Player Matchup

Hou Yi
Hou Yi
Mystique3030
Hou Yi
Level 28
God Stats
5W - 9L
1,645 SR
Queue Stats
27W - 26L
1,559 Elo+
Solo
Ra
Ra
Spamling
Ra
Level 18
God Stats
1W - 2L
1,264 SR
Queue Stats
85W - 43L
1,696 Elo+
Solo
Freya
Freya
Your_A_P_U_S_S_E
Freya
Level 28
God Stats
4W - 7L
1,444 SR
Queue Stats
230W - 198L
1,572 Elo+
Solo
Ganesha
Ganesha
jacinto709
Ganesha
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 216L
1,449 Elo+
Solo
Pele
Pele
yeahboy96
Pele
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 47L
1,518 Elo+
Solo
Team Averages
Level 19
1,471 SR
1,559 Elo+

VS

Team Averages
Level 28
1,549 SR
1,450 Elo+
Chaac
Chaac
LaBeast5
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,251 Elo+
Party 1
Kukulkan
Kukulkan
THISBABOONFEEDS
Kukulkan
Level 23
God Stats
11W - 7L
1,675 SR
Queue Stats
126W - 113L
1,514 Elo+
Party 1
Arachne
Arachne
alxndrSUPATRAMP
Arachne
Level 28
God Stats
40W - 33L
1,574 SR
Queue Stats
168W - 159L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
dynamite3211
Sun Wukong
Level 48
God Stats
2W - 4L
1,455 SR
Queue Stats
86W - 78L
1,487 Elo+
Party 1
Apollo
Apollo
masonlobo
Apollo
Level 38
God Stats
8W - 5L
1,542 SR
Queue Stats
148W - 123L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
9 / 5 / 6
11,727
586
14,623
15,990
5,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 0 / 8
13,713
686
13,650
10,257
5,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 1 / 6
13,383
669
14,826
14,393
7,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
jacinto709
Ganesha
14
0 / 6 / 12
9,204
460
3,579
12,590
11,653
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
20
8 / 2 / 7
12,566
628
10,237
12,084
4,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
LaBeast5
Chaac
13
0 / 8 / 8
8,029
401
6,417
15,166
14,578
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kukulkan
15
1 / 9 / 3
9,924
496
10,557
14,139
5,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 6 / 2
9,327
466
5,779
17,081
5,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Sun Wukong
dynamite3211
Sun Wukong
16
1 / 5 / 1
9,521
476
5,626
13,060
11,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Apollo
masonlobo
Apollo
13
5 / 8 / 1
9,141
457
5,393
14,453
4,270
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
28
36
Kills
13
14
Deaths
36
39
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
LaBeast5
Chaac
0
8
8
0.5
W
Hou Yi
9
5
6
2.4
W
9
0
8
13
L
Kukulkan
1
9
3
0.28
W
10
1
6
13
L
6
6
2
1.17
L
Sun Wukong
dynamite3211
Sun Wukong
1
5
1
0.3
W
Ganesha
jacinto709
Ganesha
0
6
12
1
L
Apollo
masonlobo
Apollo
5
8
1
0.69
W
Pele
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,915
Damage
33,772
65,314
Taken
73,899
34,919
Mitigated
41,842
28,647
Healing
8,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
LaBeast5
Chaac
6,417
396
0
1,751
15,166
14,578
107
6,177
8,879
0
24,346
W
Hou Yi
14,623
8,046
0
4,939
15,990
5,843
1,817
1,610
14,380
0
91,359
W
13,650
965
3,285
6,667
10,257
5,140
619
2,147
8,110
122,338
0
L
Kukulkan
10,557
1,447
0
950
14,139
5,267
0
5,786
8,325
65,200
0
W
14,826
5,542
0
9,007
14,393
7,578
552
1,707
12,686
92,900
8,952
L
5,779
3,635
0
4,304
17,081
5,814
0
7,095
9,822
0
47,559
L
Sun Wukong
dynamite3211
Sun Wukong
5,626
1,827
0
952
13,060
11,913
838
7,852
5,046
0
55,066
W
Ganesha
jacinto709
Ganesha
3,579
249
15
15
12,590
11,653
181
2,198
10,392
21,282
0
L
Apollo
masonlobo
Apollo
5,393
2,904
0
919
14,453
4,270
325
3,401
10,920
0
40,243
W
Pele
10,237
2,557
0
4,719
12,084
4,705
2,426
3,343
8,741
0
93,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,593
Gold Earned
45,942
649
Minions Killed
438
0
Camps Cleared
0
1,982,015
Distance Traveled
1,806,739
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,029
401
37
2
0
346,747
0
W
Hou Yi
11,727
586
114
6
0
345,823
3
W
Ra
13,713
686
220
11
0
437,793
8
L
Kukulkan
9,924
496
132
7
0
284,661
1
W
Freya
13,383
669
148
7
0
412,179
4
L
Arachne
9,327
466
73
4
0
430,542
0
L
Sun Wukong
9,521
476
125
6
0
372,548
0
W
Ganesha
9,204
460
14
1
0
332,857
1
L
Apollo
9,141
457
71
4
0
372,241
1
W
Pele
12,566
628
153
8
0
453,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role