Player Matchup

Ah Puch
Ah Puch
Atraxev72
Ah Puch
Level 94
God Stats
7W - 3L
1,519 SR
Queue Stats
162W - 186L
1,440 Elo+
Solo
King Arthur
King Arthur
CPTreptite
King Arthur
Level 123
God Stats
1W - 1L
1,585 SR
Queue Stats
94W - 101L
1,449 Elo+
Party 1
Ra
Ra
KBtheGOAT243012
Ra
Level 99
God Stats
1W - 1L
1,211 SR
Queue Stats
110W - 113L
1,469 Elo+
Party 1
Kukulkan
Kukulkan
benada18
Kukulkan
Level 159
God Stats
3W - 6L
1,338 SR
Queue Stats
238W - 222L
1,567 Elo+
Party 2
Bacchus
Bacchus
pador84
Bacchus
Level 108
God Stats
6W - 6L
1,483 SR
Queue Stats
265W - 237L
1,565 Elo+
Party 2
Team Averages
Level 117
1,427 SR
1,498 Elo+

VS

Team Averages
Level 133
1,500 SR
1,492 Elo+
Ullr
Ullr
 
Ullr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Cordell65
Ganesha
Level 85
God Stats
3W - 3L
1,508 SR
Queue Stats
145W - 162L
1,498 Elo+
Solo
Hun Batz
Hun Batz
Miind Dragon
Hun Batz
Level 158
God Stats
2W - 2L
1,540 SR
Queue Stats
514W - 514L
1,546 Elo+
Solo
Ra
Ra
SyKo OPM
Ra
Level 145
God Stats
3W - 6L
1,454 SR
Queue Stats
899W - 931L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Atraxev72
Ah Puch
19
9 / 2 / 12
11,428
952
17,678
10,352
4,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
CPTreptite
King Arthur
15
5 / 4 / 14
10,043
837
6,809
16,838
15,497
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 3 / 9
10,442
870
8,312
11,499
5,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
benada18
Kukulkan
18
9 / 3 / 11
10,887
907
15,577
9,803
4,488
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
pador84
Bacchus
14
1 / 5 / 16
9,050
754
8,065
15,148
16,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
9 / 4 / 3
10,503
875
10,255
10,473
4,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
 
Janus
14
0 / 6 / 6
8,870
739
7,148
11,760
4,469
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Cordell65
Ganesha
16
1 / 5 / 10
9,114
760
4,957
14,919
20,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Miind Dragon
Hun Batz
14
4 / 6 / 6
8,904
742
10,415
11,671
8,777
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
2 / 7 / 12
10,335
861
10,106
12,478
6,439
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
53
28
Kills
16
17
Deaths
28
62
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
9
4
3
2.63
L
Janus
 
Janus
0
6
6
0.5
W
Ah Puch
Atraxev72
Ah Puch
9
2
12
7.5
W
King Arthur
CPTreptite
King Arthur
5
4
14
3
L
Ganesha
Cordell65
Ganesha
1
5
10
1.2
W
4
3
9
2.83
L
Hun Batz
Miind Dragon
Hun Batz
4
6
6
1.17
L
2
7
12
1.14
W
Kukulkan
benada18
Kukulkan
9
3
11
4.83
W
Bacchus
pador84
Bacchus
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,441
Damage
42,881
63,640
Taken
61,301
45,967
Mitigated
43,828
27,891
Healing
15,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,255
4,439
1,351
1,656
10,473
4,104
939
8,137
1,955
0
14,270
L
Janus
 
Janus
7,148
313
581
1,783
11,760
4,469
500
9,876
1,360
22,924
0
W
Ah Puch
Atraxev72
Ah Puch
17,678
359
2,786
4,275
10,352
4,642
1,344
3,636
6,716
39,601
0
W
King Arthur
CPTreptite
King Arthur
6,809
306
129
3,550
16,838
15,497
105
5,675
11,163
2,611
9,899
L
Ganesha
Cordell65
Ganesha
4,957
330
862
2,929
14,919
20,039
48
11,030
3,161
10,260
0
W
8,312
911
5,212
5,001
11,499
5,193
816
4,164
7,335
20,657
0
L
Hun Batz
Miind Dragon
Hun Batz
10,415
1,127
878
1,901
11,671
8,777
0
9,560
1,612
0
22,239
L
10,106
741
1,942
1,478
12,478
6,439
399
9,446
2,591
26,657
0
W
Kukulkan
benada18
Kukulkan
15,577
1,468
1,005
1,664
9,803
4,488
2,100
5,227
4,576
33,339
0
W
Bacchus
pador84
Bacchus
8,065
125
1,425
2,844
15,148
16,147
132
3,509
11,639
10,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,850
Gold Earned
47,726
127
Minions Killed
124
0
Camps Cleared
0
1,167,956
Distance Traveled
1,037,705
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,503
875
9
1
0
218,229
1
L
Janus
8,870
739
49
4
0
213,271
2
W
Ah Puch
11,428
952
38
3
0
231,506
1
W
King Arthur
10,043
837
11
1
0
224,868
0
L
Ganesha
9,114
760
3
0
0
210,074
0
W
Ra
10,442
870
35
3
0
233,436
0
L
Hun Batz
8,904
742
22
2
0
214,177
0
L
Ra
10,335
861
41
3
0
181,954
0
W
Kukulkan
10,887
907
32
3
0
226,661
0
W
Bacchus
9,050
754
11
1
0
251,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role