Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GayLord13
Danzaburou
Level 26
God Stats
31W - 34L
1,425 SR
Queue Stats
118W - 120L
1,468 Elo+
Solo
Ymir
Ymir
Shoyo_Sama101
Ymir
Level 6
God Stats
6W - 9L
1,500 SR
Queue Stats
73W - 72L
1,502 Elo+
Solo
Kali
Kali
SuperIndigo
Kali
Level 14
God Stats
1W - 6L
1,428 SR
Queue Stats
83W - 69L
1,655 Elo+
Solo
Raijin
Raijin
lyba11
Raijin
Level 26
God Stats
2W - 1L
1,837 SR
Queue Stats
192W - 193L
1,410 Elo+
Solo
Team Averages
Level 19
1,538 SR
1,507 Elo+

VS

Team Averages
Level 23
1,480 SR
1,360 Elo+
Sun Wukong
Sun Wukong
LeotheNick
Sun Wukong
Level 29
God Stats
25W - 33L
1,420 SR
Queue Stats
159W - 173L
1,439 Elo+
Solo
Fenrir
Fenrir
NIkanSP
Fenrir
Level 29
God Stats
5W - 6L
1,707 SR
Queue Stats
118W - 72L
1,693 Elo+
Solo
Zeus
Zeus
SaboteurAl
Zeus
Level 28
God Stats
1W - 0L
1,276 SR
Queue Stats
30W - 27L
1,408 Elo+
Solo
Neith
Neith
Sailian
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,188 Elo+
Solo
Ares
Ares
dizzysteil
Ares
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 39L
1,070 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 1 / 1
7,435
572
6,801
8,299
6,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
GayLord13
Danzaburou
11
6 / 5 / 1
7,385
568
8,181
9,316
3,194
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 4 / 6
5,772
444
2,555
11,236
9,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
6 / 4 / 1
8,050
619
7,987
12,863
6,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
lyba11
Raijin
11
1 / 4 / 1
7,214
555
4,982
6,382
1,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LeotheNick
Sun Wukong
11
0 / 1 / 3
6,405
493
5,027
10,837
7,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
NIkanSP
Fenrir
15
12 / 1 / 3
9,163
705
13,634
9,202
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
1 / 3 / 6
6,823
525
4,733
7,269
2,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Sailian
Neith
11
1 / 6 / 4
6,359
489
6,999
7,008
2,272
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 2 / 7
7,408
570
4,487
9,863
7,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
13
Kills
18
18
Deaths
13
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
1
0.5
L
Danzaburou
GayLord13
Danzaburou
6
5
1
1.3
W
Sun Wukong
LeotheNick
Sun Wukong
0
1
3
1.5
W
Fenrir
NIkanSP
Fenrir
12
1
3
13.5
W
1
3
6
1.33
W
Neith
Sailian
Neith
1
6
4
0.5
L
0
4
6
0.75
L
6
4
1
1.63
W
4
2
7
3.75
L
Raijin
lyba11
Raijin
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,506
Damage
34,880
48,096
Taken
44,179
27,605
Mitigated
22,313
14,769
Healing
17,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,801
975
33
3,869
8,299
6,125
0
332
7,343
46,707
0
L
Danzaburou
GayLord13
Danzaburou
8,181
3,988
0
2,165
9,316
3,194
0
1,454
7,862
0
39,731
W
Sun Wukong
LeotheNick
Sun Wukong
5,027
1,104
0
5,073
10,837
7,046
0
5,756
4,601
0
36,386
W
Fenrir
NIkanSP
Fenrir
13,634
5,554
0
5,184
9,202
3,706
0
1,772
7,213
0
58,071
W
4,733
685
0
2,623
7,269
2,259
117
3,241
3,578
36,581
0
W
Neith
Sailian
Neith
6,999
4,013
0
1,386
7,008
2,272
982
660
6,348
0
23,432
L
2,555
1,081
0
2,050
11,236
9,399
46
3,620
7,616
12,989
0
L
7,987
3,017
0
5,752
12,863
6,920
0
2,467
10,351
0
51,774
W
4,487
929
351
3,072
9,863
7,030
229
1,978
7,885
21,942
0
L
Raijin
lyba11
Raijin
4,982
749
0
900
6,382
1,967
522
1,347
4,996
39,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,856
Gold Earned
36,158
388
Minions Killed
318
0
Camps Cleared
0
1,179,133
Distance Traveled
1,251,410
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,435
572
115
9
0
256,952
1
L
Danzaburou
7,385
568
70
5
0
238,025
3
W
Sun Wukong
6,405
493
70
5
0
261,944
6
W
Fenrir
9,163
705
100
8
0
301,782
1
W
Zeus
6,823
525
72
6
0
234,562
2
W
Neith
6,359
489
51
4
0
214,095
3
L
Ymir
5,772
444
17
1
0
223,350
2
L
Kali
8,050
619
100
8
0
268,446
3
W
Ares
7,408
570
25
2
0
239,027
4
L
Raijin
7,214
555
86
7
0
192,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role