Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
EwWeeb
Nemesis
Level 11
God Stats
4W - 5L
1,495 SR
Queue Stats
68W - 50L
1,466 Elo+
Party 2
Yemoja
Yemoja
KemPachiZ33
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,192 Elo+
Solo
Cu Chulainn
Cu Chulainn
TechnicallyGTV
Cu Chulainn
Level 31
God Stats
1W - 1L
1,512 SR
Queue Stats
1W - 5L
1,293 Elo+
Party 2
Team Averages
Level 17
1,501 SR
1,390 Elo+

VS

Team Averages
Level 18
1,546 SR
1,387 Elo+
Kukulkan
Kukulkan
HeavyMetalCow
Kukulkan
Level 6
God Stats
6W - 0L
1,741 SR
Queue Stats
15W - 8L
1,468 Elo+
Solo
Ra
Ra
TigerHuskey
Ra
Level 5
God Stats
3W - 8L
1,250 SR
Queue Stats
3W - 11L
1,160 Elo+
Party 1
Hercules
Hercules
Volkster117
Hercules
Level 33
God Stats
3W - 6L
1,725 SR
Queue Stats
93W - 106L
1,381 Elo+
Party 1
Thanatos
Thanatos
ddyt
Thanatos
Level 24
God Stats
30W - 33L
1,591 SR
Queue Stats
125W - 119L
1,422 Elo+
Party 1
Erlang Shen
Erlang Shen
waxcornet13
Erlang Shen
Level 22
God Stats
5W - 4L
1,421 SR
Queue Stats
149W - 138L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 1 / 4
4,866
487
1,866
4,255
3,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
 
Izanami
7
2 / 3 / 2
4,671
467
2,769
5,009
1,149
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
EwWeeb
Nemesis
9
3 / 3 / 0
5,163
516
1,943
6,298
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
2
0 / 2 / 0
3,350
335
116
1,494
389
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
TechnicallyGTV
Cu Chulainn
9
0 / 2 / 0
4,835
484
1,330
6,278
2,656
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HeavyMetalCow
Kukulkan
11
3 / 0 / 0
6,813
681
3,228
1,889
576
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 2 / 4
4,854
485
1,248
3,169
986
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
Volkster117
Hercules
9
3 / 2 / 2
5,872
587
3,765
5,253
2,007
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
ddyt
Thanatos
8
4 / 2 / 2
5,677
568
2,331
4,453
1,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
waxcornet13
Erlang Shen
12
1 / 0 / 1
6,557
656
2,214
2,224
1,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
11
11
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
4
3
L
Izanami
 
Izanami
2
3
2
1
L
Nemesis
EwWeeb
Nemesis
3
3
0
1
W
Kukulkan
HeavyMetalCow
Kukulkan
3
0
0
3
L
Yemoja
0
2
0
0
L
Cu Chulainn
TechnicallyGTV
Cu Chulainn
0
2
0
0
W
0
2
4
1
W
Hercules
Volkster117
Hercules
3
2
2
2
W
Thanatos
ddyt
Thanatos
4
2
2
2.5
W
Erlang Shen
waxcornet13
Erlang Shen
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,024
Damage
12,786
23,334
Taken
16,988
9,905
Mitigated
6,601
4,891
Healing
6,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,866
152
0
1,307
4,255
3,730
0
784
3,471
8,146
0
L
Izanami
 
Izanami
2,769
1,925
0
509
5,009
1,149
0
1,073
3,936
0
16,003
L
Nemesis
EwWeeb
Nemesis
1,943
1,132
0
1,558
6,298
1,981
0
2,066
4,232
0
18,520
W
Kukulkan
HeavyMetalCow
Kukulkan
3,228
676
0
250
1,889
576
1,356
212
1,677
41,029
0
L
Yemoja
116
80
3
0
1,494
389
0
553
941
546
0
L
Cu Chulainn
TechnicallyGTV
Cu Chulainn
1,330
181
0
1,514
6,278
2,656
0
0
6,278
0
19,735
W
1,248
157
229
537
3,169
986
192
471
2,698
10,170
0
W
Hercules
Volkster117
Hercules
3,765
1,426
0
819
5,253
2,007
392
1,062
4,191
0
24,394
W
Thanatos
ddyt
Thanatos
2,331
406
0
3,687
4,453
1,590
0
237
4,216
0
19,712
W
Erlang Shen
waxcornet13
Erlang Shen
2,214
947
0
874
2,224
1,442
584
0
2,224
0
33,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,885
Gold Earned
29,773
146
Minions Killed
262
0
Camps Cleared
0
795,049
Distance Traveled
906,244
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,866
487
14
1
0
183,910
2
L
Izanami
4,671
467
29
3
0
169,508
0
L
Nemesis
5,163
516
44
4
0
212,273
2
W
Kukulkan
6,813
681
88
9
0
160,822
2
L
Yemoja
3,350
335
2
0
0
54,901
2
L
Cu Chulainn
4,835
484
57
6
0
174,457
1
W
Ra
4,854
485
13
1
0
162,344
1
W
Hercules
5,872
587
52
5
0
196,524
1
W
Thanatos
5,677
568
35
4
0
186,309
0
W
Erlang Shen
6,557
656
74
7
0
200,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role