Player Matchup

Ares
Ares
GORDITO_PAN
Ares
Level 72
God Stats
1W - 0L
1,345 SR
Queue Stats
54W - 52L
1,497 Elo+
Party 1
Loki
Loki
MonsterPower98
Loki
Level 87
God Stats
5W - 6L
1,464 SR
Queue Stats
80W - 66L
1,557 Elo+
Party 1
Hou Yi
Hou Yi
Raaz_Pan
Hou Yi
Level 87
God Stats
16W - 5L
1,643 SR
Queue Stats
56W - 46L
1,563 Elo+
Party 1
Sun Wukong
Sun Wukong
Splinfin
Sun Wukong
Level 132
God Stats
3W - 0L
1,745 SR
Queue Stats
94W - 77L
1,592 Elo+
Party 1
He Bo
He Bo
luisraaz
He Bo
Level 46
God Stats
3W - 0L
1,691 SR
Queue Stats
10W - 8L
1,576 Elo+
Party 1
Team Averages
Level 85
1,578 SR
1,557 Elo+

VS

Team Averages
Level 91
1,458 SR
1,475 Elo+
Sobek
Sobek
 
Sobek
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
EarthMoose
Ratatoskr
Level 101
God Stats
11W - 6L
1,666 SR
Queue Stats
269W - 249L
1,477 Elo+
Party 2
Ullr
Ullr
ItsRhyno
Ullr
Level 125
God Stats
8W - 6L
1,453 SR
Queue Stats
167W - 141L
1,562 Elo+
Solo
Odin
Odin
Kribo_116
Odin
Level 25
God Stats
5W - 8L
1,465 SR
Queue Stats
111W - 132L
1,342 Elo+
Party 2
Thoth
Thoth
SAMULOMEJOR
Thoth
Level 102
God Stats
0W - 1L
1,207 SR
Queue Stats
164W - 161L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 10
7,263
519
3,077
9,804
7,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
11 / 0 / 5
9,461
676
9,341
6,976
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
Raaz_Pan
Hou Yi
12
6 / 1 / 4
7,807
558
5,951
6,724
2,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Splinfin
Sun Wukong
12
2 / 2 / 5
7,966
569
5,426
11,074
6,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
luisraaz
He Bo
12
3 / 3 / 2
7,470
534
2,174
5,545
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
2 / 3 / 2
6,357
454
3,571
7,048
7,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
EarthMoose
Ratatoskr
12
1 / 5 / 3
7,184
513
3,817
10,186
3,202
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ullr
9
0 / 5 / 2
5,879
420
3,613
6,987
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
11
1 / 4 / 0
6,387
456
1,096
8,161
5,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
4 / 5 / 2
7,289
521
7,478
6,842
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
22
Kills
8
8
Deaths
22
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
3
2
1
L
Ratatoskr
EarthMoose
Ratatoskr
1
5
3
0.5
W
0
2
10
2.5
L
Ullr
0
5
2
0.2
L
Odin
1
4
0
0.25
W
11
0
5
13.5
W
Hou Yi
Raaz_Pan
Hou Yi
6
1
4
8
L
4
5
2
1
W
Sun Wukong
Splinfin
Sun Wukong
2
2
5
2.25
W
He Bo
luisraaz
He Bo
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,969
Damage
19,575
40,123
Taken
39,224
19,247
Mitigated
19,201
11,914
Healing
7,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,571
700
0
1,272
7,048
7,230
0
1,276
5,734
9,706
0
L
Ratatoskr
EarthMoose
Ratatoskr
3,817
550
0
3,968
10,186
3,202
0
488
9,640
0
49,571
W
3,077
662
0
2,136
9,804
7,427
78
2,775
6,891
12,900
0
L
Ullr
3,613
2,109
0
933
6,987
1,802
128
1,803
5,144
0
28,438
L
Odin
1,096
107
0
735
8,161
5,094
0
0
8,161
0
22,733
W
9,341
3,601
0
3,540
6,976
2,189
323
1,071
5,766
0
57,575
W
Hou Yi
Raaz_Pan
Hou Yi
5,951
2,995
0
2,318
6,724
2,002
129
2,593
4,032
0
41,695
L
7,478
279
0
782
6,842
1,873
605
1,420
5,294
38,726
0
W
Sun Wukong
Splinfin
Sun Wukong
5,426
1,071
0
2,976
11,074
6,217
18
1,911
8,841
0
42,980
W
He Bo
luisraaz
He Bo
2,174
0
0
944
5,545
1,412
545
2,341
3,019
29,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,967
Gold Earned
33,096
331
Minions Killed
310
0
Camps Cleared
0
1,369,123
Distance Traveled
1,289,718
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,357
454
29
2
0
250,546
0
L
Ratatoskr
7,184
513
100
7
0
330,376
4
W
Ares
7,263
519
29
2
0
252,760
1
L
Ullr
5,879
420
51
4
0
204,784
1
L
Odin
6,387
456
56
4
0
263,516
4
W
Loki
9,461
676
95
7
0
338,291
4
W
Hou Yi
7,807
558
61
4
0
273,861
4
L
Thoth
7,289
521
74
5
0
240,496
0
W
Sun Wukong
7,966
569
90
6
0
251,607
4
W
He Bo
7,470
534
56
4
0
252,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role