Player Matchup

Chaac
Chaac
Masters
Chimpasaur9000
Chaac
Masters
Level 146
God Stats
9W - 9L
1,726 SR
Queue Stats
296W - 250L
2,557 MMR
Party 2
Guan Yu
Guan Yu
Masters
No Glockin
Guan Yu
Masters
Level 134
God Stats
1W - 5L
1,681 SR
Queue Stats
337W - 270L
2,255 MMR
Party 2
Hera
Hera
Diamond III
WapoViibez
Hera
Diamond III
Level 109
God Stats
23W - 8L
1,751 SR
Queue Stats
287W - 164L
2,119 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,720 SR
2,310 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 101
1,602 SR
2,019 MMR
Tiamat
Tiamat
Platinum IV
FreelanceBonobo
Tiamat
Platinum IV
Level 60
God Stats
3W - 6L
1,593 SR
Queue Stats
19W - 19L
2,038 MMR
Party 1
Ullr
Ullr
Diamond V
ILoveBeingOG
Ullr
Diamond V
Level 156
God Stats
0W - 3L
1,587 SR
Queue Stats
171W - 190L
2,146 MMR
Solo
Ymir
Ymir
Gold I
Ronis_the_Ronin
Ymir
Gold I
Level 86
God Stats
2W - 4L
1,627 SR
Queue Stats
15W - 19L
1,875 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 10
8,487
707
10,412
13,931
9,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
No Glockin
Guan Yu
11
1 / 2 / 10
8,000
667
6,984
17,072
12,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
9 / 1 / 3
9,579
798
15,288
6,438
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
OdinGilgameshThothAchillesGeb

VS

Bans
FenrirCabrakanScyllaArtioMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
7,049
587
8,353
8,894
4,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 7 / 1
7,887
657
7,501
11,013
3,501
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 1
7,758
647
5,640
17,540
14,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
3
3
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
L
0
1
3
1.5
L
2
7
1
0.36
W
Guan Yu
No Glockin
Guan Yu
1
2
10
3
L
1
4
1
0.38
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,684
Damage
21,494
37,441
Taken
37,447
24,224
Mitigated
22,023
18,987
Healing
6,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,412
1,855
0
8,929
13,931
9,210
668
5,202
8,729
605
24,451
L
8,353
849
0
1,678
8,894
4,473
0
3,266
5,087
30,317
0
L
7,501
2,814
0
550
11,013
3,501
0
3,859
6,526
0
22,896
W
Guan Yu
No Glockin
Guan Yu
6,984
1,497
1,854
6,758
17,072
12,513
671
6,389
10,683
0
15,825
L
5,640
446
655
3,521
17,540
14,049
0
8,633
7,824
15,192
0
W
15,288
3,583
0
1,446
6,438
2,501
1,251
2,981
3,457
57,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,066
Gold Earned
22,694
141
Minions Killed
101
6
Camps Cleared
5
726,241
Distance Traveled
630,622
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,487
707
21
2
2
240,036
2
L
Tiamat
7,049
587
41
3
3
240,391
1
L
Ullr
7,887
657
41
3
2
191,053
3
W
Guan Yu
8,000
667
21
2
0
240,933
1
L
Ymir
7,758
647
19
2
0
199,178
3
W
Hera
9,579
798
99
8
4
245,272
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role