Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
GIGo-555
Sun Wukong
Level 133
God Stats
1W - 2L
1,320 SR
Queue Stats
180W - 170L
1,457 Elo+
Solo
Apollo
Apollo
LeWhiteDuke
Apollo
Level 109
God Stats
5W - 1L
1,888 SR
Queue Stats
760W - 792L
1,431 Elo+
Party 1
Terra
Terra
Solo4Piece
Terra
Level 129
God Stats
2W - 1L
1,268 SR
Queue Stats
85W - 92L
1,514 Elo+
Party 3
Gilgamesh
Gilgamesh
ZeAspirina
Gilgamesh
Level 128
God Stats
33W - 21L
1,579 SR
Queue Stats
734W - 748L
1,432 Elo+
Party 1
Team Averages
Level 131
1,511 SR
1,467 Elo+

VS

Team Averages
Level 91
1,541 SR
1,507 Elo+
Tyr
Tyr
 
Tyr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Jinglee
Achilles
Level 84
God Stats
7W - 10L
1,462 SR
Queue Stats
127W - 148L
1,431 Elo+
Solo
Freya
Freya
Santilai2
Freya
Level 67
God Stats
2W - 1L
1,803 SR
Queue Stats
48W - 40L
1,529 Elo+
Party 2
Mercury
Mercury
Thomas1709
Mercury
Level 130
God Stats
7W - 4L
1,672 SR
Queue Stats
62W - 57L
1,552 Elo+
Party 2
Ra
Ra
sparta1222
Ra
Level 51
God Stats
0W - 2L
1,268 SR
Queue Stats
10W - 6L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
3 / 3 / 8
8,599
537
13,082
9,438
5,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
GIGo-555
Sun Wukong
14
0 / 2 / 4
8,303
519
6,977
14,377
9,102
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
12
5 / 3 / 4
7,939
496
5,488
9,773
3,785
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Terra
13
3 / 0 / 10
8,446
528
5,311
8,812
10,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
ZeAspirina
Gilgamesh
16
9 / 2 / 5
9,930
621
12,376
12,191
7,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 1 / 2
8,737
546
10,373
13,728
11,636
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Jinglee
Achilles
12
2 / 1 / 3
7,685
480
6,434
11,909
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
Santilai2
Freya
12
1 / 6 / 3
7,251
453
4,652
11,798
3,561
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
Thomas1709
Mercury
13
3 / 5 / 2
7,848
491
10,020
11,860
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 7 / 2
7,196
450
4,161
10,865
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
20
Kills
10
10
Deaths
20
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
3
3
8
2.33
L
Tyr
 
Tyr
2
1
2
3
W
Sun Wukong
GIGo-555
Sun Wukong
0
2
4
1
L
Achilles
Jinglee
Achilles
2
1
3
3.5
W
Apollo
5
3
4
2.33
L
Freya
Santilai2
Freya
1
6
3
0.42
W
Terra
3
0
10
8
L
Mercury
Thomas1709
Mercury
3
5
2
0.8
W
Gilgamesh
ZeAspirina
Gilgamesh
9
2
5
5.75
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,234
Damage
35,640
54,591
Taken
60,160
36,023
Mitigated
30,349
18,478
Healing
16,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
13,082
174
0
1,999
9,438
5,391
310
2,159
7,169
55,734
0
L
Tyr
 
Tyr
10,373
1,663
0
5,647
13,728
11,636
956
1,982
11,698
0
58,365
W
Sun Wukong
GIGo-555
Sun Wukong
6,977
1,285
0
6,451
14,377
9,102
0
815
13,562
0
55,866
L
Achilles
Jinglee
Achilles
6,434
1,656
0
4,046
11,909
6,892
0
6,189
5,447
0
25,722
W
Apollo
5,488
2,472
0
1,950
9,773
3,785
1,521
2,289
7,448
0
38,779
L
Freya
Santilai2
Freya
4,652
1,614
0
2,940
11,798
3,561
0
2,415
9,277
32,336
0
W
Terra
5,311
296
1,930
3,284
8,812
10,189
0
1,979
6,703
25,680
0
L
Mercury
Thomas1709
Mercury
10,020
5,569
0
1,378
11,860
5,198
0
3,345
8,391
0
58,420
W
Gilgamesh
ZeAspirina
Gilgamesh
12,376
3,809
0
2,864
12,191
7,556
828
1,227
10,896
0
67,937
L
4,161
243
269
2,053
10,865
3,062
250
3,625
6,954
40,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,217
Gold Earned
38,717
452
Minions Killed
398
0
Camps Cleared
0
1,651,415
Distance Traveled
1,555,271
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
8,599
537
104
7
0
309,908
7
L
Tyr
8,737
546
125
8
0
345,805
2
W
Sun Wukong
8,303
519
125
8
0
335,988
0
L
Achilles
7,685
480
44
3
0
315,013
0
W
Apollo
7,939
496
84
5
0
306,128
1
L
Freya
7,251
453
61
4
0
286,748
2
W
Terra
8,446
528
32
2
0
346,174
6
L
Mercury
7,848
491
91
6
0
338,486
0
W
Gilgamesh
9,930
621
107
7
0
353,217
1
L
Ra
7,196
450
77
5
0
269,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role