Player Matchup

Anhur
Anhur
GoBananasNoSplit
Anhur
Level 63
God Stats
2W - 1L
1,728 SR
Queue Stats
56W - 58L
1,464 Elo+
Party 2
Awilix
Awilix
PsychoticWaves
Awilix
Level 14
God Stats
2W - 3L
1,253 SR
Queue Stats
21W - 30L
1,212 Elo+
Party 2
Zeus
Zeus
imherothethird
Zeus
Level 148
God Stats
85W - 53L
1,692 SR
Queue Stats
533W - 374L
1,633 Elo+
Party 2
Team Averages
Level 75
1,558 SR
1,436 Elo+

VS

Team Averages
Level 97
1,507 SR
1,564 Elo+
Charybdis
Charybdis
 
Charybdis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
A small pepe450
Anubis
Level 100
God Stats
8W - 3L
1,423 SR
Queue Stats
124W - 101L
1,590 Elo+
Party 1
Bacchus
Bacchus
ihdude
Bacchus
Level 128
God Stats
6W - 7L
1,597 SR
Queue Stats
155W - 143L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 6
8,063
672
6,222
10,301
3,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
7 / 2 / 2
8,732
728
5,439
10,738
9,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 4 / 7
8,280
690
13,858
8,026
2,580
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
4 / 3 / 3
8,805
734
8,591
7,723
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 5 / 3
7,960
663
5,474
8,272
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ihdude
Bacchus
12
4 / 4 / 5
9,275
773
8,674
14,904
11,166
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
12
Kills
10
10
Deaths
12
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
3
3
1.83
W
2
5
3
0.7
L
2
4
6
1.25
L
7
2
2
4
W
Bacchus
ihdude
Bacchus
4
4
5
1.63
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,519
Damage
22,739
29,065
Taken
30,899
15,276
Mitigated
17,520
4,500
Healing
5,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,591
5,571
0
1,789
7,723
2,788
130
3,681
4,042
0
45,998
W
5,474
313
0
1,745
8,272
3,566
0
3,938
4,334
20,231
0
L
6,222
3,243
0
710
10,301
3,330
28
3,451
6,850
0
23,140
L
5,439
1,940
136
1,958
10,738
9,366
0
4,963
5,775
0
11,577
W
Bacchus
ihdude
Bacchus
8,674
1,996
75
1,394
14,904
11,166
0
6,314
8,590
15,937
0
L
13,858
1,567
0
1,696
8,026
2,580
702
6,138
1,888
33,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,075
Gold Earned
26,040
119
Minions Killed
127
4
Camps Cleared
7
615,103
Distance Traveled
609,886
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,805
734
71
6
5
187,002
3
W
Anubis
7,960
663
40
3
1
191,729
2
L
Anhur
8,063
672
41
3
2
201,598
0
L
Awilix
8,732
728
18
2
1
221,749
0
W
Bacchus
9,275
773
16
1
1
231,155
7
L
Zeus
8,280
690
60
5
1
191,756
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role