Player Matchup

Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
PREISSER
Ne Zha
Level 149
God Stats
13W - 23L
1,402 SR
Queue Stats
446W - 406L
1,529 Elo+
Party 1
Ratatoskr
Ratatoskr
StrikerM
Ratatoskr
Level 160
God Stats
17W - 22L
1,488 SR
Queue Stats
332W - 294L
1,685 Elo+
Solo
Team Averages
Level 146
1,478 SR
1,543 Elo+

VS

Team Averages
Level 108
1,691 SR
1,632 Elo+
Zeus
Zeus
Chumblefunk
Zeus
Level 86
God Stats
82W - 56L
1,622 SR
Queue Stats
746W - 754L
1,586 Elo+
Solo
Ne Zha
Ne Zha
Commando7171
Ne Zha
Level 138
God Stats
73W - 52L
1,664 SR
Queue Stats
314W - 311L
1,657 Elo+
Solo
Sol
Sol
DirtyyDish
Sol
Level 126
God Stats
0W - 1L
1,738 SR
Queue Stats
116W - 45L
1,764 Elo+
Solo
Da Ji
Da Ji
Vittlez
Da Ji
Level 63
God Stats
8W - 5L
1,645 SR
Queue Stats
274W - 255L
1,580 Elo+
Solo
Danzaburou
Danzaburou
Zorfey
Danzaburou
Level 128
God Stats
8W - 4L
1,784 SR
Queue Stats
278W - 259L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
2 / 0 / 4
7,166
1,194
6,088
2,907
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
 
Sol
13
1 / 1 / 6
7,154
1,192
5,607
4,805
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
 
King Arthur
12
2 / 1 / 2
6,714
1,119
2,039
5,410
3,870
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
PREISSER
Ne Zha
13
1 / 3 / 3
6,628
1,105
6,299
5,906
2,161
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
StrikerM
Ratatoskr
12
1 / 0 / 5
7,230
1,205
5,866
9,350
6,903
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

336

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
5,854
976
591
563
119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
12
1 / 0 / 4
7,354
1,226
4,684
8,435
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 2 / 3
7,018
1,170
6,723
5,355
1,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Vittlez
Da Ji
12
1 / 4 / 4
6,493
1,082
6,973
9,051
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Zorfey
Danzaburou
13
1 / 1 / 4
7,094
1,182
6,951
4,995
1,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
7
Kills
5
5
Deaths
7
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
0
4
4
W
Sol
 
Sol
1
1
6
4
W
King Arthur
 
King Arthur
2
1
2
3
L
0
0
1
0.5
L
Ne Zha
1
0
4
3
L
2
2
3
1.75
W
Ne Zha
PREISSER
Ne Zha
1
3
3
0.83
W
Ratatoskr
StrikerM
Ratatoskr
1
0
5
3.5
L
Da Ji
Vittlez
Da Ji
1
4
4
0.75
L
Danzaburou
Zorfey
Danzaburou
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,899
Damage
25,922
28,378
Taken
28,399
15,226
Mitigated
11,029
3,534
Healing
4,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
6,088
727
0
0
2,907
978
0
837
2,070
16,534
0
W
Sol
 
Sol
5,607
1,342
0
465
4,805
1,314
0
790
4,015
27,640
0
W
King Arthur
 
King Arthur
2,039
110
0
328
5,410
3,870
0
2,622
2,733
0
7,093
L
591
37
0
164
563
119
0
119
436
2,798
0
L
Ne Zha
4,684
909
0
2,527
8,435
3,793
0
3,407
4,826
0
13,013
L
6,723
2,422
0
811
5,355
1,755
0
2,323
2,736
20,266
1,607
W
Ne Zha
PREISSER
Ne Zha
6,299
1,455
0
805
5,906
2,161
0
1,165
4,735
0
16,146
W
Ratatoskr
StrikerM
Ratatoskr
5,866
412
0
1,936
9,350
6,903
0
1,241
8,057
0
11,057
L
Da Ji
Vittlez
Da Ji
6,973
1,848
0
0
9,051
3,679
0
3,727
5,058
0
11,453
L
Danzaburou
Zorfey
Danzaburou
6,951
3,831
0
780
4,995
1,683
0
1,243
3,648
0
32,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,892
Gold Earned
33,813
125
Minions Killed
136
6
Camps Cleared
6
711,659
Distance Traveled
564,897
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,166
1,194
22
4
3
130,844
2
W
Sol
7,154
1,192
62
10
2
132,501
0
W
King Arthur
6,714
1,119
6
1
0
147,810
0
L
Zeus
5,854
976
11
2
0
69,952
0
L
Ne Zha
7,354
1,226
13
2
0
131,729
0
L
Sol
7,018
1,170
31
5
1
120,983
1
W
Ne Zha
6,628
1,105
24
4
1
136,757
2
W
Ratatoskr
7,230
1,205
11
2
0
163,747
3
L
Da Ji
6,493
1,082
16
3
2
123,220
0
L
Danzaburou
7,094
1,182
65
11
3
119,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role