498
87
5
0
318,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role