Player Matchup

Serqet
Serqet
Darkrai2468
Serqet
Level 148
God Stats
0W - 2L
1,338 SR
Queue Stats
260W - 232L
1,467 Elo+
Party 1
Baron Samedi
Baron Samedi
Hisako soul Ero
Baron Samedi
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 195L
1,523 Elo+
Solo
Hachiman
Hachiman
KgKommodo
Hachiman
Level 155
God Stats
2W - 2L
1,337 SR
Queue Stats
177W - 156L
1,561 Elo+
Solo
Ares
Ares
LankyCracker
Ares
Level 127
God Stats
8W - 9L
1,526 SR
Queue Stats
240W - 223L
1,514 Elo+
Party 1
Ymir
Ymir
josclarke
Ymir
Level 118
God Stats
9W - 9L
1,584 SR
Queue Stats
193W - 165L
1,538 Elo+
Party 1
Team Averages
Level 142
1,457 SR
1,521 Elo+

VS

Team Averages
Level 145
1,512 SR
1,533 Elo+
Ra
Ra
Gansito-ML
Ra
Level 160
God Stats
31W - 20L
1,566 SR
Queue Stats
479W - 527L
1,487 Elo+
Party 2
Achilles
Achilles
ImmaRageQuit__
Achilles
Level 123
God Stats
5W - 4L
1,522 SR
Queue Stats
263W - 247L
1,572 Elo+
Solo
Khepri
Khepri
MrCrazyRobot
Khepri
Level 159
God Stats
4W - 4L
1,465 SR
Queue Stats
195W - 219L
1,563 Elo+
Party 2
Izanami
Izanami
Schwiftz
Izanami
Level 121
God Stats
68W - 51L
1,548 SR
Queue Stats
264W - 255L
1,523 Elo+
Solo
Ne Zha
Ne Zha
Skyze10
Ne Zha
Level 160
God Stats
14W - 17L
1,459 SR
Queue Stats
370W - 375L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
0 / 6 / 0
5,570
464
4,985
9,992
7,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Hisako soul Ero
Baron Samedi
10
1 / 5 / 1
6,053
504
7,678
8,218
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
KgKommodo
Hachiman
10
2 / 3 / 2
6,030
503
4,859
9,267
2,160
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
4 / 2 / 0
6,319
527
3,006
9,667
4,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
11
3 / 1 / 3
6,832
569
4,021
8,356
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
6,835
570
3,991
5,150
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
11
6 / 0 / 1
7,008
584
7,394
9,842
8,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Khepri
10
1 / 4 / 4
5,994
500
3,432
12,307
7,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Schwiftz
Izanami
13
4 / 2 / 0
7,434
620
7,006
6,713
1,488
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Ne Zha
Skyze10
Ne Zha
12
2 / 3 / 6
6,863
572
5,191
9,750
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
10
Kills
17
17
Deaths
10
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
6
0
0
W
4
1
1
4.5
L
Baron Samedi
Hisako soul Ero
Baron Samedi
1
5
1
0.3
W
Achilles
6
0
1
6.5
L
Hachiman
KgKommodo
Hachiman
2
3
2
1
L
4
2
0
2
W
Khepri
1
4
4
0.75
W
Izanami
Schwiftz
Izanami
4
2
0
2
W
Ne Zha
Skyze10
Ne Zha
2
3
6
1.67
L
Ymir
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,549
Damage
27,014
45,500
Taken
43,762
20,664
Mitigated
21,852
13,208
Healing
17,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
4,985
1,310
0
2,964
9,992
7,081
0
0
8,991
0
21,992
W
3,991
195
1,155
2,270
5,150
2,000
0
3,689
1,461
47,517
0
L
Baron Samedi
Hisako soul Ero
Baron Samedi
7,678
413
78
2,346
8,218
3,312
30
3,644
4,574
43,989
0
W
Achilles
7,394
2,826
0
3,107
9,842
8,087
0
596
7,894
0
27,011
L
Hachiman
KgKommodo
Hachiman
4,859
1,989
0
3,362
9,267
2,160
0
654
8,613
0
29,373
L
3,006
552
837
1,566
9,667
4,761
0
1,054
8,527
27,807
0
W
Khepri
3,432
388
0
3,624
12,307
7,141
0
7,820
4,487
10,841
0
W
Izanami
Schwiftz
Izanami
7,006
4,523
0
3,516
6,713
1,488
264
443
6,270
0
57,973
W
Ne Zha
Skyze10
Ne Zha
5,191
1,764
0
4,025
9,750
3,136
0
2,157
7,515
0
36,886
L
Ymir
4,021
594
0
2,055
8,356
3,350
0
2,137
6,179
34,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,804
Gold Earned
34,134
273
Minions Killed
344
0
Camps Cleared
0
1,124,120
Distance Traveled
1,108,849
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,570
464
53
4
0
241,042
0
W
Ra
6,835
570
102
9
0
235,638
1
L
Baron Samedi
6,053
504
65
5
0
195,028
0
W
Achilles
7,008
584
54
5
0
211,788
0
L
Hachiman
6,030
503
49
4
0
221,029
7
L
Ares
6,319
527
41
3
0
225,569
1
W
Khepri
5,994
500
8
1
0
222,838
0
W
Izanami
7,434
620
114
10
0
210,400
2
W
Ne Zha
6,863
572
66
6
0
228,185
2
L
Ymir
6,832
569
65
5
0
241,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role