Player Matchup

Fenrir
Fenrir
Platinum III
IbaiLlanos
Fenrir
Platinum III
Level 38
God Stats
2W - 0L
1,901 SR
Queue Stats
23W - 18L
1,877 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
Kapuchi
Baba Yaga
Gold IV
Level 64
God Stats
1W - 0L
1,348 SR
Queue Stats
16W - 9L
1,622 MMR
Solo
Odin
Odin
Diamond I
LokisC0okYummyYT
Odin
Diamond I
Level 156
God Stats
2W - 0L
1,724 SR
Queue Stats
43W - 35L
2,415 MMR
Party 2
Artemis
Artemis
Gold I
TheDmc123
Artemis
Gold I
Level 148
God Stats
12W - 2L
1,808 SR
Queue Stats
105W - 99L
1,692 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
f69009
Gilgamesh
Diamond I
Level 42
God Stats
39W - 27L
1,722 SR
Queue Stats
94W - 64L
2,579 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 90
1,701 SR
2,037 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,513 SR
1,539 MMR
Merlin
Merlin
Diamond III
 
Merlin
Diamond III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Masters
 
Arachne
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Masters
 
Athena
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Platinum IV
Gyro
Xing Tian
Platinum IV
Level 158
God Stats
0W - 1L
1,745 SR
Queue Stats
131W - 117L
1,605 MMR
Solo
Charybdis
Charybdis
Gold III
凉城少女在等谁
Charybdis
Gold III
Level 60
God Stats
0W - 1L
1,318 SR
Queue Stats
79W - 79L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IbaiLlanos
Fenrir
17
9 / 1 / 5
11,648
582
11,753
19,220
10,802
Bumba's Dagger

Bumba's Dagger

+10
Physical Power
+15
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ancile

Ancile

+50
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+350
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Baba Yaga
Kapuchi
Baba Yaga
17
4 / 2 / 3
10,851
543
7,075
9,767
3,484
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+80
Magical Power
+1000
Mana
+20
Mp 5

PASSIVE - 10% of your Mana from items is converted to Magical Power.

Evolved Warlock's Staff

Evolved Warlock's Staff

+145
Magical Power
+225
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
1 / 1 / 7
11,486
574
7,089
15,894
13,115
Fighter's Mask

Fighter's Mask

+30
Physical Power
+60
Magical Power

PASSIVE - Only can be bought by Warriors, Guardians

Warrior's Axe

Warrior's Axe

+15
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - Damaging an enemy god steals 35 health (+1 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
TheDmc123
Artemis
17
3 / 3 / 8
11,377
569
15,203
9,112
4,583
Warrior's Axe

Warrior's Axe

+15
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - Damaging an enemy god steals 35 health (+1 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 15% and Movement Speed by 10% for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
f69009
Gilgamesh
20
7 / 0 / 6
12,787
639
14,790
16,310
7,338
Bumba's Spear

Bumba's Spear

+70
Physical Power
+105
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% power buff for 30s and are healed for 10% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Serrated Edge

Serrated Edge

+35
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

Bans
ArtioTiamatGebMorgan Le Fay

VS

Bans
CamazotzLokiSolThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
4 / 4 / 1
11,172
559
15,039
14,780
5,608
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+70
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Arachne
 
Arachne
15
2 / 8 / 2
9,136
457
9,386
21,853
7,260
Bumba's Dagger

Bumba's Dagger

+10
Physical Power
+15
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Golden Blade

Golden Blade

+30
Physical Power
+15%
Attack Speed
+10%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, and 50% damage to Minions and Jungle Camps.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+35
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Athena
 
Athena
14
0 / 5 / 4
8,554
428
2,759
15,122
15,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 125% of your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Xing Tian
Gyro
Xing Tian
15
0 / 2 / 1
9,081
454
7,615
16,804
22,184
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Stone of Fal

Stone of Fal

+200
Health
+35
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you hit an enemy god with a basic attack you gain a stack of Fals Blessing giving you 3% damage mitigation per stack. At 3 stacks you gain double the damage mitigation and 20% CCR. This effect lasts for 10s.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

16
1 / 5 / 1
9,276
464
2,769
9,515
2,210
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+7%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Asi

Asi

+25
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 3% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
24
Kills
7
7
Deaths
24
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
4
1
1.13
L
Arachne
 
Arachne
2
8
2
0.38
L
Athena
 
Athena
0
5
4
0.4
L
Xing Tian
Gyro
Xing Tian
0
2
1
0.25
W
Fenrir
IbaiLlanos
Fenrir
9
1
5
11.5
W
Baba Yaga
Kapuchi
Baba Yaga
4
2
3
2.75
W
1
1
7
4.5
W
Artemis
TheDmc123
Artemis
3
3
8
2.33
W
Gilgamesh
f69009
Gilgamesh
7
0
6
10
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,910
Damage
37,568
70,303
Taken
78,074
39,322
Mitigated
52,923
27,341
Healing
20,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,039
1,164
117
3,448
14,780
5,608
0
2,018
12,541
123,954
0
L
Arachne
 
Arachne
9,386
5,615
0
8,142
21,853
7,260
0
2,031
19,382
0
63,369
L
Athena
 
Athena
2,759
947
0
1,898
15,122
15,661
74
2,680
12,037
23,158
0
L
Xing Tian
Gyro
Xing Tian
7,615
639
0
4,008
16,804
22,184
0
2,091
13,778
51,633
0
W
Fenrir
IbaiLlanos
Fenrir
11,753
3,334
0
8,033
19,220
10,802
629
9,624
9,596
6,508
54,194
W
Baba Yaga
Kapuchi
Baba Yaga
7,075
520
0
3,179
9,767
3,484
716
4,888
4,879
72,758
0
W
7,089
2,124
0
6,295
15,894
13,115
1,537
4,215
11,679
8,324
65,398
W
Artemis
TheDmc123
Artemis
15,203
6,822
0
2,746
9,112
4,583
4,788
4,044
5,068
0
79,665
W
Gilgamesh
f69009
Gilgamesh
14,790
4,439
0
7,088
16,310
7,338
436
4,614
11,696
0
109,021
L
2,769
1,066
0
2,637
9,515
2,210
1,920
135
8,834
0
60,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,149
Gold Earned
47,219
680
Minions Killed
625
0
Camps Cleared
0
2,061,851
Distance Traveled
1,891,023
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,172
559
233
12
0
361,850
10
L
Arachne
9,136
457
117
6
0
390,348
0
L
Athena
8,554
428
28
1
0
404,494
4
L
Xing Tian
9,081
454
105
5
0
371,868
8
W
Fenrir
11,648
582
95
5
0
447,707
5
W
Baba Yaga
10,851
543
143
7
0
398,952
5
W
Odin
11,486
574
151
8
0
405,894
8
W
Artemis
11,377
569
123
6
0
343,648
5
W
Gilgamesh
12,787
639
168
8
0
465,650
0
L
Charybdis
9,276
464
142
7
0
362,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role