Player Matchup

Hera
Hera
Liquid_Sorrow96
Hera
Level 54
God Stats
2W - 6L
1,518 SR
Queue Stats
64W - 77L
1,426 Elo+
Party 1
Cerberus
Cerberus
RobMartian89
Cerberus
Level 47
God Stats
2W - 4L
1,559 SR
Queue Stats
47W - 54L
1,421 Elo+
Party 1
Bacchus
Bacchus
X--BIG--AL--X
Bacchus
Level 89
God Stats
22W - 7L
1,817 SR
Queue Stats
838W - 936L
1,415 Elo+
Solo
Izanami
Izanami
sakari_12
Izanami
Level 102
God Stats
6W - 6L
1,346 SR
Queue Stats
471W - 566L
1,353 Elo+
Solo
Merlin
Merlin
wowie_woah-
Merlin
Level 49
God Stats
23W - 18L
1,500 SR
Queue Stats
313W - 302L
1,387 Elo+
Solo
Team Averages
Level 68
1,548 SR
1,401 Elo+

VS

Team Averages
Level 57
1,579 SR
1,476 Elo+
Danzaburou
Danzaburou
BigDaddyCarp97
Danzaburou
Level 62
God Stats
3W - 0L
1,441 SR
Queue Stats
7W - 5L
1,215 Elo+
Party 2
Gilgamesh
Gilgamesh
MrPenguino562
Gilgamesh
Level 46
God Stats
6W - 4L
1,597 SR
Queue Stats
33W - 18L
1,528 Elo+
Solo
Ares
Ares
PigBenisxxx
Ares
Level 46
God Stats
19W - 12L
1,731 SR
Queue Stats
129W - 164L
1,380 Elo+
Solo
He Bo
He Bo
Stack101
He Bo
Level 55
God Stats
21W - 16L
1,588 SR
Queue Stats
176W - 154L
1,422 Elo+
Solo
Nike
Nike
THE LAVETOER
Nike
Level 77
God Stats
1W - 1L
1,542 SR
Queue Stats
7W - 2L
1,834 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,273
570
2,203
5,436
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
RobMartian89
Cerberus
7
0 / 4 / 2
4,372
397
3,013
9,269
5,612
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
9
0 / 3 / 0
4,924
448
2,468
6,736
4,552
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
sakari_12
Izanami
9
2 / 4 / 0
5,523
502
4,807
6,315
1,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
9
0 / 3 / 2
5,332
485
1,832
5,647
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigDaddyCarp97
Danzaburou
10
4 / 0 / 2
6,302
573
5,525
4,037
1,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
MrPenguino562
Gilgamesh
11
4 / 0 / 4
6,511
592
4,058
5,243
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 4
5,953
541
4,720
10,633
5,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

He Bo
Stack101
He Bo
12
5 / 1 / 1
6,807
619
2,881
3,947
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 0 / 1
6,992
636
4,563
4,416
2,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
18
18
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BigDaddyCarp97
Danzaburou
4
0
2
5
L
1
4
0
0.25
W
Gilgamesh
MrPenguino562
Gilgamesh
4
0
4
6
W
1
2
4
1.5
L
Cerberus
RobMartian89
Cerberus
0
4
2
0.25
W
He Bo
Stack101
He Bo
5
1
1
5.5
W
4
0
1
4.5
L
Bacchus
0
3
0
0
L
Izanami
sakari_12
Izanami
2
4
0
0.5
L
Merlin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,323
Damage
21,747
33,403
Taken
28,276
15,136
Mitigated
12,713
6,989
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BigDaddyCarp97
Danzaburou
5,525
1,993
0
2,157
4,037
1,098
510
1,121
2,916
0
35,115
L
2,203
267
0
752
5,436
1,620
48
1,338
3,983
33,822
0
W
Gilgamesh
MrPenguino562
Gilgamesh
4,058
1,371
0
2,408
5,243
2,274
0
1,651
3,494
0
31,959
W
4,720
876
1,086
2,457
10,633
5,630
0
2,940
7,693
17,694
0
L
Cerberus
RobMartian89
Cerberus
3,013
376
0
1,689
9,269
5,612
0
3,366
5,903
7,489
0
W
He Bo
Stack101
He Bo
2,881
0
0
847
3,947
1,199
254
1,494
2,425
33,241
0
W
4,563
265
0
1,628
4,416
2,512
640
2,156
2,232
0
31,819
L
Bacchus
2,468
213
0
2,087
6,736
4,552
0
272
5,944
15,912
0
L
Izanami
sakari_12
Izanami
4,807
3,571
0
1,105
6,315
1,962
45
1,332
4,983
0
34,132
L
Merlin
1,832
267
0
1,356
5,647
1,390
0
1,138
4,407
26,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,424
Gold Earned
32,565
265
Minions Killed
296
0
Camps Cleared
0
968,544
Distance Traveled
1,076,358
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,302
573
66
6
0
209,204
4
L
Hera
6,273
570
82
7
0
193,986
6
W
Gilgamesh
6,511
592
62
6
0
240,611
2
W
Ares
5,953
541
25
2
0
221,873
0
L
Cerberus
4,372
397
11
1
0
212,933
2
W
He Bo
6,807
619
71
6
0
205,029
3
W
Nike
6,992
636
72
7
0
199,641
1
L
Bacchus
4,924
448
35
3
0
197,283
0
L
Izanami
5,523
502
83
8
0
173,042
0
L
Merlin
5,332
485
54
5
0
191,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role