Player Matchup

He Bo
He Bo
Keithrazzedyou
He Bo
Level 81
God Stats
1W - 1L
1,603 SR
Queue Stats
15W - 13L
1,415 Elo+
Party 1
Bastet
Bastet
Roguesnrobes
Bastet
Level 100
God Stats
10W - 5L
1,503 SR
Queue Stats
118W - 99L
1,547 Elo+
Party 2
Medusa
Medusa
TarZenn
Medusa
Level 26
God Stats
8W - 3L
1,583 SR
Queue Stats
14W - 10L
1,503 Elo+
Party 2
Chaac
Chaac
Tra_Locc93
Chaac
Level 29
God Stats
3W - 1L
1,875 SR
Queue Stats
21W - 30L
1,185 Elo+
Party 1
Geb
Geb
clutchGEAR3rd
Geb
Level 97
God Stats
8W - 4L
1,422 SR
Queue Stats
114W - 112L
1,395 Elo+
Party 1
Team Averages
Level 67
1,597 SR
1,409 Elo+

VS

Team Averages
Level 52
1,495 SR
1,343 Elo+
Nox
Nox
Az Erikqz
Nox
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 77L
1,379 Elo+
Party 4
Sobek
Sobek
Beyleb
Sobek
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,316 Elo+
Party 4
Amaterasu
Amaterasu
HotPepperoniStic
Amaterasu
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 90L
1,281 Elo+
Party 3
Vamana
Vamana
Skip2MyLouEibar
Vamana
Level 98
God Stats
21W - 21L
1,564 SR
Queue Stats
269W - 275L
1,417 Elo+
Party 4
Pele
Pele
SunshineLee08
Pele
Level 46
God Stats
14W - 17L
1,412 SR
Queue Stats
40W - 54L
1,323 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
9,120
570
9,038
7,227
2,372
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
17
9 / 3 / 6
10,091
631
13,585
9,880
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Medusa
TarZenn
Medusa
13
8 / 2 / 5
8,297
519
13,126
8,553
3,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
12
0 / 1 / 1
6,964
435
4,835
9,345
6,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 1 / 13
8,850
553
5,923
14,508
12,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,666
417
3,929
8,441
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
Beyleb
Sobek
11
0 / 5 / 2
7,055
441
4,529
13,876
11,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
12
2 / 3 / 0
7,229
452
4,612
12,801
4,599
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 6 / 1
7,750
484
7,645
19,277
8,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 1
7,030
439
3,769
11,173
3,274
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
24
Kills
8
8
Deaths
24
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Sobek
Beyleb
Sobek
0
5
2
0.2
L
Amaterasu
2
3
0
0.67
W
4
1
1
4.5
W
Bastet
9
3
6
4
L
4
6
1
0.75
L
1
4
1
0.38
W
Medusa
TarZenn
Medusa
8
2
5
5.25
W
Chaac
0
1
1
0.5
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,507
Damage
24,484
49,513
Taken
65,568
29,956
Mitigated
30,793
19,147
Healing
18,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,929
1,067
0
1,508
8,441
2,520
0
1,261
7,180
30,259
0
L
Sobek
Beyleb
Sobek
4,529
814
0
2,785
13,876
11,704
0
2,838
11,038
16,140
0
L
Amaterasu
4,612
1,736
0
5,625
12,801
4,599
582
2,801
9,115
0
30,005
W
9,038
462
0
3,475
7,227
2,372
2,728
0
7,227
48,672
0
W
Bastet
13,585
4,727
0
1,878
9,880
4,646
0
587
9,293
0
74,691
L
7,645
4,075
516
5,449
19,277
8,696
41
5,103
14,174
0
44,233
L
3,769
648
0
3,094
11,173
3,274
0
2,958
8,215
0
44,934
W
Medusa
TarZenn
Medusa
13,126
6,577
0
3,235
8,553
3,642
2,104
1,709
6,844
0
54,730
W
Chaac
4,835
837
0
3,680
9,345
6,592
1,169
0
9,345
0
26,623
W
5,923
1,247
0
6,879
14,508
12,704
580
6,162
8,346
22,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,322
Gold Earned
35,730
374
Minions Killed
288
0
Camps Cleared
0
1,543,424
Distance Traveled
1,430,948
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,666
417
53
3
0
240,635
2
L
Sobek
7,055
441
23
1
0
280,824
0
L
Amaterasu
7,229
452
56
4
0
302,745
7
W
He Bo
9,120
570
100
6
0
262,024
4
W
Bastet
10,091
631
119
7
0
368,909
5
L
Vamana
7,750
484
76
5
0
288,293
4
L
Pele
7,030
439
80
5
0
318,451
4
W
Medusa
8,297
519
89
6
0
287,519
2
W
Chaac
6,964
435
36
2
0
304,814
1
W
Geb
8,850
553
30
2
0
320,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role