Player Matchup

Hercules
Hercules
EpicStar13
Hercules
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 60L
1,453 Elo+
Party 1
Ra
Ra
GOOFYFAT
Ra
Level 109
God Stats
33W - 27L
1,471 SR
Queue Stats
539W - 426L
1,525 Elo+
Party 1
Izanami
Izanami
O1Summit
Izanami
Level 67
God Stats
1W - 4L
1,206 SR
Queue Stats
24W - 46L
1,271 Elo+
Party 1
Team Averages
Level 86
1,392 SR
1,416 Elo+

VS

Team Averages
Level 98
1,456 SR
1,419 Elo+
Sun Wukong
Sun Wukong
DArrealest02
Sun Wukong
Level 104
God Stats
14W - 16L
1,636 SR
Queue Stats
203W - 238L
1,523 Elo+
Party 2
Hou Yi
Hou Yi
Memo5438
Hou Yi
Level 84
God Stats
0W - 2L
1,232 SR
Queue Stats
126W - 131L
1,278 Elo+
Party 2
Tiamat
Tiamat
Si4e
Tiamat
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 226L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EpicStar13
Hercules
9
0 / 2 / 0
6,240
567
5,521
14,152
9,621
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
2 / 3 / 1
7,407
673
5,960
7,072
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
O1Summit
Izanami
10
1 / 3 / 0
6,950
632
7,066
7,464
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DArrealest02
Sun Wukong
11
2 / 1 / 4
7,835
712
8,652
9,562
7,586
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Memo5438
Hou Yi
12
4 / 1 / 4
7,931
721
10,263
9,237
3,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Si4e
Tiamat
12
2 / 1 / 5
7,551
686
7,016
9,374
6,127
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
8
8
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DArrealest02
Sun Wukong
2
1
4
4
W
Hercules
EpicStar13
Hercules
0
2
0
0
W
2
3
1
0.83
L
Hou Yi
Memo5438
Hou Yi
4
1
4
6
W
Izanami
O1Summit
Izanami
1
3
0
0.33
L
Tiamat
Si4e
Tiamat
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,547
Damage
25,931
28,688
Taken
28,173
15,198
Mitigated
16,836
7,959
Healing
9,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DArrealest02
Sun Wukong
8,652
1,623
460
3,779
9,562
7,586
0
1,911
7,403
0
19,652
W
Hercules
EpicStar13
Hercules
5,521
1,696
0
3,369
14,152
9,621
0
3,286
10,866
0
10,776
W
5,960
393
1,096
2,166
7,072
2,597
0
2,289
4,783
25,427
0
L
Hou Yi
Memo5438
Hou Yi
10,263
5,118
0
2,077
9,237
3,123
828
1,715
7,307
0
29,081
W
Izanami
O1Summit
Izanami
7,066
4,289
334
994
7,464
2,980
340
1,671
5,793
0
21,172
L
Tiamat
Si4e
Tiamat
7,016
850
160
3,494
9,374
6,127
484
2,153
7,057
25,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,597
Gold Earned
23,317
104
Minions Killed
115
2
Camps Cleared
6
609,109
Distance Traveled
684,740
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,835
712
18
2
1
239,760
0
W
Hercules
6,240
567
10
1
1
210,787
1
W
Ra
7,407
673
50
5
0
213,695
1
L
Hou Yi
7,931
721
58
5
2
213,954
1
W
Izanami
6,950
632
44
4
1
184,627
2
L
Tiamat
7,551
686
39
4
3
231,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role