Player Matchup

Ra
Ra
 
Ra
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
SquidDude1996
Anubis
Level 4
God Stats
0W - 2L
1,201 SR
Queue Stats
0W - 3L
1,238 Elo+
Party 1
Ravana
Ravana
TheReaper2213
Ravana
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,289 Elo+
Party 1
Cerberus
Cerberus
drawsomenophd
Cerberus
Level 6
God Stats
0W - 2L
1,290 SR
Queue Stats
1W - 3L
1,130 Elo+
Party 1
Gilgamesh
Gilgamesh
redtuna
Gilgamesh
Level 13
God Stats
0W - 2L
1,250 SR
Queue Stats
9W - 17L
1,372 Elo+
Solo
Team Averages
Level 19
1,348 SR
1,306 Elo+

VS

Team Averages
Level 41
1,530 SR
1,410 Elo+
Neith
Neith
Ellur
Neith
Level 45
God Stats
3W - 1L
1,661 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Extendo Il
Kukulkan
Level 18
God Stats
2W - 1L
1,480 SR
Queue Stats
43W - 51L
1,387 Elo+
Party 2
Ares
Ares
I0B0
Ares
Level 10
God Stats
20W - 14L
1,508 SR
Queue Stats
24W - 20L
1,371 Elo+
Party 2
Ullr
Ullr
Truly Rain
Ullr
Level 104
God Stats
16W - 20L
1,526 SR
Queue Stats
45W - 51L
1,372 Elo+
Party 2
Artio
Artio
ZANTOZNZ
Artio
Level 26
God Stats
32W - 34L
1,477 SR
Queue Stats
87W - 105L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
5 / 7 / 1
11,099
555
9,770
13,336
4,458
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 11 / 5
7,971
399
6,166
17,158
6,283
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 13 / 0
8,879
444
4,733
13,556
5,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
drawsomenophd
Cerberus
11
1 / 8 / 4
7,493
375
4,511
17,779
5,147
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
redtuna
Gilgamesh
13
3 / 6 / 4
8,979
449
7,654
16,037
5,797
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ellur
Neith
16
11 / 4 / 7
11,283
564
20,352
12,324
5,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
Extendo Il
Kukulkan
17
10 / 3 / 5
11,261
563
10,780
11,524
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ares
I0B0
Ares
13
1 / 5 / 11
9,459
473
4,040
15,667
8,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
17 / 1 / 7
13,505
675
16,553
12,104
5,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Artio
ZANTOZNZ
Artio
13
6 / 1 / 7
9,385
469
7,724
17,014
7,456
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
82
10
Kills
45
45
Deaths
14
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
5
7
1
0.79
W
Neith
Ellur
Neith
11
4
7
3.63
W
Kukulkan
Extendo Il
Kukulkan
10
3
5
4.17
W
Ares
I0B0
Ares
1
5
11
1.3
L
0
11
5
0.23
L
1
13
0
0.08
W
17
1
7
20.5
W
Artio
ZANTOZNZ
Artio
6
1
7
9.5
L
Cerberus
drawsomenophd
Cerberus
1
8
4
0.38
L
Gilgamesh
redtuna
Gilgamesh
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,834
Damage
59,449
77,866
Taken
68,633
26,865
Mitigated
31,618
12,780
Healing
20,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,770
2,296
442
5,258
13,336
4,458
2,809
5,679
7,539
62,119
0
W
Neith
Ellur
Neith
20,352
8,922
0
1,936
12,324
5,565
4,053
3,845
8,479
0
71,564
W
Kukulkan
Extendo Il
Kukulkan
10,780
2,325
0
2,758
11,524
4,730
814
2,745
8,779
76,987
0
W
Ares
I0B0
Ares
4,040
273
2,068
1,981
15,667
8,498
860
3,644
12,023
19,393
0
L
6,166
1,422
0
3,233
17,158
6,283
0
7,553
9,500
25,113
0
L
4,733
1,685
0
613
13,556
5,180
2,392
1,708
11,784
0
41,786
W
16,553
7,790
0
2,381
12,104
5,369
6,146
1,420
10,684
0
117,420
W
Artio
ZANTOZNZ
Artio
7,724
523
390
8,575
17,014
7,456
131
8,793
8,221
21,467
0
L
Cerberus
drawsomenophd
Cerberus
4,511
745
0
1,539
17,779
5,147
0
4,026
13,701
15,576
0
L
Gilgamesh
redtuna
Gilgamesh
7,654
2,015
0
1,695
16,037
5,797
0
3,177
12,798
0
46,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,421
Gold Earned
54,893
321
Minions Killed
474
0
Camps Cleared
0
1,611,000
Distance Traveled
1,662,398
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,099
555
106
5
0
307,787
0
W
Neith
11,283
564
109
5
0
332,028
0
W
Kukulkan
11,261
563
133
7
0
317,951
0
W
Ares
9,459
473
21
1
0
381,820
0
L
Anubis
7,971
399
28
1
0
287,865
3
L
Ravana
8,879
444
80
4
0
335,188
0
W
Ullr
13,505
675
194
10
0
358,478
1
W
Artio
9,385
469
17
1
0
272,121
0
L
Cerberus
7,493
375
32
2
0
306,890
0
L
Gilgamesh
8,979
449
75
4
0
373,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role