Player Matchup

Hades
Hades
AndresproHD
Hades
Level 153
God Stats
4W - 0L
1,500 SR
Queue Stats
298W - 303L
1,548 Elo+
Party 2
Sol
Sol
JairSharkyyy
Sol
Level 14
God Stats
4W - 4L
1,664 SR
Queue Stats
26W - 22L
1,537 Elo+
Party 2
King Arthur
King Arthur
L-u-Bu
King Arthur
Level 137
God Stats
43W - 51L
1,489 SR
Queue Stats
401W - 441L
1,455 Elo+
Party 2
Arachne
Arachne
Z-DeeCIm3_TaT3-z
Arachne
Level 120
God Stats
2W - 0L
1,722 SR
Queue Stats
151W - 177L
1,473 Elo+
Party 2
Hera
Hera
heydrich_omar
Hera
Level 118
God Stats
8W - 5L
1,593 SR
Queue Stats
293W - 276L
1,538 Elo+
Party 2
Team Averages
Level 108
1,594 SR
1,510 Elo+

VS

Team Averages
Level 60
1,440 SR
1,370 Elo+
Baron Samedi
Baron Samedi
ElementalJug
Baron Samedi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,215 Elo+
Solo
Danzaburou
Danzaburou
Ferhu-Wolf
Danzaburou
Level 29
God Stats
23W - 41L
1,403 SR
Queue Stats
78W - 122L
1,355 Elo+
Party 1
Gilgamesh
Gilgamesh
TacosDeCanasta_8
Gilgamesh
Level 66
God Stats
29W - 31L
1,413 SR
Queue Stats
491W - 528L
1,435 Elo+
Party 1
Sun Wukong
Sun Wukong
TacosDeSuadero_8
Sun Wukong
Level 88
God Stats
30W - 31L
1,470 SR
Queue Stats
706W - 795L
1,401 Elo+
Party 1
Agni
Agni
vasquez152
Agni
Level 68
God Stats
16W - 15L
1,412 SR
Queue Stats
459W - 517L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 4
9,537
561
12,759
13,151
6,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 0 / 5
8,337
490
9,429
10,626
2,901
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
L-u-Bu
King Arthur
14
6 / 2 / 6
8,784
517
6,475
18,557
10,659
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
1 / 3 / 6
8,269
486
6,178
14,593
6,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 1 / 3
9,840
579
12,277
12,308
4,666
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ElementalJug
Baron Samedi
11
0 / 4 / 5
6,927
407
6,989
11,364
5,227
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Ferhu-Wolf
Danzaburou
13
2 / 6 / 2
7,651
450
5,766
13,763
4,203
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
14
3 / 4 / 2
8,574
504
10,210
14,781
5,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
TacosDeSuadero_8
Sun Wukong
15
0 / 0 / 2
8,646
509
10,113
14,183
8,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 6 / 1
8,021
472
7,403
10,432
3,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
20
Kills
8
8
Deaths
20
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
2
4
4.5
L
Baron Samedi
ElementalJug
Baron Samedi
0
4
5
0.63
L
Danzaburou
Ferhu-Wolf
Danzaburou
2
6
2
0.5
W
3
0
5
5.5
W
King Arthur
L-u-Bu
King Arthur
6
2
6
4.5
L
Gilgamesh
3
4
2
1
L
Sun Wukong
TacosDeSuadero_8
Sun Wukong
0
0
2
1
W
1
3
6
1.33
W
3
1
3
4.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,118
Damage
40,481
69,235
Taken
64,523
31,241
Mitigated
27,411
34,519
Healing
24,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,759
1,055
561
6,979
13,151
6,589
404
3,716
9,179
62,340
0
L
Baron Samedi
ElementalJug
Baron Samedi
6,989
506
1,369
4,747
11,364
5,227
0
5,420
5,830
30,271
0
L
Danzaburou
Ferhu-Wolf
Danzaburou
5,766
1,876
59
4,140
13,763
4,203
0
7,076
6,607
0
39,875
W
9,429
3,126
0
6,425
10,626
2,901
1,018
1,127
9,489
56,976
0
W
King Arthur
L-u-Bu
King Arthur
6,475
273
654
7,465
18,557
10,659
5
5,678
12,693
0
37,161
L
Gilgamesh
10,210
2,394
0
5,086
14,781
5,789
0
7,854
6,759
0
56,438
L
Sun Wukong
TacosDeSuadero_8
Sun Wukong
10,113
1,511
0
7,875
14,183
8,827
0
7,998
6,117
0
70,124
W
6,178
3,407
0
6,213
14,593
6,426
78
3,245
11,174
0
57,801
W
12,277
2,646
0
6,222
12,308
4,666
428
0
12,308
79,650
0
L
7,403
159
47
1,211
10,432
3,365
266
5,399
4,745
44,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,767
Gold Earned
39,819
561
Minions Killed
448
0
Camps Cleared
0
1,713,669
Distance Traveled
1,613,610
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,537
561
137
8
0
339,374
4
L
Baron Samedi
6,927
407
52
3
0
285,065
3
L
Danzaburou
7,651
450
74
4
0
295,586
0
W
Sol
8,337
490
94
6
0
324,448
2
W
King Arthur
8,784
517
67
4
0
350,622
7
L
Gilgamesh
8,574
504
89
5
0
362,243
3
L
Sun Wukong
8,646
509
149
9
0
352,568
7
W
Arachne
8,269
486
91
5
0
387,772
5
W
Hera
9,840
579
172
10
0
311,453
2
L
Agni
8,021
472
84
5
0
318,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role