Player Matchup

Set
Set
 
Set
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Ghazghhkulll
Ra
Level 8
God Stats
10W - 9L
1,563 SR
Queue Stats
34W - 32L
1,549 Elo+
Party 1
Artemis
Artemis
Irishman323
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,432 Elo+
Solo
Sobek
Sobek
JudgementStance
Sobek
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
213W - 204L
1,491 Elo+
Party 1
Bellona
Bellona
Koheath
Bellona
Level 27
God Stats
118W - 105L
1,563 SR
Queue Stats
159W - 151L
1,521 Elo+
Solo
Team Averages
Level 23
1,525 SR
1,499 Elo+

VS

Team Averages
Level 21
1,518 SR
1,492 Elo+
Set
Set
BROMUNISM
Set
Level 75
God Stats
6W - 4L
1,592 SR
Queue Stats
27W - 35L
1,411 Elo+
Party 3
Ymir
Ymir
Balti420
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,585 Elo+
Party 2
Tiamat
Tiamat
DonaSimp
Tiamat
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,324 Elo+
Party 3
Geb
Geb
KillsSecured
Geb
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,679 Elo+
Party 3
Artemis
Artemis
Tensile420
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
4 / 2 / 1
6,009
546
3,027
6,306
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 1 / 0
6,120
556
2,286
4,874
1,560
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Irishman323
Artemis
11
10 / 0 / 4
7,063
642
11,624
4,643
1,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 10
6,902
627
2,183
10,460
8,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Koheath
Bellona
12
3 / 2 / 3
7,078
643
5,762
6,896
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,070
461
3,736
6,833
2,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
6
0 / 6 / 0
4,272
388
1,185
6,933
3,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
DonaSimp
Tiamat
10
1 / 3 / 3
5,707
519
4,777
6,050
3,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
2 / 5 / 1
4,907
446
2,392
6,867
4,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Tensile420
Artemis
8
1 / 6 / 0
4,792
436
2,835
6,145
1,469
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
22
Kills
5
5
Deaths
22
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
4
2
1
2.25
L
1
2
1
0.75
L
Ymir
0
6
0
0
L
Tiamat
DonaSimp
Tiamat
1
3
3
0.83
W
2
1
0
2
W
Artemis
Irishman323
Artemis
10
0
4
12
W
3
0
10
8
L
2
5
1
0.5
W
Bellona
Koheath
Bellona
3
2
3
2.25
L
Artemis
Tensile420
Artemis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,882
Damage
14,925
33,179
Taken
32,828
19,037
Mitigated
15,288
15,528
Healing
3,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,027
1,094
0
2,816
6,306
2,251
153
1,153
5,083
0
23,282
L
3,736
1,918
0
456
6,833
2,072
0
820
6,013
0
26,366
L
Ymir
1,185
383
0
477
6,933
3,781
0
873
6,060
6,153
0
L
Tiamat
DonaSimp
Tiamat
4,777
532
51
1,706
6,050
3,149
27
1,956
4,094
23,502
0
W
2,286
332
44
996
4,874
1,560
288
1,520
3,146
33,128
0
W
Artemis
Irishman323
Artemis
11,624
4,929
0
2,292
4,643
1,395
750
661
3,950
0
40,488
W
2,183
357
191
5,816
10,460
8,818
29
2,555
7,801
12,305
0
L
2,392
467
0
75
6,867
4,817
340
366
6,501
7,200
1,139
W
Bellona
Koheath
Bellona
5,762
1,619
0
3,373
6,896
5,013
453
1,802
5,034
0
43,230
L
Artemis
Tensile420
Artemis
2,835
1,141
0
564
6,145
1,469
0
454
5,691
0
19,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,172
Gold Earned
24,748
316
Minions Killed
154
0
Camps Cleared
0
1,021,763
Distance Traveled
1,010,825
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,009
546
50
5
0
204,727
3
L
Set
5,070
461
51
5
0
212,459
1
L
Ymir
4,272
388
11
1
0
198,980
0
L
Tiamat
5,707
519
46
4
0
183,043
0
W
Ra
6,120
556
68
6
0
200,030
1
W
Artemis
7,063
642
70
6
0
196,204
2
W
Sobek
6,902
627
19
2
0
207,659
9
L
Geb
4,907
446
10
1
0
217,460
0
W
Bellona
7,078
643
109
10
0
213,143
4
L
Artemis
4,792
436
36
3
0
198,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role